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Alien vs. Predator

Discussie in 'Algemeen' gestart door DulleNL, 20 mei 2009.

  1. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Das ist geil... :9
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    E3 2009: Aliens vs. Predator Preview
    Eyes on with the Colonial Marines tour of Rebellion's top-tier shooter.
    UK, June 2, 2009 - Let's get one thing straight off the bat; the Alien films are great, the first being a masterclass of suspense that resulted in one of the most dread-infused sci-fi flicks of all time. James Cameron's 1986 follow-up, while taking a wildly different path to Ridley Scott's original, had a masterstroke of its own, transposing the Dirty Dozen into space and thus spawning the definitive gung-ho action flick. Heck, we've even got time for the latter Aliens films, with David Fincher's third instalment providing its fair share of memorable moments and Jean-Pierre Jeunet's take on the franchise wasn't without a little Gallic charm.


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    The Colonial Marine's sections retain the atmosphere of the films.


    Likewise, the Predator films are in a class of their own. The Danny Glover fronted sequel may be a run-of-the-mill movie, but it did little to detract from the towering greatness of John McTiernan's original. While essentially little more than Alien in the jungle, the addition of Arnie in his prime to the mix helps produce one of action cinema's most thrilling two hours.

    This being the case, how come the two Aliens Vs Predator films are so damn shonky? Reducing such awesome source material into such crass and uninspired fare is an achievement in itself, but it still doesn't stop the pain some fans feel at such a missed opportunity.

    Thankfully, Rebellion isn't taking the torrid AVP films as source material for its first person shooter, the Oxford developer's third crack at the licence following 1994's seminal Jaguar game and its 1999 PC follow-up. Instead, next year's game takes as its inspiration only the most iconic of the Aliens and Predator games, with our recent eyes-on revealing a litany of moments drawn from Cameron's Aliens and McTiernan's Predator.

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    We've yet to see the Alien - though it's sure to be immense.

    They're evident in the walkthrough with the Predator, from Alan Silvestri's familiar percussive soundtrack to dialogue snatched straight from the mouths of Dutch and co. Not only will the Predator's toolset strike a chord with fans of the movie, but so too will periphery details such as the skin-stripped corpses hanging from the trees.

    While the references in the Predator section are merely implicit, for the Marines walkthrough they're much more brazen; indeed, the demo we saw resembled nothing less than a playable version of Aliens, a dream for sci-fi fans ever since the film's 1986 release. The steel-lined shafts and vents of the game's colonial setting provide a tantalising analogue of the LV-426 of Cameron's vision, with the lighting and shadow work lifted almost wholesale from the film – and there's even a discarded power loader

    This level of dedication to the source material stretches out to the areas you'd expect; naturally, the Marine's weapon of choice is the Pulse Rifle, and it makes all the right noises as it fires in bursts of that iconic ripple. James Horner's original score for the film seems to have been appropriated, and, of course, the motion detector emits a faithful sweep and bleep as well as proving a useful tool as xenomorphs attack from every angle.

    The scenario we're witness to comes from the latter half of the game, with the Marines barricaded in one of the colonies and recuperating from a vicious alien assault. Sentry guns protect the perimeter, with the player activating them remotely from various laptops. It's a scene that's strongly reminiscent of one late on in the Aliens film, pulled from the original theatrical release but restored for the Special Editions, in which the Marines use sentries against hordes of aliens.

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    When the Predator gets involved, things soon get messy.

    Flares illuminate the corridors, the dim light amplifying in the terror as the motion sensor warns of movement in the darkness. With the motion sensors bleeps getting ever more frantic, the player works their way towards one of the makeshift barricades, where stricken marine calls for help. In classic Aliens style, a xenomorph pulls him through a thin gap in the barricade, heralding the start of an all out attack as the monsters come through the walls.

    Our look at Aliens Vs Predator comes to an end, but not before our Marine has dealt out some close quarters damage with his trusty shotgun. It's a spectacular end to the demo, with the Marine looking just as impressive as his Predator counterpart. Thankfully, it seems that this is the Rebellion that made solid fare such as Rogue Troopers rather than the one that peddled the woeful Shellshock 2, and this should be a return to form for the Oxford studio.

    There is of course one part still missing from the equation, though SEGA and Rebellion won't be showing the Alien sections until a time nearer the game's release. If it's as expertly implemented as everything we've seen to date, there's every reason to believe that this game will live up to the legacy of its cinematic forebears.
     
    Laatst bewerkt: 2 jun 2009
  2. Hybrid

    Hybrid Well-Known Member

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    Beetje dingen posten die ik al gepost heb. Tss. :+
     
  3. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Oh, ehmm... :eek: ik was het niet gewend om een IGN preview te zien zonder die witte achtergrond.
    Sorry Hybje, is de spanning van de E3
     
  4. Hybrid

    Hybrid Well-Known Member

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    Lol. Wilde het ook zo doen. Maar dat is jou trademark. :+
     
  5. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [GT]50381[/GT]
    [GT]50379[/GT]
     
  6. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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    Die screens zien er uber nice uit :eek:
     
  7. strapping young lad

    strapping young lad Active Member

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    Gameplay filmpjes vindt ik dan weer wat minder.. omgeving is wat saai en klein, voelde niet aan als een jungle maar meer als een turok 1 level op de N64.

    Het heeft wel veel potentie.. mooi al die verschillende sights (gebrek aan een beter woord) voor marines, aliens, en natuurlijk dan de stealth mode.. maar het voelt alsof het allemaal nog erg vroeg is en nog lang niet klaar.. laat ze er maar mooi nog wat maanden aan werken.. zo'n titel MAG je niet verneuken door het maar vroeg op de markt te brengen.
     
  8. [2k]

    [2k] XBW.nl VIP XBW.nl VIP

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    Gameplay lijkt me niet echt mijn ding te gaan worden. Predators spelen me te traag, stealthy. Wil gewoon lekker rennen en knallen niet naar elk boomtopje springen, vijanden inspecteren en zo voorzichtig mogelijk uit te schakelen.
    Maar goed, ben dan ook niet zo een stealth game fan. :)
     
  9. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [gt]50761[/gt]
     
  10. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Zozo, 4 jaar :eek: Dan mag het wel wat goeds worden.
     
  11. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Nice. :)
     
    Laatst bewerkt: 30 jul 2009
  12. DulleNL

    DulleNL I'm a little teapot Magic Member

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    'Aliens vs. Predator' (PS3/X360/PC) Narrows Down Release Date
    >>> Aliens vs. Predator is set to be released on Xbox 360, PS3 and PC in Feb. 2010.<<<
     
  13. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Screenshots
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  14. Tco

    Tco The Chosen One

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    Marine. :cool:
     
  15. DulleNL

    DulleNL I'm a little teapot Magic Member

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    GC 2009: Aliens vs. Predator Preview
    Rebellion reveals the third and final species and exclusive first details on multiplayer.

    UK, August 19, 2009 - When it comes to delivering some bang for your buck, it's unlikely a game will be able to compete with Aliens vs. Predator anytime soon. Delivering campaigns from the perspective of three different species, it's effectively three games in one box. Actually, make that four – alongside the cavalcade of single player glee there's a comprehensive set of multiplayer features as well, the first details of which we learn on our trip to developer Rebellion's Oxford studios. 'We've even included a free trip to the Bahamas' quips lead designer Alex Moore, who comically slumps at the none-too-enviable task he's set himself and the team.


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    The Marine sections are both bombastic and tense.​



    For the uninitiated, here's a brief recap of the game's ambitious set-up; the story, or what little is known of it to date, sees the three species thrown together on one planet, and the game gives players all three viewpoints on a shared narrative. The Predator section shown to date casts flange-face as a Sam Fisher-style executioner, striking from trees enshrouding a Marine outpost. Like any respecting stealth game protagonist, the Predator deploys some devious tactics to dispose of his foes – from sneaking up behind a soldier and then ripping his head from its shoulders, spinal column and all, or via the more subtle approach of disarming the electrified gates and allowing the Aliens to enter and wreak their own brand of havoc.

    For the Marines, some of the tropes of survival horror games have been borrowed to underline the vulnerability of their mere flesh and bone, with expert use of light and dark helping to deliver the scares. Patrolling a section of the colony recently ravaged by an alien attack, the motion sensor's beeps become more insistent as the aliens test the perimeter. There's the inevitable calm before the storm, and within seconds the area is plunged into darkness, with only the muzzle flare of the pulse rifle illuminating the swarm of xenomorphs. It's easily the most stirring section, with the tone of James Cameron's 1986 Aliens captured perfectly.

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    The multiplayer will likely tone down some of the Predator's abilities - though Rebellion is still working out the best approach. ​



    If it's easy to view the Predator as an extraterrestrial Splinter Cell and the Marines as Halo through a survival horror filter, the Aliens sections are a little harder to pigeon hole. Our demo takes us to a maze of long industrial corridors within the colony, reminiscent of those that course the prison world of Alien 3's Fiorina (Fury 161). The viewpoint is low-slung and through a slight fish-eye lens, and when in motion it recreates the animalistic movements of the alien well.

    Lacking the high-tech gadgetry of the Predator or the more brutal weaponry employed by the Marines, the Alien's key advantage is its agility. It's possible to scale every surface, with the Alien clinging to walls and ceilings as it hunts its prey. It's initially disorienting when up becomes down, not to mention a little strange when you see water dripping upwards. Another of the Alien's advantages is its heightened sensory ability - the dark becomes light and Marines are outlined in a faint glow, allowing players to perfectly plan their attacks. A hiss is available to unnerve the Marines and send them packing, and in many ways it's reminiscent of Starbreeze's Riddick games, with the game being played predominantly from the shadows.

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    Players can make the Alien hiss, a sound that unsettles nearby Marines.


    Get up close and personal with the enemy, however, and the game displays its heavy appetite for gore. There are a number of grisly death animations, with a personal favourite seeing the Alien leap on an unsuspecting Marine from above and then poking out his eye with its tail.

    There's more to the Alien than skulking around in the shadows, however; once the Marines are disposed of, there's a change of pace as the Alien freely picks off civilians to harvest for the hive. Here the cat and mouse game is reversed, for while slaughtering the Marines requires cunning and careful planning, executing unarmed civilians is a simpler pursuit.

    Chasing one down plays out in a stunningly similar way to the first person sections in David Fincher's Alien 3, but the game's version has an unexpected climax. Cornered in a room, the civilian pulls out a gun and shoots themselves in the head, sparing them from the misery of being dragged to the Alien's hive. Cornering another civilian later on in the demo has similar results, though this time Rebellion's taste for viscera emerges when he blows himself up with a grenade.

    With the sensory powers and its un-tethered movement, it's a brilliantly feral take on the stealth genre. Indeed, while the appeal of playing as a Predator or a Colonial Marine is instantly apparent, it says something of the Aliens sections that, having witnessed a lengthy demo, it's these we're savouring the most.

    The three species will combine in multiplayer, the first details on which we learn today. Up to 18 players are accommodated across all three platforms, and cross-species play will also be fully supported. Balancing all three is, the team admit, something of a problem, but if reports of all-day sessions of the game being played at the office are to be believed, then it's one they're fast getting on top of.

    A four player co-op skirmish mode is also included, a feature that's now de rigeur in videogames after the success of Left 4 Dead. It pits four marines against a horde of enemies that increase in number and ferocity upon each wave, and it's a return to a feature that Rebellion fathered in 1999's Alien vs. Predator.

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    Orders come from the Queen Alien, giving the player a set number to harvest.

    While Rebellion is still being a little coy on the specifics of multiplayer, its brief hints are tantalising. 'It's the things that you love about the film happening organically in multiplayer' says producer Dave Brickley as he recalls an episode he witnessed in a recent test – a group of player controlled Marines huddled together and nervously watching the trees above, while behind them an Alien skulks down a tree and kills all four of them. If episodes such as this are commonplace, Aliens vs. Predator's multiplayer could be quite special.

    As, indeed the whole package is shaping up to be. Rebellion seems like a studio reinvigorated by its return to a world it helped to establish some fifteen years ago, and it's got on its hands a game that, like Batman: Arkham Asylum, could go against the grain of licenced games.
     
  16. Oldsk00l

    Oldsk00l ouwe school

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    ******vet, de eerste was ook goed
     
  17. DulleNL

    DulleNL I'm a little teapot Magic Member

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  18. DulleNL

    DulleNL I'm a little teapot Magic Member

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  19. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [gt]58059[/gt]
     
  20. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Aliens vs. Predator Hands-on
    First play of the multiplayer and this time it's war.

    UK, October 26, 2009 - A colonial marine stranded in an alien jungle scans the tree-tops, looking for the trademark blur of the camouflaged Predator that's stalking him down. There's movement in the distance, but it's not what he was expecting – one of the trees seems to have come alive, a black shadow slithering across it. Putting the movement down to a mere trick of the light, he continues looking skywards, waiting for the Predator to strike. Big mistake, as behind him a Xenomorph pounces, driving its tail through his abdomen for an instant-kill strike.

    We've had moments like this described to us in our various other early looks at SEGA's Aliens vs. Predator, but while it has impressed at every stage we've seen it at, we've kept quietly cautious about Rebellion's return to a universe they helped found with a series of games it has struggled to match since. Having finally got our hands on Aliens vs. Predator, all reservations are out of the window – this is shaping up to be a riotously fun game, and one that does its source material justice in a way that the recent spin-offs could only dream of.

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    It's moments like this that could make this game one of 2010's most exhilirating.

    It helps that this iteration of Aliens vs. Predator takes only the most iconic of the films as its inspiration, jettisoning the wayward later films in the Alien franchise, wisely choosing to sidestep the Predator sequel (so that Gary Busey cameo you've been praying for is looking unlikely) and almost completely ignoring this century's cinematic abominations.

    Set some 30 years after Alien 3, the location – the abandoned colony world of BG-386 that's pimpled with ruins and temples – may be a nod towards the first crossover film, but everywhere else it's the classic iconography that wins through. The Colonial Marines come toting their classic arsenal, the Aliens come in their 1986 flavour, sporting the same design that made them the stars of James Cameron's film, and the Predator is as reliably lethal as ever.

    A three species set-up means that effectively this is three games in one. The Marines serve up the gung-ho shooter portion of the game, though their vulnerability against both the Alien and Predator ensure that it's often more Silent Hill than Halo, with more than a touch of survival horror as they nervously check their corners. The Alien and Predator offer two different takes on stealth, the Predator a disciple of the Sam Fisher school of skulking in shadows, empowered as he is by a wealth of gadgetry, while the Alien relies on senses alone – but their agility and versatility means they're more than the measure of their adversaries.

    While all three get their own separate single player campaigns, in multiplayer they come together in a battle royale - and it's here that we get our first hands-on with the game. It's a brave ploy from both SEGA and Rebellion, as any blemishes with the game that could be smoothed out by the stage management of the solo game are likely to be more pronounced when eight newcomers get to grips with the numerous mechanics at play. Thankfully it's no issue, with Aliens vs. Predator repeatedly exceeding our expectations during our brief fling with it.

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    Three way face-off at its very best.

    Multiplayer comes in seven flavours for up to 18 players, with old familiars such as deathmatch joined by fresh takes informed by the game's unique premise. Four-player co-op Skirmish returns from the 1999 PC version, a mode that Rebellion is keen to point out was an early forerunner to the likes of Gears of War 2's Horde. Unfortunately it's not ready to break cover just yet, though with its strong heritage we expect it to be one of the cornerstones of the multiplayer – after all, who isn't desperately excited to be part of a squad of Colonial Marines, pulse rife in hand and facing down impossible numbers of Aliens?

    Playing traditional deathmatch allows us to get a handle on each of the individual species, and naturally our first port of call is the Marine. His primary firearm is, quite naturally, the M41A Pulse Rifle, which makes all the right noises and will set the hearts of Aliens fans (or in other words, any male man between the age of 18 and 40) aflutter. It's bolstered by a pistol which while lacking on firepower boasts infinite ammo, and other iconic weapons are available as pick-ups throughout the map. For this first play-test it was just the shotgun that was present but expect the flamethrower to make an appearance further down the line.

    The Predator's a more complex beast, sporting swathes of technology that can initially be overwhelming. Cloaking technology is present and correct, as is his assorted and deadly arsenal. Discs can be flung across rooms, ricocheting around and proving lethal in the right hands – which, it seems, aren't ours just yet, as we only managed to fling them harmlessly in the air. Mines add another layer of attack, but it's the laser that proves most useful, requiring a lock-on with the classic three dot laser sight and unleashing a shot that's fatal if it connects.

    Such an arsenal could prove overwhelming, so in the name of fairplay the Predator has a few handicaps. Weapons are only available as pick-ups (though for the purpose of our demonstration we were given the full load-out from the off), and each has to be charged by recharge points that are sparingly scattered around the map.

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    The Marine's health is boosted by Stim-packs dotted around the maps.

    He's also much more nimble than his human prey, with the ability to jump from point to point with ease. Acrobatics are enabled by a Focus Mode that's available across both extra-terrestrial species – hold down the left trigger and the HUD will helpfully highlight where it's possible to jump to. It's the perfect way to set up one of the stealth executions that's also exclusive to the alien classes – sneak behind someone and you're just one button away from an easy kill. The Predator's got another close-combat kill in keeping with his profession, with trophy kills enabled by confronting someone face-on, leaving the player more vulnerable to attack as they eviscerate the enemy but wonderfully compounding the humiliation of those on the receiving end.

    We've saved the best for last, though. The Alien is, to our surprise, the most enjoyable of the three classes to play as, its ability to cling to every surface providing an experience that's far removed from the first-person norm. Crawling from ceiling to floor more than compensates for the lack of ranged weapons, and playing as the Alien requires a more primal kind of stealth. Such an approach is helped by the Alien's heightened senses – stand still for a short time and it's possible to see traces of rival players through walls.

    Indeed, if anything the Alien is overpowered – playing as either the Marine or Predator during a vanilla deathmatch resulted in a kill shower, and on several occasions we were being snacked upon mere seconds after re-spawning. The feel of each species has been nailed impeccably – more so, in fact, than we dared dream after first laying eyes on the game – but the balancing, it seems, is still something that's up in the air.

    There's every reason to believe it will be balanced by the game's release as already Aliens vs. Predator is showing some solid ways to intertwine the three classes, as evidenced in its melee system. Both the Alien and Predator have access to light and heavy attacks, as well as a block, while the Marine has only a light attack and a block to his name – though it's hard to complain when he's wielding a pulse rifle and shotgun combination. Each attack interacts with others in the time-honoured rock paper shotgun fashion – heavy attacks can be parried by light attacks, a flying leap attack countered by a simple block. It means that, in this respect at least, it's a level playing field.

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    AvP gets the most important detail right - that Pulse Rifle sounds sublime.

    Potential problems with the balancing are answered in other ways, with bespoke modes for each of the species. The aforementioned skirmish mode is accompanied by the Predator's Pyramid Maps – which was sadly unplayable in the version we saw and only present in a brief trailer, but appears to be an intriguing-looking puzzle mode that puts scorpion-face through a constantly shifting temple, his progress reliant on reflexes and a reconfiguring reticule on his HUD. It's looking like a nice antidote to the kill-heavy focus of the other modes on show, though we're still not 100% sure how the finished article will play out.

    Predator Hunt is a mode we are afforded hands-on with, and it's another intelligent repurposing of the core content. A team of Marines goes up against a single player-controlled Predator, and the premise is simple, with anyone who manages to bag the hunter able to take his place and commence their own killing spree from the shadows.

    Any doubts we do have over the game are easily overcome by how well this disparate package is coming together. The level of polish might fall short of what you'd expect from a top-tier game – murky textures and jittering character models means this is unlikely to be the measure of a Halo or Modern Warfare – but misgivings are drowned out by the sound of pulse rifle fire, the thrill of leaping from tree to tree when fully cloaked or the joy of slithering down a wall and impaling a Marine with your tail. In fact, those to-kill-for assets have been handled with a level of care that's comparable to the deft touch Rocksteady a few months back. Next year's Arkham Asylum? It's looking ever more likely.


    Having finally got our hands on Aliens vs. Predator, all reservations are out of the window – this is shaping up to be a riotously fun game.​
     

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