Originally posted by Alexandrio
Gamefaqs zegt dit:
Mechanics of Leveling-Up
The following comes directly from James Chao:
If you raise your Major/Minor skill, the game will take calculate how
much of the same stats that you've practiced, divide that by two, and
then round down to determine your multiplier bonus(with the minimun of
2x). For your Misc skills, if you raise any of them at all, although
they don't count toward your 10 skills level-up requirement, they will
factor-in for your multiplier bonus as well. However, unlike Major and
Minor skill, they will ALWAYS only give you a 2x bonus, whether you
raised them by 1 point or by 100 points.
For example, say you have Sneak, Acrobat and Marksman as your Major
skill, and Med Armor as your Misc skill. You raised Med Armor by 12,
Marksman by 3, raised Sneak by 4, and raise Acrobat by 3, which now
qualify you for a level-up. Since both Sneak and Marksman governs
Agility, the game adds 3 and 4 together and divide it by two, giving
you a 3x multiplier bonus for Agility(round down from 3.5). At the
same time, it also divides Acrobat's Strength bonus by two (giving you
1.5), and give you a 2x multiplier bonus on Strength(since the game
will always give you a minimun of 2x).
Although you have raised your Med Armor by a whooping 12 points, since
it is a Misc Skill, you will only get 2x for your Endurance, the stat
governed by Med Armor.
What this means is that for you to get the BEST possible bonus
Everytime you level up, you should raise one of your Major skill by 10
points (giving your 5x bonus), as well as two of your different Misc
skills by 1 points.
This will give you a 5x on one stat, 2x on two stats, giving you total
of 9 points to be distributed toward your stats.
Also, if you gain Major/Minor skills without resting to level-up,
Although you will still get skill credits for your next level-up, you
will loose the multiplier bonus. For example, say for you gain 12
points in your Sneak before your decides to rest, your will get 5x
bonus for your Agility.
The extra two points are now reserved for your next level-up. So now
you only need 8 skill points for another level-up. Say now you gained
8 points in Acrobat. During your next level-up, you will gain 4x for
your Strength, but ZERO bonus for your Agility. Again, although the 2
extra points of Sneak still count toward your level-up requirement,
their multiplier bonus is now lost. I don't know whether this is a bug
or a design decision, but it certainly forces you to rest frequently
and discourages the cheap leveling-up tactic of holding/taping a button
down for 8 hours straight.
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