Die doet niks verder.
Artikel over de problemen tijdens de ontwikkeling.
https://www.bloomberg.com/news/arti...s-halo-infinite-went-from-disaster-to-triumph
Snippets:
We should have known before and just been honest with ourselves," Phil Spencer, Xbox's head, said in a recent interview with British GQmagazine. "We were there not out of deception, but more out of ... hope. And I don't think hope is a great development strategy."
A month after the debacle with the demo, Staten rejoined 343 Industries, the Microsoft-owned gaming studio that makes Halo, as its creative director. One of the first things he did was remind the studio's demoralized staff that the franchise's long-running success had actually been marked by several bumpy introductions, including a disastrous demonstration of the very first Halo game in 2001 that almost doomed the series before it even got started. "We've had some rough demos over the years," he says.
Staten also persuaded Microsoft's leadership to give 343 as much time as it needed to fix things. Microsoft saw Halo as critical to influencing gamers to buy the new console, but releasing a buggy version could have soured players on the game.
Microsoft said on Aug. 11, 2020, that it would delay the game, though it left the exact timing vague. When Staten arrived, he pushed his bosses to let 343 take its time, presenting them with a list of features that would make Halo Infinite a success if time weren't the only factor. "Here's a list of all the things we could do to make this game excellent," he recalls telling them. "Here's what more time buys us."
Laatst bewerkt: 8 dec 2021