During the early afternoon of 26th May 2013, 18-year-old Scot Bryan Henderson tapped on Peter Molyneux's Curiosity cube for the last time. He had won the game.
A tiny message appeared on the screen of his smartphone. It contained an email address for someone at 22Cans, the Guildford studio Molyneux had founded after leaving Microsoft and traditional game development behind.
Bryan, confused but intrigued, followed the instructions. Have I really won, he asked? An email appeared with a link to a video. In it Molyneux, dressed all in black and set against a virtual cube, delivers a message of congratulations.
The prize? In the months before Curiosity's release, Molyneux had hyped it up, promising it would be "life-changing" for whoever discovered it. "Life-changing." Quite the claim, and Molyneux's video message repeats the words. But how? You will become a digital god, Molyneux proclaims in the video, of 22Cans' next game, Godus. And, you will receive a cut of the money made by Godus from the start of your reign to its end.
"That, by any definition of the word, is life-changing," Molyneux says.
18 months later, as Bryan approaches his 21st birthday, he has yet to become God of Gods, he has yet to receive the "riches" Molyneux promised him, and it's looking increasingly likely he never will.
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