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Borderlands

Discussie in 'Algemeen' gestart door DulleNL, 9 jan 2008.

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  1. PowerLines

    PowerLines #Lemonade

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    o.o
    Voor welke site/wat ben je een interviewer?
    En daaaaaaamn, dat klinkt zo freaking sweet.
    Nu moeten we een XBW co-op party regelen :D.
     
  2. BigKabuto

    BigKabuto Well-Known Member

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    Ik schrijf voor Gennext.nl :)

    We hebben problemen gehad met de site, een webmaster die uiteindelijk niet te vertrouwen bleek. Mensen die ineens met de pet ernaar gooide en dat soort dingen. We zijn vorig jaar niet in leipzig geweest, maar besloten dit jaar wel naar
    GamesCom te gaan en het pakte zeer goed uit. We gaan de site fixen , maar in de tussentijd updaten we uiteraard wel gewoon :thumbs:
     
  3. PowerLines

    PowerLines #Lemonade

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    Game reporter klinkt wel dope.:eek:
    Misschien ga ik wel eens een kijkje nemen op de site.
     
  4. tricker

    tricker Semper Fi

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    Inderdaad klinkt wel vet alleen ben ik niet zo'n held voor de camera :+

    Wat ook erg gaaf klinkt zijn dus de omgeving! Waar dus wel variatie in zit!! Erg mooi en kan ook niet wachten inderdaad!
     
  5. PowerLines

    PowerLines #Lemonade

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    EDIT: Ok, volgens mij kan ik dit filmpje niet posten zoals GT filmpjes.
    Hier is een link naar het filmpje dat ik wou laten zien:

    Borderlands Interview Gamespot


    Borderlands DLC ''already in motion''
    [​IMG]
    Borderlands isn't even out yet. Sure, you know about its three million weapon combinations but you also know that's not enough. Don't worry, because Gearbox is on the job, as company president (and consummate yam-spinner) Randy Pitchford informs Eurogamer that DLC is "already in motion." He says that "people are going to be surprised" by what the content is, and how soon it will arrive. He adds that Gearbox will be monitoring what players want after the game launches in October, so the company can adjust DLC plans accordingly.

    An announcement regarding the first batch of DLC should be made "soon." We have no way of knowing what the DLC will be, but we're assuming that exploding spiders and flaming midgets will be involved.



    Bron: Joystiq


    How Borderlands Is Different From Other Games

    [​IMG]
    In a current gaming world full of blockbusters and landmark games, Borderlands stands in a category all of its own. While almost every gamer can rattle off the common household gaming names of Halo, Wars, WOW, etc. the name Borderlands may not be one of them… yet. Borderlands is breaking genre-barriers, creating what many are calling ‘Role-playing shooters’. While it is obvious to see where the first person shooter comes into play, it may not be so evident with the rpg aspects. From character advancement to item progression to questing, the overall game play is truly spread out this time around. As well, the art style and scheme is newer, following a similar path to Diablo.

    In brief, Borderlands is based on an alien planet, Pandora. The planet is rumored to have priceless materials that players take on the role of a vault hunter, searching for the legendary cache.

    Borderlands’ unofficial motto is "Diablo with guns."… at least to its fans and critics. Borderlands incorporates a hybrid game play of first person shooter and a role playing and allows for a four player online co-op. With four character classes to choose from, a player can take control of their stats, from health max to ammo capacity to the accuracy level gains. Once a player reaches level 5, characters define their class defining skill. The two most popular skills are Lilith's phase walk and Roland's shield turret. The next level, level 6, players being to focus on adding, and enhancing skills and stats.

    Borderlands is a true juggernaut for the hardcore gamer. If you have yet to check this game out, you are missing out in a new-age genre. Whether you want to argue if Borderlands is too similar Diablo's style, Borderlands is paving the way for the first-person shooter / role playing hybrid.



    Bron: BorderlandsHQ
     
    Laatst bewerkt: 23 aug 2009
  6. DimlightHero

    DimlightHero Rule 7

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    als je het eerst nog niet zo zou zitten, dan zou je nu toch wel over de streep moeten zijn gehaald! \o/
     
  7. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Dat moet dus wel goed komen. :thumbs:
     
  8. Hybrid

    Hybrid Well-Known Member

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    Haha. BIA met Ubi erachter was ook een groot Marketing feest. ;)
     
  9. tricker

    tricker Semper Fi

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    Maak me nu zorgen omdat het niet te groot word en een hype gaat worden...dat loopt 9 van de 10 keer slecht af...
     
  10. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Het is ook nooit goed. 8)
     
  11. BigKabuto

    BigKabuto Well-Known Member

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    Ik denk dat het wel goed zit. De gameplay die ik te zien kreeg vond ik echt cool , en ik kreeg echt zin in die game. Maar het blijft natuurlijk afwachten.
     
  12. PowerLines

    PowerLines #Lemonade

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    [​IMG]
    Gearbox delivers head shots, phat loot and coop play. Why didn't anyone do this before?
    by IGN staff

    August 19, 2009 - I admit that I was a little unsure about Borderlands going in to the demo. The recent coverage of the game had left me with more than a few questions about its focus and direction. But thirty minutes watching the game play out in free-form coop mode (and a quick turn at the controls myself) has me convinced that the designers' risky blend of genres, weirdly original IP, stylized art design and over the top violence has tremendous potential.

    Randy Pitchford's original concept for the game was based off dissatisfaction with the FPS and RPG genres. Shooters like Halo offer tremendous opportunities to display the player's skills, but lack a sense of character growth. RPGs like Diablo are built almost entirely around character growth, but have no real room for player skill. So where Fallout 3 and Mass Effect approached this blend more from the roleplaying side, Gearbox wanted to come at things from a different direction, taking more of a shooter oriented approach and seeing just how far they could go. So while there are quests, tons of loot and plenty of leveling up in this game, Borderlands is, at its heart, a shooter. There are no die rolls or dialogue trees here; just good old fashioned Halo-meets-Diablo style action.

    The game is currently in the certification process for an October release on PC, Xbox 360 and PS3, so the 360 build on display here at Gamescom is very stable and polished. Four folks from Gearbox and 2K sat down to give us a look at the cooperative multiplayer component of the game. Players can drop in and out of the cooperative campaign at any time, but there's no level scaling. If your buddies have been playing for a while before you even bought the game, you'll just have to jump and go along for the ride.

    The first thing to notice about Borderlands is its radically original art style. Now that developers are no longer chasing photorealism, many upcoming games are opting to embrace a more stylized visual presentation. Borderlands combines the very rough, thick outlines and strong color palette to create an almost comic book style appearance. The models are all nicely rendered with lifelike animations and the effects are just over the top enough to be awesome but still be believable.

    The content, of course, is totally over the top. The party starts out in a Road Warrior-style wasteland with a mission to go and hunt down Skagzilla. But just as they set out, they get a call from Scooter on their HUD to go and rescue Lucky from some nearby bandits. But Scooter's not so worried about Lucky's safety. Scooter just wants Lucky rescued so he can kill himself for, as Scooter puts it, "messin' up my momma's lady parts." That's when I knew that this game was something special.

    The team sets out in two two-person vehicles, with one player driving and one manning the massive gun on top. On the way to the bandit camp, the party is set upon by bandits mounted in their own rocket-launcher-armed cars. The action gets really intense here as the two groups fight it out, leaping over hills and dodging rocket fire, but the party finally wins the day and continues on to the camp. Things aren't any better there, though, and our group is soon accosted by mutant midget psychos and bad-ass bruisers armed with rocket guns. As the enemies fall, you can see them drop loot on the ground, color-coded with a snazzy shaft of light to indicate how awesome it is. Best of all, when you walk up to a piece of loot, you'll see an informative popup that tells you what it is and what it does.

    With the bandits, psychos and bruisers down, and Lucky safe for the moment, Randy was able to talk us through some of the character advancement elements. There are four character classes in the game -- the berserker, the soldier, the siren and the hunter. The berserker is an all out fighter who can specialize among three different trees -- brawler, tank, and blaster. The soldier also does his share of the fighting, but can also specialize in combat support or medical skills. The hunter is a straight up sniper, deadly at long ranges, while the siren is great at, well, great at her own thing.

    We saw the siren's power as the team moved on to collect the bait needed to bring Skagzilla out of its lair. Some bandits nearby are having a sort of jamboree and cooking up a big pig thing that would make perfect bait for old Skags. The siren can use a phase walk ability to sneak into the camp undetected, reveal herself and confuse and daze the nearby enemies while her allies rush in to kill them. With the bait now in hand, they can head off to Skagzilla's cave.

    The valley where Skagzilla lives is littered with old bones and bits of loot, but the important feature is the spiked offering area just outside of the cave. Once the bait is placed here, Skagzilla comes out and begins to attack the players. This is one giant monster who makes use of a number of attacks, from jumping straight at players to shooting some kind of evil bright light out of its face. In any case, the players eventually take it out and then move to complete a number of other missions before finally being asked to confront Mad Mel.

    Mad Mel runs a large camp nearby with tons of vehicle-mounted guards and as soon as the action starts, it's clearly more than the players can handle. With Mad Mel's men swarming all around them one player goes down and enters a Fight for Your Life mode. This is a bit like the pre-death mode in Left 4 Dead where players just lie on the ground shooting like crazy until someone comes to revive them. The difference here is that if a downed player can eliminate an enemy, he or she gets a second wind and can get back up and move around.

    Sadly, that wasn't enough to save our little band, so the demo ended.

    The team at Gearbox is taking a big risk with this game, but they've been doing lots of focus testing all through the development process thanks to new division at the studio, the Truth Team. They've been evaluating all the content in the game, both individual systems and the overall design concept, and adjusting the game to make it as accessible and enjoyable as possible. So far, they've definitely convinced me that it has the potential to work.



    Bron: IGN



    Borderlands 'can rival GTA and Halo'

    [​IMG]
    2K Games is confident that new action title can hold its own this Q4

    2K believes its new IP Borderlands can “stand shoulder-to-shoulder” with this Christmas’ biggest games, which include Call of Duty, Halo and GTA.

    The Bioshock publisher told MCV that it hopes Borderlands can become a long-term franchise for the firm, and may even spawn a new genre of shooter.

    “Borderlands is an incredibly strong offering for this Christmas,” said 2K’s UK marketing manager Simon Turner.

    “Created by veteran developer Gearbox, we think that Borderlands can stand shoulder-to-shoulder with any game – it’s slick, fast-paced, tremendously polished, and incredibly stylish.

    “We think that Borderlands could create an entirely new genre – Role-Playing Shooter. Think of Diablo in a Mad Max world and you’re close.



    Bron: MCVUK
     
    Laatst bewerkt: 25 aug 2009
  13. Dr0kz

    Dr0kz Niet?

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    Goede site met Gunopedia gevonden : Borderlandsguide's Gunopedia. Geeft een aardig idee waar je mee kunt knallen.

    [​IMG] [​IMG]
    [​IMG] [​IMG]
    [​IMG] [​IMG]
    Zie al dat Dahl mijn merkje gaat worden !

    Ben zelf iig nog nooit zo enthousiast geweest voor een game, hoe meer je erover leest hoe beter alles wordt. Alles waarom ik zo'n beetje op me xbox speel zit hierin man gaat echt nergens meer over zo intenz!

    De inventory interface komt er dus zo uit te zien:
    [​IMG]

    Als je een wapen wilt oprapen dus zo:
    [​IMG]



    Kwam net ook nog deze nieuwe gameplay montage tegen.
    \o/\o/\o/
    [GT]54862[/GT]
    \o/\o/\o/​
     
    Laatst bewerkt: 25 aug 2009
  14. tricker

    tricker Semper Fi

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    Oeh vette shots!! Maar eh die rechts bovenin heeft 24 dam en 11 fire rate :+ Dus dat lijkt mij een betere gun :+ Moet zeggen in dat gameplay filmpje gaat hij op een gegeven moment met die auto dwars door rots blokken heen...dus hoop dat dat niet in de echte game zit
     
  15. PowerLines

    PowerLines #Lemonade

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    Welke character gaan jullie mee beginnen?
    Ik denk zelf Lilith omdat ze van die magische krachten heeft 8) en dat is opzicht wel lekker. Of misschien toch de sniper met z'n bloodwing ( ik vergeet die naam telkens :mad: ). Brick is ook dodelijk, gewoon rondlopen met je vuisten en menesen slaan ( een tanker die voorop gaat....yes ).\o/

    Achja, ik ga toch met alle 4 spelen, maar mijn eerste character wordt moeilijk
     
    Laatst bewerkt: 25 aug 2009
  16. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Ik kies altijd het manusje van alles omdat ik nooit kan kiezen. :+

    Dat is dus.. ehh
    deze dacht ik
    [​IMG]
     
  17. Delphiki

    Delphiki Active Member

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    Ik ga met de cleric of de mage, omdat ik denk dat in mijn friendslist het meerendeel voor de ranger of warrior gaat kiezen :+
     
  18. Delphiki

    Delphiki Active Member

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    ik dacht dat dat de mage en de ranger waren


    oops dubbelpost :eek:
     
  19. Davey666

    Davey666 Dislocated Boy

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    Dat heb ik dus met Brutal Legend :D

    Ontopic: ik laat mijn pre-order maar staan. Ik zie het wel en anders kan ik het altijd weer verkopen of ruilen :)
     
  20. DulleNL

    DulleNL I'm a little teapot Magic Member

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    @Delphiki: Oh, zou kunnen. :eek: Ik heb de characters niet echt in de gaten gehouden. Ik zie dat altijd wel als ik aan de game begin.

    áls er dus een manusje van alles is kies ik die. :+

    Anders de mage, want ja...magie is cool. :D
     
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