Dat echte chicks geiler zijn dan neppe pixel-vrouwtjes? Vind het persoonlijk ook een beetje overdreven allemaal. Alsof de mensen die geintereseerd zijn in deze game die alleen kopen omdat er een mooie chick in de hoofdrol speelt. En het is ook niet zo dat we ooit nog eens van het nerd-imago in gamingafkomen als we (in het openbaar) geilen op vrouwtjes die door de computer gegenereerd zijn ben ik bang. Zoals ik hierboven ook al eens zei, ook al speel ik met Rufus dan zou ik de game nog steeds willen spelen.
Ik vind een hoofdcharacter in een spel wel heel belangrijk hoor. Maar niet alleen het uiterlijk, ook hun persoonlijkheid. Ik ben bijvoorbeeld liefhebber van Jak & Daxter voor de PS2. Natuurlijk is gameplay het belangrijkst, maar een hoofdcharacter (of duo) kunnen voor mij een spel naar een hoger niveau tillen. En Daxter is echt een character waar ik me kostelijk mee vermaak. En in gamesland is alles toch overdreven? Ik bedoel, Marcus Fenix uit Gears of War en Chris Redfield uit Resident Evil 5, die gasten zijn 2 meter breed en hebben bovenarmen met de omvang van een meter. Mannelijke characters zijn over het algemeen stoer en sterk, en de vrouwelijke sexy. Ik geil er niet op, maar ik heb er ook geen problemen mee. Overal worden stereotypen gebruikt, niet alleen in games.
Ik wacht al 2 maanden op mijn prototype, maar... Ik wil dit spel . Wanneer komt ie!??.... ohja, startpost Edit: 2010...? waarom zoveel filmpjes als ie toch pas in 2010 komt . Ik bedoel kom op, dat wijf strak in een PAK VAN HAREN... WOOOW... ik wil ook lang haar. en las ook nog dat je 'haar' verdween als je geraakt werd? Een beetje de Orchid finisher van Killer Instinct? nah wel wat anders , dit is wel makkelijker . Vraag me dan wel af, heeft ze een 'bush' onder haar 'bush'?
Inderdaad./ Wat maakt de character nu uit.. Is voor het eerst dat ze eens een vrouw nemen.. Net of we inderdaad de game alleen voor haar gaan halen Filmpje laad voor geen meter nee! Was eerst begin Januari en is nu weer 31 Januari geworden. Word steeds uitgesteld verdomme. Ik wil de game nu!
Geen wonder dat de trailer van post #302 zo traag is. Het is 163 mb groot Gelukkig heb ik Ubuntu (linux). Alles wat ik flash-film bekijk, wordt het opgeslagen op mijn PC. Deze bestand kan ik kopiëren naar mijn document. Dan kan ik genieten van prachtige trailer, zonder schokkerige beeld \o/
Het gaat me niet om het personage zelf. Ik vind het wel een origineel personage moet ik zeggen. Het gaat mij erom hoe de makers van het spel met dat personage omgaan. Ze hoeven het personage niet aan te passen van mij, maar iets meer info van de game prijs geven in plaats van alleen maar hype maken om hoe sexy zij wel niet is. Hoe irritant zou het niet zijn als Gears of Wars 2 wordt gepromoot met artwork en screenshots van Marcus zijn blote torso en zijn strakke reet?
De meeste fanarts wordt gemaakt door hobby-tekenaar ( hoe je dat ook noemt ), en niet door de makers van Bayonetta (denk ik ). Dus het is niet zo vreemd dat je deze personage op internet extra sexy tegenkomt. Sommige afbeelding komt inderdaad een beetje pornografisch over. Maar wat maakt het uit Sommige afbeelding vind ik ook maar niks, dan kijk ik gewoon naar de volgende afbeelding. Deze afbeelding is wel gemaakt door de makers van Bayonetta. Ik weet niet wat voor kont je van houdt, maar deze kont ziet er in iedere geval goed uit. Beter als platte kont of te dikke kont Het is idd flauw, als de makers van Bayonetta hele tijd vertellen hoe sexy/prachtig zij is. Maar dat kan ik niet weten, want ik kan de commentaar van de trailers niet horen ivm mijn doofheid.
The Weapons of Bayonetta – 2 Hello all, Bayonetta weapon designer (all of them) and CG modeler Muneyuki “Johnny” Kotegawa here. It has been a long time since I last hit this blog, but I would like to share the story behind the star of the most recent trailer, Jeanne’s guns, as well as some of the other weapons that appear in the game. These weapons, All 4 One, were designed with the concept that they would be given to Bayonetta’s rival, Jeanne. Of course, she wouldn’t be a good rival character unless her weapons weren’t greater than or equal to what the other one holds. However, keeping them two similar would be boring. I kept all that in mind while I designed. Just as I mentioned previously, I start by thinking about real guns. Bayonetta’s guns are based on the simplest, semi-automatics possible since she uses them for melee attacks; however, her rival’s guns would have to be based off of the most complicated guns possible and then taken to their extreme limits of power! With that in mind, I based Jeanne’s guns on a Parabellum Pistol, AKA a Luger. (I just like them and…) I gave the front end of the gun a quad shape, with that nice heavy sense of weight, while maintaining the delicate inch-worm style toggle and breach mechanism, and still making sure it had the heft for use as a melee weapon. Furthermore, even though a lot of guns say they are short recoil, when you actually fire them, they still kick back a little bit. This is something I preserved in my design, although it will not be something you really notice during the action of the game. (It’s a little thing that I was picky about.) Just like Scarborough Fair, All 4 One has the same type of crystal in its center allowing it to magically summon bullets. The guns can also use their standard magazine/barrel mechanism to fire. Finally, I’ve added a high heel silhouette onto the knuckle guard. While Bayonetta has her easy to identify long hair trailing from both arms to accentuate her action, Jeanne has short hair, so we added long feathers to her guns. Shimako wrote about this previously. I used the long ostrich feathers used during Carnival as reference and designed the accents. For me, the feathers are from angels that she has killed. As for the coloring of the weapons, just as with Bayonetta, we needed to pick a color that would pop out from her limbs and be easy to recognize. Thus, we picked silver to contrast against her red clothing. However, normal silver would overlap with her head and the feathers attached to the guns, so I adjusted the colors to give the guns more of a stainless steel, blue tint. To add a “clean” sense to the guns, I added ivory to the grips and gold accents to the inlays. …Now that you mention it, I think I’ve seen guns like this before… This design was pretty much OK’d on the first, from-scratch design. Like I mentioned last time, once you have a design in place, things are much easier to lock down. In Shimako’s second post, Designing Bayonetta 2 – Jeanne, she mentions the same thing. (Although, I think we might have been in a pretty pitched battle, comparatively speaking…) Out of curiosity, have you checked out the Custom Shot Bar “The Gates of Hell” that you can visit on our Bayonetta.jp website? Bayonetta’s guns, Scarborough Fair (which I talked about last blog), and Jeanne’s All 4 One were both made by The Gates of Hell’s very own Umibozu, Rodin. All 4 One is taken from D’Artagnan’s tale of the Three Musketeers, and their famed phrase, “Tous pour un, un pour tous.”(All for one and one for all.) Even though Jeanne and the gun’s name are of French origin, the guns are based off a German design. This must be Rodin’s personal preference coming through. Finally, Rodin tends to inscribe sentences on his weapons along with his maker’s mark and brand mark. I think it would be fun if you tried finding them once you get the full game. Ultimately, for Rodin, making guns for both sides of a rivalry is really about seeing how they hold u on the battlefield. You will have to see how it unfolds in the game to find out the answer! As for the other weapons, I have the sneaking suspicion that Rodin will be explaining them further from now on, and many of them should be added to the Action section of the Japanese website. With that in mind, I’d like to introduce a few of the other weapons in the game. Shuraba Put aside your idea of Shuraba being a homonym for the Japanese word meaning “site of a bloodbath,” and instead think of things this way – You definitely want a close combat weapon, and if Bayonetta is going to have a blade, it wouldn’t be a sword, it would be a katana. That why I designed this Japanese style sword for her. It isn’t even a normal katana. I tend to like things that are a bit underhanded, so while Shuraba may appear to be a normal katana, the tip of the blade actually has a notch in it. (It’s a little bit different than any katana you’d find in the real world…) The enormous hand guard is actually the mark of the witches, while the grip has a special feature included in it that you only get to see during a combo. Kulshedra Bayonetta’s weapons, including Kulshedra, all have something sealed inside of them. Naturally, the whip Kulshedra ended up having a snake sealed inside. As you can see, it appears to be a cobra-esque demon, but in reality, it can change into numerous types of serpents depending on the situation. Maybe Kulshedra isn’t the only one of its kind. You know, there are tons of different types of whips, and Bayonetta is a bit of a sassy, mean girl… Lt. Col. Kilgore (Almost) Everyone loves tonfas. These were designed as rocket launchers that traded the ability to launch powerful attacks for a long period of vulnerability. You can, of course, equip these on your legs for a Tonfa Kick, or two. We call this weapon a rocket or grenade launcher out of convenience; however, I did things like making it’s rear end an amalgamation of RPG-like recoilless artillery and a rocket launcher. Furthermore, if you are using this weapon, you can also attempt risky, long-range melee attacks. Finally, I wanted to make the front end stand out, so I added some rifling to the end of the barrel. There are quite a few other weapons in Bayonetta; from the outrageous to the sublime, to some weapons that are borderline jokes. As Kamiya-san has previously written, we’ve made it so there are enough weapons that you won’t get bored with playing around even if it is your second, or even higher, run through the game. All you replayability hounds have something in store for you! In my next blog, you can look forward to learning more about one of the highlights of Bayonetta – Torture Attacks!
Japanese Air Dash Gameplay [gt]56262[/gt] Japanese Stiletto Gameplay [gt]56261[/gt] Japanese Arm Equipment Gameplay [gt]56260[/gt] Japanese Slow Time Gameplay [gt]56264[/gt] Japanese Combo Attack Gameplay [gt]56263[/gt]
TGS trailer [ign]14253676&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/102/1027973/tgs09_bayonetta_trl_trailer_92309_flvlowwide.flv[/ign]
Ziet er goed uit!\o/ Maak me alleen wel zorgen om die race sequences. Persoonlijk haat ik racen (omdat ik het niet kan natuurlijk) dus dat kan wel eens afzien worden die levels.
Holy Fucking Shit.. Super Brute Trailer. kan echt niet meer wachten op deze game.. Waarom duurt het nog zo lang TGS 09: Fire and Lightning Combo Gameplay [GT]56510[/GT] TGS 09: Japanese Heel Slide Gameplay [GT]56509[/GT]
Hi everyone. Character designer Mari Shimazaki here. Tomorrow is the opening of Tokyo Game Show 2009 to the general public. I’m sure by the time this is posted, we will already be on the show floor getting ready for your arrival. Make sure to come visit us! We’ve even got a little souvenir to give to everyone who tries out the game. I also have a couple of announcements to make. We’ve decided to celebrate TGS the same way we celebrated San Diego Comic Con – by making one-of-a-kind Bayonetta game consoles! This time, we’ve made both an Xbox 360 and a PS3. But right after we ordered the hardware, the PS3 Slim was announced… (@o@)!? So unfortunately, it is the previous model of the PS3, but this is what it looks like! First up is the 360. And here is the PS3. For the Comic Con version, we used a sort of subtle Red/Black background, but for this series, we are taking a book out of the Japanese box art and using a moon background! This one’s really cool too! We are also going to be giving these consoles away at a PlatinumGames user event we have planned for the future. We will get them into a gamers’ hands somehow, but for now, the staff at PlatinumGames are just enjoying gawking over the machines. (OK… I’m the only one doing the gawking.) There is one more announcement that I have to mention, and you may have already caught glimpse of this before, but we are releasing a Bayonetta Photo Collection in Japan! This book will be release a week before the Japanese release of Bayonetta. Bayonetta: Witch of Vigrid 80 pages, available 10/22 for 2100 yen at Japanese book stores The cover is a brand new render made especially for the book. On the inside, you have a real photo collection. Beyond various new renders of Bayonetta, there is also an exclusive interview with the witch herself, making it a volumious collection of content the likes of which you rarely see before a game’s release! Kamiya-san and the staff really enjoyed thinking up ideas for this project, like hoping we could included a centerfold or a pin-up… At the very least it should give all of you some late night reading while you wait up anxiously anticipating the release of the game! Be sure to pick it up! Everyone have a great time at TGS! That’s all for now!