Rare is no longer a Kinect-only studio and will consider returning to classic franchises, it has said.
After comments in 2010 that the motion sensor would be the main focus for Rare, studio head Craig Duncan has revealed it will now look into other control schemes, whether on controller, Kinect, touch or PC.
"Kinect's a great piece of hardware and what we've done with Kinect Sports Rivals [is] we've pushed it beyond what the original Kinect can do," he told Digital Spy.
"We very much see Microsoft as a multiplatform studio and a multi device studio. For us, it's about what's the right experience for the right device and the right platform.
"Obviously something like Kinect Sports Rivals is intrinsically linked with Kinect - you couldn't have that game or experience without Kinect.
"For us it's, 'Let's pick the right creative idea and the right game to go and build', and is Kinect the right input for that? Or is it controller, or is it SmartGlass or PC-based or touch?"
He continued: "Microsoft now has an ecosystem of devices, and we're a devices and services company.
"What is pretty common is Xbox Live and cloud is in Microsoft's DNA, so that's something very easily we can leverage like we have with sending Champions to the cloud.
"What the input device is and what the gameplay device is ultimately depends on what game we're building, so we will pick the right input and device support for the right game."
While Rare has yet to reveal what it is working on beyond Kinect Sports Rivals, Duncan said that going back to its previous properties is a "very open conversation".
"Rare's got a great portfolio of IP and we always look back at it and we always look at assessing it, in the same way as assessing the new ideas we have as well," he explained.
"I think what I'd say on that, it's back to what I said about platforms - it's got to be the right idea, for the right opportunity, for the right industry trend, or what we want to go and look at reshaping or refocusing our game or our industry towards doing.
"The notion that there's a game that came out ten years ago and we're just going to remake the game again in HD, we won't go and throw the studio at that.
"If it's an old IP for a new idea we had that we can show on a new platform in an interesting way, then of course we go look at it.
"Then you're asking the question of, 'Should this be a new IP or should this be something we already own in our own portfolio?' They're the kind of decisions and discussions we have pretty regularly, actually."
Duncan added that it is "absolutely aware" of requests from fans, and that it is "awesome" they get so much feedback.
"Rare's interesting because it has different fans at different generations," he said.
"An 11-year-old Rare fan is very different to a 35-year-old Rare fan, and there's various levels in-between.
"For us, it's great when people ask, and we enjoy reading those kinds of comments, it's just really about where do we think the industry is going, and if we're going to work on a game for a year, or two years, or three years, what's the right game for the right idea for the right IP for that?
"Rather than going, 'Hey, I loved playing GoldenEye, we should make a multiplayer shooter because that's what I love playing'. We've got to be a little more future thinking with that."
Rare's next release, Kinect Sports Rivals, features events including climbing, wake racing, soccer, target shooting, bowling and tennis.
It will be available exclusively on Xbox One from April 11 in Europe and April 8 in North America.
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