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[Multi] [Algemeen] Nieuwtjes, geruchten en discussie

Discussie in 'Games' gestart door DulleNL, 28 feb 2013.

  1. Servantes

    Servantes Well-Known Member

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  2. Servantes

    Servantes Well-Known Member

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    Laatst bewerkt: 13 nov 2024
  3. Thomaskm

    Thomaskm Active Member

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    Reckuuza vindt dit leuk.
  4. Reckuuza

    Reckuuza #ACHTERBUURTHOOLIGAN#LOMPEBOER#NEKDIE#NEKNEKNEKNEK

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    horisen zero done

    prachtig
     
    Yerewn en Alexknl vinden dit leuk.
  5. Thomaskm

    Thomaskm Active Member

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    ??

    waarom nog geen stakler 2 topiec? Groenten thomaskm
     
  6. FinalBob

    FinalBob Active Member

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    Reck, genoeg is genoeg.

    Broccoli
    Finalbob
     
    Reckuuza vindt dit leuk.
  7. Servantes

    Servantes Well-Known Member

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  8. Reckuuza

    Reckuuza #ACHTERBUURTHOOLIGAN#LOMPEBOER#NEKDIE#NEKNEKNEKNEK

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    maak m dan zelf even groenten reck
     
  9. Servantes

    Servantes Well-Known Member

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  10. Reckuuza

    Reckuuza #ACHTERBUURTHOOLIGAN#LOMPEBOER#NEKDIE#NEKNEKNEKNEK

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  11. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    [​IMG]

    Mooie key art ook. Doet me totaal niet denken aan een andere game.
     
  12. Garrett

    Garrett Active Member

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    Ik vind het anders veel lijken op Horizon zero dawn hoor

    de takkenraapsimulator
     
  13. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Maar in deze kun je de takken die je opraapt daadwerkelijk gebruiken om iets te bouwen!
     
  14. Servantes

    Servantes Well-Known Member

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    Yi-Long vindt dit leuk.
  15. Yellow 13

    Yellow 13 Well-Known Member

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  16. Servantes

    Servantes Well-Known Member

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  17. Yi-Long

    Yi-Long ...the little dragon

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    Seriously underwhelming. Zal wel rond de 70 metacritic scoren.
     
  18. Servantes

    Servantes Well-Known Member

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    Over hoe de puzzles gedaan hebben in Indiana Jones

    "It was a long process to figure out exactly what puzzles should and shouldn't be in the game," Andersson continues. "For a big adventure game like this, there often aren't many good references for how to integrate interesting and challenging puzzles. We wanted a bigger challenge than you normally see in big action-adventure games out there, something where you actually have to think, while still being accessible to a ton of people and making sure that the player never gets stuck.
    "Since we are a predominantly first-person game with very physical interactions, there are also some styles of puzzles that work better than others. What we've ended up with is a wide variety of puzzles, from epic tombs to small mysteries. This variation is something that fits it great, since it keeps the game fresh throughout the whole experience."

    The variation extends to how in-depth these puzzles will be, too, but a key goal for the team has been not to tie the idea of size directly to difficulty. The core storyline includes some of the game's most wide-ranging puzzle sequences but, when a puzzle is mandatory, being too difficult could cause some players to get frustrated. Equally, you don't want puzzle fanatics to feel like it's too easy. This is where the game's specific Adventure Difficulty setting comes in, allowing players to tailor how they want to play:

    "Naturally, many of the bigger puzzles are intricately tied to the story," says Andersson. "We've taken special care with those since they need to be accessible to all types of players and made sure they support our 'light' Adventure Difficulty level. If you play on that one, you'll still get to experience the fun of solving the puzzle, but it won't require as many steps or be as challenging as the normal Adventure Difficulty level is."

    "Using Indy's Camera as an Opt-In hint system proved to be a perfect solution. As you inspect the puzzle, you'll see that there are hints available, but you can take all the time you need to explore and experiment. If you decide that you need a little bit of help, you can just pull up the camera and take a photo of the puzzle to request a hint for it. And if that's not enough, you can just keep snapping for more and more detailed hints."

    And for the real puzzle fanatics out there, Andersson teases that the game will include some truly testing optional puzzles – the hardest in the game – which won't allow the hint system at all. If you're not interested, there's no obligation to try them – but if you are, prepare for a test worthy of a true adventurer.

    Mechanisms Become Mechanics: Inventing Puzzles for Indiana Jones and the Great Circle - Xbox Wire
     
  19. FinalBob

    FinalBob Active Member

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  20. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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