Ghosts Dedicated Servers are “rolling out over time”
November 8, 2013 at 6:35 pm
Lots of fans have been wondering what happened to the dedicated servers that were promised to all platforms as fans immediately started noticing host migrations during games.
No official announcement has been made as to the current status of dedicated servers on current-gen, however, Infinity Ward Senior Community manager said the last she heard, they were “rolling them out over time.”
We’ll let you know if we hear any more as far as time frame or any official announcements. Stay tuned.
Ground War didn’t make it to current gen due to limited resource space available
November 8, 2013 at 3:23 pm
Mark Rubin has also explained as to why current gen platforms do not support 18 player matches. He explained that due to the resources taken up by the new engine, current gen wouldn’t work well with 18 players.
Mark Rubin: Honestly, we played with it for a while, and just felt, performance wise, it wasn’t a good experience on current-gen. We had done enough new stuff to the engine, added a lot of new features, that the current-gen systems became bogged down under 18 players.
Yeah, it sucks. I know a lot of people play Ground War. But it’s funny how many who play Ground War always complain Ground War has issues. I’m like, well, it’s because you’re 18 players on a tiny little map. Of course you’re going to have spawning issues.
That being said, people still enjoy it. And we totally wanted to do Ground War on current-gen. It wasn’t an easy decision to cut it. But we wanted to make the game good. Character customisation, for instance, takes up a massive amount of resources. So having 18 people on the map with unique characters is a challenge compared to having 12 people on the map with unique characters.
Laatst bewerkt: 8 nov 2013