Informatie - Screenshots - Trailers - Achievements - Boxart - Gamertags - Officiële website - Interviews - Reviews - Opmerkingen |Ontmoet de 4 Characters| ~ ~ Platforms Xbox 360, PS3, PC ~ Uitgever 2K Games ~ Developer Gearbox Software ~ Genre FPS-RPG ~ Release datum 23 Oktober 2009 ~ Multiplayer 4p Online 2p Splitscreen [gb]Informatie:[/gb] ^top [gb]Screenshots:[/gb] [gb]Nieuwe stijl[/gb] [gb]Oude stijl[/gb] Spoiler ^top [gb]Trailers:[/gb] [yt]i_CXkWSGL88[/yt] ^top [gb]Achievements:[/gb] ^top [gb]Boxart:[/gb] ^top [gb]Gamertags:[/gb] Wil je met iemand van XBW spelen? Voeg hier je gamertag toe zodat men weet dat ze je aan hun friendslist mogen toevoegen. Voeg hier je gamertag toe ^top [gb]Officiële website:[/gb] http://www.borderlandsthegame.com/ ^top [gb]Interviews[/gb] Spoiler Randy Pitchford Talks Borderlands, Piracy, and Why He Doesn’t Trust Valve Posted 10/07/09 at 12:30:00 PM by Will Smith We chat with Gearbox's CEO about the state of PC gaming, the problem with Steam, and a little game called Borderlands From the first time we saw Borderlands, we were intrigued. By mixing a fast-paced first-person shooter with the procedurally generated weapon system of a loot-hoarding RPG like Diablo, and letting you play the game cooperatively with three of your pals, the kids at Gearbox have made a game we simply can’t wait to play. We went down to Plano, Texas to play the first three hours of the game and to chat with Gearbox CEO Randy Pitchford about what the future holds for PC gaming, why Steam is not an ideal method of distribution, and why Randy loves Wal-Mart. On Borderlands Maximum PC: We see a lot of games developed simultaneously on multiple platforms, where the PC is very clearly a second-class citizen compared to the Xbox and PS3 SKUs. What have you guys done differently with Borderlands? Randy Pitchford: The first thing is that we author our content on the PC. With Borderlands, we’re not porting the game to the PC, we’re starting there. The PC is our development platform. The best-looking version of the game that you’re going to get is on PC. We target a high-end PC, but it’s scalable so you’ll still have a great experience on a 2-year-old PC. A 2-year-old PC will be comparable to the Xbox experience. MPC: So people who can play Team Fortress 2 or Left4Dead will be in good shape to play Borderlands? RP: Absolutely! We author on the PC, so the console versions are kind of reduced sets of the ideal content. Having said that, it is a first person shooter, which feels natural to play with the mouse and keyboard. Gearbox’s roots are in PC development, so we think a lot about that. We have a separate set of guys who are entirely focused on the PC version. Lots of games that are multi-platform don’t account for the mouse, in the menus, in the inventory screens, and the rest of the game. For example, when we helped Activision bring Tony Hawk to the PC, they had this weird virtual keyboard. I didn’t need to use a joystick to navigate to the letter on the virtual keyboard because my PC already had a keyboard! We understand what people expect on the PC. With Borderlands, it’s different. We’re not porting the game to the PC, we’re starting there. MPC: Borderlands is a multiplayer-focused game, but there aren’t any lobbies? RP: All the modes that you can play are actually inside the game. In most games, you have the campaign, which is one thing, then you have competitive multiplayer, which is another. In Borderlands, if you want to play with a friend, you can just invite him to join you, but from that point on, there’s no lobby. If a friend joins you, he’ll be doing your missions, he can take missions once he’s in the game, but you’re your game. Or, you can join him and take part in his experience. Or, you can start a game together, using the characters you’ve built up from other play sessions. Doing that doesn’t mean you’ve lost whatever progress you made when you were playing alone. Your character is persistent across all play sessions, if you want it to be. You can also create multiple characters. You can carry your character’s progression through all the games you play, or your friends, or whatever you want to do. You can move that persistent character around through all those different game experiences. In addition, if you’re playing with friends in the cooperative mode, you can also compete with them. There are a couple of ways to do this: One is the duel, where you can smack someone in the head, then if that person smacks you back, you can just throw down right there. It’s just a quick way to go, “Alright bitch, I’ve had enough of you—let’s see who’s got it.” There are also arenas, which are like the Thunderdome from the Mad Max franchise. You go into the arena and you can set up a more organized competitive match. Instead of a free-for-all deathmatch, you can play a kind of rocket arena or team DM. MPC: But a team deathmatch would be two players vs. two players, right? RP: Yeah, the arena is designed specifically for… specifically for… a type of battle. It’s like fighting in a Quake map. It’s not a random world, it’s like a duel. MPC: Like Rocket Arena? RP: Exactly! Rocket Arena is a huge influence. We’ve never had a commercial Rocket Arena, just mods. MPC: So how do you do with the different levels in the game? Say I’ve been playing a while and I’m level 40, but my buddy is new and level 10. Can we play together? RP: If you guys want to do that, go for it! It depends on whose game you’re playing in. If you’re playing in his game and you’re playing in the newbie area, you’ll essentially be a god, killing everything. But, you’ll also leech off most of the experience and rewards. So it will be a hard way for the low-level guy to grind. You can help people through the harder areas by doing that, just like you can in WoW or other games, and that’s fine! A lot of games won’t allow that, but you paid your $60, so we think you should be able to play with whoever you want. MPC: Obvious influences: Diablo and World of Warcraft… RP: Yes MPC: Hardcore first-person shooters… RP: Yes MPC: Something with cars? RP: Actually, I was having a hard time explaining that. We use vehicles kind of the same way Halo uses vehicles. There are some missions that are vehicle-centric, and there are interludes with big Road Warrior–style combat, but it’s not a racing game. Vehicles are kind of like gravy. Settlements, like this one, serve as quest hubs in Borderlands. Places where you'll come to get new missions, upgrade your gear, and recharge your health. MPC: What happens when you beat Borderlands? RP: If you go through the story missions, and you’ve beaten them all, and ended the story, you have a couple of choices. You can go back and complete the optional missions, and level up your character and become more powerful and get better gear. Alternately, if you’ve completed the story, you can replay the game, but everything’s harder, and all the bosses are tougher. The other thing is that you can reach the level cap (level 50), and there are some end-game content places where it’s fun to grind for gear. We’re not announcing anything yet, but I can hint that there will be DLC for Borderlands, as well. MPC: For PC too? RP: Yeah, for all platforms. MPC: How are you going to do downloadable content for PC? You’re not using Steam or Games for Windows. RP: I did say we’re not doing Games for Windows. We haven’t said anything about Steam yet. ^top [gb]Reviews[/gb] OXM Review, 8 IGN Video Review IGN Review, 8.8 De game krijgt een 85,72% op Gamerankings Voor meer reviews, check de laatste link naar gamerankings. Daar staan er meer reviews van Borderlands! Al met al is de game dus heel goed ontvangen! ^top [gb]Opmerkingen:[/gb] Hieronder de versimpelde uitleg van hoe je wapens kunt beoordelen: De wapens werken eigenlijk heel simpel. Check de aller eerst de 3 stats dan mag size en dan het element. Damage - Accuracy - Fire Rate - Magazine size. Hoe hoger de damage hoe meer damage je doet uiteraart, maar als een ander wapen vind die iets minder damage doet maar bijvoorbeeld dubbele fire rate heeft zul je veel meer damage met die doen. Op een sniper wil je echt niet minder dan 95% accuracy want dan mis je gewoon schoten terwijl je strak op iemand's kin mikt. Maar met een repeater kan dat weer wel, omdat je toch vaak veel sneller schiet en je 7 keer meer totaal ammo hebt, als er zoiezo al een scope opzit. Qua accuracy werkt het heel makkelijk in deze game, als je naar je crosshair kijkt zie je waar je kogel(s) terecht kan komen. Hoe meer van je target je hierin krijgt hoe groter de kans dat je raakschiet. Je kunt het zien als een zaklamp, als je dichterbij de muur loopt word je lichtveld steeds kleiner, hetzelfde principe gaat hier op allen is je lightveld je crosshair. Veel scopes showen dit ook btw. Een goede (lage) Recoil is ook wel aan te raden. Recoil is zeg maar de terugslag als je schiet. Met bijvoorbeeld een shotgun word je hele crosshair soms 2-3 keer zo groot als na een schot, als je dan nog snel een keer schiet terwijl hij zo groot is zullen alle kogels verspreid over dat vlak komen, zelfde geld natuurlijk voor alle guns. Dit is niet zo als je in scope of ironsights zit btw, dan gaat je beeld gewoon heen en weer, maar je blijft schieten in je schietvlak. Crit is vooral erg nuttig voor de badasses en bazen, vaak gaan die enkel neer door crits. Zeker in de GeneralKnoXX DLC. Hoewel zeer waardevol het ligt aan het geweer, en de accuracy erop. Je moet natuurlijk wel die headshots kunnen raken! Dan heb je nog reload snelheid, sommige guns hebben een hoge fire rate maar weinig kogels in hun magazijn en trage reload speed. Dus dat betekend dat je alsnog traag schiet! Verder heb je nog de elementen, velen vinden dit verwarrend maar het is eigenlijk doodsimpel. Het nummer betekend keer de damage, dus een gun met 400 damage en X2 Fire doet dus 800 Fire Damage op een normaal target als het effect afgaat. Je zult wel altijd met elke kogel dat element's 400 damage doen, die X2 word toegepast na hoeveel kans er op dat wapen zit. Er staat in de text dan ook een Chance To blabla. Je hebt: gewoon Chance, Higher, Very High en Highest Chance. Met highest word bij bijna elk schot het element toegepast , bij normaal soms. Bij rocket launchers en oranje snipers word het element altijd toegepast, mits je heel snel met sommige snipers schiet dan slaat hij soms wel's een kogel over. Corrosive werkt goed tegen alle vijanden met armor, dus alle Lance en bijvoorbeeld die Alpha Skags. Devastors, Chemical Lance en groene skags zijn imuum or zeer resistant voor Corrosive. Ook geeft corrosive een debuff op het target als de groene nummers zien lopen die een 15% extra damage bonus geeft op die target. Fire is heel goed tegen "flesh" dus bandits en skags maar eigenlijk de meeste dingen brandden gewoon goed. Vuur skags (die grote oranje) en Pyro Lance zijn hiervoor resistant. Verder word Fire gezien als het "overpowered element" zeker een Hellfire SMG, FireHawk repeater of Volcano Sniper is zeer sterk tegen bijna alles. Shock is een beetje zo-zo, niet slecht maar ook zeker niet zo goed als fire op flesh of corrosive op armor. Het eet wel heel snel door shields heen en de damage ticks gaan iets langer door. Shock lance, Shock Skag en (volgens mij, zelf niet gecheckt) die Drones zijn zeer resistant. Explosive is een all-round element maar doet minder damage en laat geen tikkend damage effect achter, maar doet wel damage naar vijanden in de buurt van je schot. Vooral van explosive headshots "stumblen" vijanden even, wat de meeste superbad een lachertje maakt met een goede explosive sniper ^top Spoiler Borderlands: Meet The Killers Taking a look at the four paragons of punishment in Gearbox's shooter-RPG hybrid. October 1, 2009 - The world of Pandora may look like a wasteland, but it's full of treasure, and hidden somewhere in its surface is a vault packed with advanced alien technology and wealth. So says the introduction to Gearbox's Borderlands, a hybrid first-person-shooter action-RPG set to be released late this October. You play as a treasure hunter, and can team up with three others to roam the terrain killing monsters, looting corpses, questing, leveling up, and learning new skills. We've written about this game a number of times, from when it was introduced to a more recent hands-on session with a large chunk of the opening portion. Yet maybe within all these impressions articles you didn't get the detail you were hoping for. After all, the game does give you four classes to play as, so when the game comes out you'll need to make a choice. We're here to lay out how each character class behaves, and show you a little bit of each in action. Before that, a brief crash course in how Borderlands works. You pick your class at the very beginning, and you're given access to a terminal where you can change the character's default name and set three color schemes for the costume. Since you don't pick up armor in the game, just weapons and items, it doesn't seem like a class' appearances will change much. That means the color schemes would seem to be the defining aesthetic characteristic along with, obviously, the weapons, of which there are allegedly hundreds of thousands or more. At these terminals can also be purchased skill point resets in case you don't like how you've distributed your points and want to rearrange. For every class, there's a primary skill that serves as one of the main distinguishing factors. Under that are three divisions of skills you'll power up throughout the rest of the game, with each division consisting of seven individual skills. The general idea here should be familiar to any role-playing game fan. Kill enemies, level up to boost health reserves and damage numbers, get skill points and use them learn new abilities and power up existing ones to become a more effective combatant. Some skills focus on boosting damage done, some on durability, and some on helping others. This is, after all, a social game at heart, meant for people to quest together to tackle challenges to find nice items. It should be noted that you're not restricted to a skill division once you start allocating points to a skill contained within it, but the entirety of the division won't be available immediately. You'll have to keep pumping in points to unlock access to the higher level skills. Also, most skills can be powered up a number of times, so if you like what one does you can dump in a few more points to increase its effects. Below and on the next page are profiles for each class, complete with their primary skill and subdivisions of skill sets. We've also included video and screenshots so you can see how everything looks. [gb]SOLDIER[/gb] - Likes combat rifles, shotguns, and uses a short knife for melee - Primary Skill: Scorpio Turret Drops a turret on the ground that fires at foes while active. It also has shields that extend to the sides of the turret gun, providing cover if you need it. Skill Divisions Infantry | This contains more general purpose combat abilities, with a few making you more effective with shotguns and combat rifles. You can also boost bullet and Scorpio Turret damage, get a bump to weapon fire rate and recoil, and get access to ways to reduce the cool down rate of the Turret. Support | With these skills you'll be able to tweak the functionality of your Turret in a few different ways. You can enable ammunition regeneration for any player standing around the turret, boost the number of shots per burst from the turret, and reduce the overall cool down rate of the ability. There are also a few ways to augment your soldier's shields, as well as a way to have the turret occasionally blast out supply pickups for members of the party to pick up. Medic | Are you the type of player that never wants to worry about health? Well, then this would be your ideal skill division. In it you can augment your maximum health, shoot team members to heal them, increase resistance to bullets, and make it so your scorpion turret can heal and revive. The highest level skill here bumps up party health regeneration temporarily. [ign]957206&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/102/1029097/borderlands_gmp_roland_92809_flvlowwide.flv[/ign] Watch the Soldier at work. [gb]HUNTER[/gb] - Likes sniper rifles, revolvers and swings a short blade. - Primary Skill: Bloodwing Triggering this skill lets you toss out an attack bird that'll confront distant foes while you continue to do damage from afar. Skill Divisions Sniper | As you might have guessed by the name, these skills offer up ranged damage dealing bonuses. You can increase weapon accuracy, damage with sniper rifles, gain a triggered damage and reload temporary buff following a kill, reduce the Bloodwing cool down rate with sniper rifle hits, and boost sniper rifle magazine capacity. There's also an interesting skill here that gives you and whatever friends are playing with you an experience point boost if an enemy is killed with a critical hit. Rogue | These skills mostly have to do with making your Bloodwing a more effective method of attack. You can increase the attack bird's movement speed, give it the ability to replenish your health when it attacks, give it a chance to rip additional special items from enemies, and giving it a chance to daze enemies. You can also power it up so it attacks more than one target per activation. Gunslinger | This division focuses more on pistol attacks and general damage bonuses. You can bolster critical hit damage, give yourself the opportunity to blast off two bullets when you fire pistol instead of one, and increase pistol magazine size. The highest level Gunslinger skill bumps up your firing rate and give a percentage chance to temporarily inflict even more damage. A melee skill is also included here, giving each strike the potential to cause double damage or more, depending on how many points you dump in. [ign]957206&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/102/1029097/borderlands_gmp_mordecai_92809_flvlowwide.flv[/ign] See the Hunter in motion. [gb]BERSERKER[/gb] - Likes explosive weapons, fists, and swings a giant pipe. - Primary Skill: Berserk Activating this skill boosts your resistance to every kind of damage type as well as regenerates health. It allows you to attack with fists instead of guns. Skill Divisions Brawler | These skills will make your berserk mode more deadly and augment melee strikes. By allocating points here you can increase the duration of berserk, reduce its cool down, gain a percentage chance for extra cash to drop after Berserk attacks are made, as well as regenerate additional health. There's also a bonus to base melee damage and a percentage chance per kill to temporarily dish out even more punishment. Tank | As the title implies, these skills help your defenses, letting you absorb hits as teammates dance around dealing damage. You'll get bonuses to your maximum health, shield strength, two defensive triggered bonuses when shields are depleted, and a chance to daze with melee strikes. One skill in particular makes you harder to permanently get rid of in a fight, giving you more of a window of time to be revived by teammates, and giving you a bigger percentage of health if you are revived to help you get back into the fight more quickly. Blaster | If you don't care as much about melee and just want to blow stuff up, these are the skills to focus on. Here you can bump up the rocket capacity in launchers, boost base level explosive damage, and even give you a chance after every kill to bolster your firing rate and temporarily regenerate rockets. Since you'll probably self-inflict damage from rocket blasts, there's a helpful skill that ups your explosive damage resistance. [ign]957206&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/102/1029097/borderlands_gmp_brick_92809_flvlowwide.flv[/ign] Video of the Berserker in action. [gb]SIREN[/gb] - Likes incendiary, shock, and corrosive guns and shoots energy from her palm. - Primary Skill: Phasewalk When activated, your Siren will become invisible and move with increased speed. You can also pull off a damaging phase blast when triggering or exiting from Phasewalk. Skill Divisions Controller | A set of skills more for those who prefer defense and crowd control. Dumping points into this division will give you more shield capacity, and provides a few health and shield regeneration bonuses. It also gives you the ability to daze opponents at specific times, such while dishing out a melee attack, as an added effect on your phase blast, and even adding a percentage to daze with every bullet fired. Elemental | These skills are for those who love seeing enemies burn and corrode. Within this division are skills that bump up your chances of causing bonus elemental damage, add shock damage to phasewalking, and corrosive damage to melee attacks. The highest level skill here, called Pheonix, blasts fire damage at nearby enemies when you make a kill and adds a percentage chance for shots made to temporarily not detract from your ammunition reserves. Assassin | These skills are for players who just want to kill stuff in the most straightforward manner possible. A number of skills here are damage boosts, one that bumps up critical hit damage, one that bolsters bullet damage and accuracy, another that augments bullet velocity and damage, and yet another that dramatically increases melee damage while Phasewalking. [ign]957206&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/102/1029097/borderlands_gmp_lilith_92809_flvlowwide.flv[/ign] Check out the Siren's style of attack. So there you have it, all four character classes explored. Of course there's plenty more to see in Borderlands, particularly the giant arsenal of weapons you can bring out into the world, the vehicles you can drive, and the various enemy types, which we'll have more on in the future. Borderlands is currently scheduled to ship on October 20th, 2009 for Xbox 360 and PlayStation 3, and October 26th for PC. Hoho, en dat is alweer deeltje 4! Alle credits gaan naar Dulle voor deze post.