Als je gewoon fan bent van old-skool Halo campaign en geen zin hebt om een abo te nemen op GP, dan sure, why not? Vroeger kocht je toch ook een SP shooter campaign game voor 60 euro nieuw? En als je twijfelt koop je hem over 6 maanden voor 30 euro.
Bij Halo 1? Nee hoor. Halo 2 volgens mij al wat meer online mp functies, maar dat was echt het begin van XBL. Heb toen nog zo’n XBL pakket gebundeld met Splinter Cell Pandorra Tomorrow gekocht volgens mij.
Halo 1 had coop, offline, multiplayer, offline. wat later allemaal online. ga anders infinite vergelijken met een game van 20 jaar geleden. dan is t natuurlijk helemaal goed.
IGN Halo Infinite's single-player campaign is exactly what this series needed. It brings out the best in Master Chief's unique and satisfying combat style while leveraging old ideas to create memorable new moments. Its story falls short for both new and veteran players, but it was worth the six-year wait. Eurogamer This is the main reason why I jumped straight back into Halo Infinite's campaign after I finished it. Somewhere between those map icons is tantalising mystery, and that's what Silent Cartographer was all about, wasn't it? Being on an alien world, not knowing the whys or the hows or the whos. Working things out while finishing the fight. Halo Infinite, underneath it all, is about just that. And, if nothing else, you can always rely on that golden triangle - Master Chief and his gun, grenade and Gravity Hammer - this time on your own terms, the best it's been in a decade. Gamespot Halo Infinite strives to transform what it means to be a Halo game, making Chief into a reluctant father figure for a young and naive AI and putting him into an open-world setting. It turns out that was a risk worth taking for the franchise, as Infinite is an incredible game. Certain story elements are on the weaker side and the amazing Grappleshot makes the rest of Chief's equipment feel a bit lacking in comparison, but these are small shortcomings in what otherwise feels like the best Halo campaign in years and an excellent evolution of what Halo can be. Alle andere sites ongeveer hetzelfde idee, welke kritiek bedoel je op de singleplayer? Want daar hebben we het nu over toch? (ben het wel met je eens dat geen coop bij launch in een Halo wel echt raar is)
Je vraagt of mensen 60 euro over hebben voor de game. Sommigen wel, anderen, afhankelijk van wat je zoekt in een game. Als je gewoon de SP campaign wilt spelen en je bent fan van Halo, dan kun je rustig de game kopen. Heeft prima cijfers. Gaat het je gaat om de MP modes, dan kun je maybe beter even wachten tot die shit verbeterd/toegevoegd is. Ik vergelijk het niet alleen met een game van 20 jaar geleden, maar bijvoorbeeld ook met een Far Cry 6. Die koop je in eerste instantie ook gewoon voor de campaign. Ga je daar 60 euro aan uitgeven? Sommigen wel, anderen niet.
Die doet niks verder. Artikel over de problemen tijdens de ontwikkeling. https://www.bloomberg.com/news/arti...s-halo-infinite-went-from-disaster-to-triumph Snippets: We should have known before and just been honest with ourselves," Phil Spencer, Xbox's head, said in a recent interview with British GQmagazine. "We were there not out of deception, but more out of ... hope. And I don't think hope is a great development strategy." A month after the debacle with the demo, Staten rejoined 343 Industries, the Microsoft-owned gaming studio that makes Halo, as its creative director. One of the first things he did was remind the studio's demoralized staff that the franchise's long-running success had actually been marked by several bumpy introductions, including a disastrous demonstration of the very first Halo game in 2001 that almost doomed the series before it even got started. "We've had some rough demos over the years," he says. Staten also persuaded Microsoft's leadership to give 343 as much time as it needed to fix things. Microsoft saw Halo as critical to influencing gamers to buy the new console, but releasing a buggy version could have soured players on the game. Microsoft said on Aug. 11, 2020, that it would delay the game, though it left the exact timing vague. When Staten arrived, he pushed his bosses to let 343 take its time, presenting them with a list of features that would make Halo Infinite a success if time weren't the only factor. "Here's a list of all the things we could do to make this game excellent," he recalls telling them. "Here's what more time buys us."