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Medal of Honor

Discussie in 'Algemeen' gestart door DulleNL, 2 dec 2009.

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  1. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    :thumbs: Lijkt mij ook prima.
     
  2. The Redman FTW

    The Redman FTW ^_^

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    Ja inderdaad, maar de vraag is of dat gaat werken...
     
  3. Smirnoff

    Smirnoff Wahed fenomeen.

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    Ja dat's de vraag, want als je snelle actie wil, en steeds van die afstanden moet rijden voordat je weer iets tegenkomt.
    Dan krijg je miss weer van die dingen als FC 2, die guard posts.
     
  4. tricker

    tricker Semper Fi

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    medal of honor moet zijn formule gewoon onderhand aanpassen en mee gaan met de tijd. Zou zelf een soort van upgrade systeem wel kunnen waarderen en promotie's kunnen maken en dan dingen unlocken. Werkt 9/10 keer goed dus waarom niet?
     
  5. Alizor

    Alizor Murdaturk

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    Nee, alsjeblieft niet......!!! Ik vond de open wereld van Bad Company GAY! Doe mij maar gewoon Call of Duty-stijl :)
     
  6. The Redman FTW

    The Redman FTW ^_^

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    Ik vind beide wel tof ;)
     
  7. Distoration

    Distoration Da diii

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    Doe mij maar lineair maar met bepaalde keuzes dus bijvoorbeeld rechtdoor, links of recht:)
    Al hoewel een open wereld zoals Far cry 2 ook wel vet zou zijn:)
     
  8. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [​IMG]
     
  9. WOUW5

    WOUW5 Cpt. Censorshades!

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    Wat voor preview gaat het worden? Hebben ze al echt (een deel van) het spel gespeeld of is eht een soort interview met zo'n ontwikkelaar die dan gewoon wat dingen uitlicht? Of weet je het niet?
     
  10. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Weet ik niet. =(
    Ik heb geen idee hoe ver ze al zijn met de game, dus misschien zijn ze nog niet eens ver genoeg om het door de pers te laten spelen.

    Ik hoop wel dat het meer is dan een interview, en dat ze op zijn minst gameplay gezien hebben (denk ik toch van wel)

    Zie trouwens net dat Lego Harry er ook in staat. Nice. :cool: (en DS2... ook wel leuk)
     
  11. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Dit komt btw niet van de OXM.

    Hopelijk vind ik daar morgen wat scans van.
     
  12. baszs

    baszs Active Member

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    die rumor heeft ea alweer neergeschoten.. het is 1 singleplayer
     
  13. DulleNL

    DulleNL I'm a little teapot Magic Member

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    ^Inderdaad
    Dus niet letterlijk 2 aparte campaigns, maar het is in principe wel gewoon dat. :+
     
  14. Yellow 13

    Yellow 13 Well-Known Member

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    Ik krijg wel weer de kriebels als ik dit zo lees. Na Airborne moest ik weinig of niks meer van MOH hebben, maar deze lijkt me toch wel weer vet worden. ;)
     
  15. Rebel8319

    Rebel8319 XBW Addict

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    Heel apart

    Vet dat DICE de MP gaat ontwikkelen
     
  16. Aernhem

    Aernhem Wilfried Daddy Cool

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    Twee shootermomenten zijn mij echt bij gebleven, dat was MOH:AA met Omaha Beach en COD met Red Square.. het epische.. daar zouden ze een game mee vol moeten stoppen met enorme epische gevechten.. waar je het gevoel krijgt maar een klein deel van het geheel te zijn. (bij COD voel ik me zo'n beetje james bond)
     
  17. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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  18. Distoration

    Distoration Da diii

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    Ziet er mooi uit:)
     
  19. Daz

    Daz

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    Die komen gewoon uit de trailer, toch?
     
  20. DulleNL

    DulleNL I'm a little teapot Magic Member

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    previewtje


    Medal of Honor Preview
    EA's long-running shooter franchise moves into modern times.


    March 11, 2010 - Medal of Honor is not a new name for shooter fans, but with the upcoming version the franchise is entering new territory. It's being moved into a modern setting as US forces tangle with hostiles in the hills of Afghanistan. The single-player portion is being handled by EA Los Angeles, which has been in very close contact with the US armed forces to help craft a product that looks, sounds and feels authentic. The multiplayer portion, which we don't really know anything about yet, is being worked on over at DICE, the studio responsible for the Battlefield franchise. Looking at that studio's track record of creating some of the most thrilling online shooter experiences around, then that has to mean good things, or so we all hope. The focus of this preview is the campaign mode, a small portion of which was shown off during a recent demo session.

    In the game you'll be playing the role of a Tier 1 operator, an elite soldier that's assigned only the most difficult and demanding missions. This means you're not wearing a uniform or anything like that. Your job is to blend in. You won't be alone, either, but part of a small squad of other Tier 1 operators running things on the ground in Afghanistan.

    One of the themes of the game will be how the various levels of military command interact as missions play out. EA LA wasn't really talking about specifics, but it seems like you'll be hearing from direct superiors and commanding officers back in the United States. Whether this means there'll be cut-scenes featuring a cast of characters or if it means you'll be hearing their messages as they're passed along through radio chatter is unclear at this point, but it'll be interesting to see how it's all pulled off. Throughout the course of the game you'll also switch between playable characters from level to level, presumably giving you more insight into the character of the operators on the ground.


    [​IMG]Taking out enemy patrols.

    The one mission shown off was set in a mountainous area of Afghanistan. Your squad of operators weaved through rocky pathways on its way to disable an anti-aircraft gun and push on into enemy territory. It wasn't the type of experience where waves of enemies started pouring down from the mountains as soon as you were spotted, but instead focused initially on stealth and precision. Chatter between soldiers was frequent but always brief and to the point. Now, I've never been out in a warzone on a top secret mission in Afghanistan so I can't really confirm that's what really happens in the field, but it certainly felt realistic as I was watching it.

    As the handful of soldiers crept up the side of a hill in low light conditions, one teammate would quietly call out enemy positions. Two enemies standing on a hill, for instance, would be identified, and if you looked up you'd see the patrol wandering a ridgeline. It seems you won't have to do all the shooting in the game, since when you finally open fire to take one of them out, your squad will do the rest to ensure you can still proceed without alerting all hostile forces of your presence.

    Creeping further up the hill brings the squad into contact with larger groups of hostiles. One group carries a flashlight, so you need to wait a moment before proceeding forward and they swing the light away so you can get into position to fire. A more interesting assault was on an enemy camp, with a number of hostiles posted up around a fire. Your squad approached the position and took up hiding spots in a circle around the clearing before shooting, taking out every enemy in a matter of seconds.

    After this point the action opened up a little more, as thundering sound effects indicated some kind of battle was happening just in the distance. Moving over a ridge revealed a huge expanse of landscape stretching out below the hillside, above which a friendly plane was peppering ground targets below with gunfire. Unfortunately, your enemy had set up a large anti-air gun on a ledge above your squad's position. It was your job to take it out. The sense of scale here was particularly impressive, helped out by some great sound design as the gun pounded above and shots reverberated off the rock walls. It lent a sense of energy and chaos to the situation that was so controlled just moments before as your squad fired through enemy patrols with surgical precision.

    [​IMG]Fire from above.

    Once you start shooting up at the enemies near the gun the game seems to transition to a more familiar first-person shooter experience where you crouch behind cover to avoid shots and pop back up during lapses in enemy gunfire routines. I didn't get to play so I can't really say how the shooting mechanics feel, but the encounter looked to be well-crafted, with your squad hustling through rocky paths on the way up to the plateau while picking off enemies along the way. Once the area was clear, explosives were strapped to the AA gun and it was destroyed from a distance. Your squad then moves into a village area built into ravine, but that's right around where the demo ended.

    One of the last things shown was the playable character being smashed with a gun in the side of the head as he rounded a corner, which triggered a cutscene. Whether the game uses this type of thing to build character and reinforce the game's personalities as it progresses remains to be seen. From what I saw, the action looks to be intense, the sound design impressive, and the visuals, even though they're still very much in development, looked to be pretty good.

    Expect more about the single-player mode once we're able to play, and more about the multiplayer component once it's unveiled.


    edit: En wat screenshots natuurlijk
    [​IMG]
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    Laatst bewerkt: 11 mrt 2010
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