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 Medal of Honor PreviewEA's long-running shooter franchise moves  into modern times.
 
 
 March 11, 2010 -      Medal of Honor  is not a new name for shooter fans, but with the upcoming version the  franchise is entering new territory. It's being moved into a modern  setting as US forces tangle with hostiles in the hills of Afghanistan.  The single-player portion is being handled by EA Los Angeles,  which has been in very close contact with the US armed forces to help  craft a product that looks, sounds and feels authentic. The multiplayer  portion, which we don't really know anything about yet, is being worked  on over at DICE, the studio responsible for the Battlefield franchise.  Looking at that studio's track record of creating some of the most  thrilling online shooter experiences around, then that has to mean good  things, or so we all hope. The focus of this preview is the campaign  mode, a small portion of which was shown off during a recent demo  session.
 
 In the game you'll be playing the role of a Tier 1 operator, an elite  soldier that's assigned only the most difficult and demanding missions.  This means you're not wearing a uniform or anything like that. Your job  is to blend in. You won't be alone, either, but part of a small squad of  other Tier 1 operators running things on the ground in Afghanistan.
 
 One of the themes of the game will be how the various levels of military  command interact as missions play out. EA LA wasn't really talking  about specifics, but it seems like you'll be hearing from direct  superiors and commanding officers back in the United States. Whether  this means there'll be cut-scenes featuring a cast of characters or if  it means you'll be hearing their messages as they're passed along  through radio chatter is unclear at this point, but it'll be interesting  to see how it's all pulled off. Throughout the course of the game  you'll also switch between playable characters from level to level,  presumably giving you more insight into the character of the operators  on the ground.
 
 
 
 ![[IMG]](http://pcmedia.ign.com/pc/image/article/107/1076498/medal-of-honor-20100310070232147-000.jpg) Taking out enemy patrols. 
The  one mission shown off was set in a mountainous area of Afghanistan.  Your squad of operators weaved through rocky pathways on its way to  disable an anti-aircraft gun and push on into enemy territory. It wasn't  the type of experience where waves of enemies started pouring down from  the mountains as soon as you were spotted, but instead focused  initially on stealth and precision. Chatter between soldiers was  frequent but always brief and to the point. Now, I've never been out in a  warzone on a top secret mission in Afghanistan so I can't really  confirm that's what really happens in the field, but it certainly felt  realistic as I was watching it.
 
 As the handful of soldiers crept up the side of a hill in low light  conditions, one teammate would quietly call out enemy positions. Two  enemies standing on a hill, for instance, would be identified, and if  you looked up you'd see the patrol wandering a ridgeline. It seems you  won't have to do all the shooting in the game, since when you finally  open fire to take one of them out, your squad will do the rest to ensure  you can still proceed without alerting all hostile forces of your  presence.
 
 Creeping further up the hill brings the squad into contact with larger  groups of hostiles. One group carries a flashlight, so you need to wait a  moment before proceeding forward and they swing the light away so you  can get into position to fire. A more interesting assault was on an  enemy camp, with a number of hostiles posted up around a fire. Your  squad approached the position and took up hiding spots in a circle  around the clearing before shooting, taking out every enemy in a matter  of seconds.
 
 After this point the action opened up a little more, as thundering sound  effects indicated some kind of battle was happening just in the  distance. Moving over a ridge revealed a huge expanse of landscape  stretching out below the hillside, above which a friendly plane was  peppering ground targets below with gunfire. Unfortunately, your enemy  had set up a large anti-air gun on a ledge above your squad's position.  It was your job to take it out. The sense of scale here was particularly  impressive, helped out by some great sound design as the gun pounded  above and shots reverberated off the rock walls. It lent a sense of  energy and chaos to the situation that was so controlled just moments  before as your squad fired through enemy patrols with surgical  precision.
 
 
 ![[IMG]](http://pcmedia.ign.com/pc/image/article/107/1076498/medal-of-honor-20100310070135804-000.jpg) Fire from above. 
Once  you start shooting up at the enemies near the gun the game seems to  transition to a more familiar first-person shooter experience where you  crouch behind cover to avoid shots and pop back up during lapses in  enemy gunfire routines. I didn't get to play so I can't really say how  the shooting mechanics feel, but the encounter looked to be  well-crafted, with your squad hustling through rocky paths on the way up  to the plateau while picking off enemies along the way. Once the area  was clear, explosives were strapped to the AA gun and it was destroyed  from a distance. Your squad then moves into a village area built into  ravine, but that's right around where the demo ended.
 
 One of the last things shown was the playable character being smashed  with a gun in the side of the head as he rounded a corner, which  triggered a cutscene. Whether the game uses this type of thing to build  character and reinforce the game's personalities as it progresses  remains to be seen. From what I saw, the action looks to be intense, the  sound design impressive, and the visuals, even though they're still  very much in development, looked to be pretty good.
 
 Expect more about the single-player mode once we're able to play, and  more about the multiplayer component once it's unveiled.
 
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