Wauw...immens triest dit zeg
http://www.neogaf.com/forum/showthread.php?t=1080941
Xbox One versie van Prototype Bundel
On the face of it, we're in standard remaster territory: both versions output at native 1080p, boosting image quality over their sub-720p setups on PS3 and Xbox 360. However, everything else remains as you remember it: each game maintains the exact same draw distance range as the older console releases, while texture and shadow quality is identical.
If what we're looking at is an HD remaster by the numbers, the situation swiftly goes downhill from there. The first Prototype remaster plays at 30fps with adaptive v-sync on Xbox One, dropping to the mid-20s with tearing once explosives are triggered. It's generally solid - and playable enough - but a touch under-ambitious given the plain, repetitive design of the world.
The real salt in the wound is how Xbox One's delivery of Prototype 2 compares to last-gen versions. Neither PS3 or Xbox 360 exactly aced it on this front; the Microsoft release suffered from heavy tearing and worse frame-rates overall, leaving PS3 the victor in our original Face-Off. In direct comparison, Xbox One struggles to even match the 360 version at points, falling as low as 18fps during a fly-over of the city (during which last-gen consoles lock to 20fps via a double-buffer v-sync).
Worse still is the fact PS3 completely overshadows Xbox One in playability. Throughout our tests, Sony's last-gen machine runs with no tearing at all, and yet still manages to consistently best both Xbox machines in frame-rate, both old and new