Borderlands

Discussie in 'Algemeen' gestart door DulleNL, 9 jan 2008.

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  1. PowerLines

    PowerLines #Lemonade

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    Ik kan wel mijn post veranderen, maar dan ziet niemand het.
    Hiervoor alvast sorry.



    Why Borderlands?
    By Evan Campbell

    If I only had sixty-three dollars and twenty-nine cents (the cost of a new release after tax in California) to spend on one game for the rest of the year my pick would be Borderlands. Here are five reasons why:

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    Reason 1: The Missing Link.
    Borderlands has the potential to become the role model for future RPS titles in the same way that Gears of War naturalized the third person cover system. This accomplishment will be achieved by successfully and gracefully producing a stronger balance of skill based FPS mechanics with the addictive nature of leveling and looting found in RPGs.

    It is important to acknowledge that every new idea comes from an old idea and you could argue for a long time about what is really new(especially as far as genre and gameplay are concerned). For me, I think the most important thing is the execution of an idea.

    For example, Borderlands is featuring four different character classes, quests, looting, vehicles, and leveling all wrapped up with a sparkly FPS bow. Realistically tons of games including FPS franchises like Killzone have had multiple character classes and leveling, however, it is the execution of those character classes and the way players interact with them that make the features “new” or “unique.”

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    In Borderlands that translates as the skill tree with three branches for each character class. Not an entirely new idea, but the customizability allotted by the branches sets Borderlands apart from games like Resistance 2 and Killzone 2 while it’s colorful execution and clean organization sets it apart from games like Fallout 3.


    Reason 2: Randy Pitchford
    I have been following this game since Melissa Miller mentioned it on the Bonus Round back in Dec of 2007 but it wasn’t until I saw a few interviews with Randy Pitchford, Gearbox Software President and CEO, that I really came a round.

    Here is this guy well, President/CEO, who is legitimately ecstatic about his teams game. It is nice to put faces to the games that we play or even the developers that we support. Seeing people who worked on a game talk about that game is much more valuable to me than some outrages ad campaign or catchy trailer.

    A steadily increasing amount of interviews with Pitchford and Mikey Neumann popping up around the web are probably a result of Borderlands strong showing at Gamescom and an attempt to help market the game before it’s release in October, but it is still nice to match faces with the game.

    It makes you feel good about your purchase, “Of course I’ll give you my money cause I know you love your job, you are really adamant about making a good game, your open to new ideas that benefit the game, and plan to support the community for at least a little while before you move on to the next title.”

    Reason 3: Progression
    Leveling up and distributing attribute points in Borderlands seems like it will provide a better sense of progression than earning perks or unlocks in FPS games like Modern Warfare 2. I am not saying that one game is more fun or better than the other, I only wish to describe how Borderlands is changing things up.

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    Unlocks in Modern Warfare 2 resemble a long array of sprint-like check lists while leveling in Borderlands has the potential to generate a progressive feeling of growth. BOTH TYPES OF PLAY ARE FUN. Rest assured, I intend to spend a lot of time with both games but Borderlands will be refreshing because it is bringing something new to the FPS genre.

    ... Need a more intellectual discussion about Borderlands and progression?

    Reason 4: Multiplayer
    I can’t say how excited I am about the co-op gameplay for Borderlands...but I’ll try. Ever since I played Secret of Mana back in 1995 I always wished that more RPG games featured multiplayer.

    Even while playing games like Fallout 3 and Mass Effect I find myself getting a bit lonely or in the need of some tactical advantages. Sure in a squad based game like Mass Effect you can have the AI flank one side of a room but some how it’s not the same.

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    One of my favorite parts about multiplayer in MMO’s and RPGs is strategizing for raids and boss fights. Resistance 2 had this type of feature and it was awesome. However, only having 4 players in Borderlands will allow for attacks and plans to be a bit more coordinated like in Left 4 Dead.

    Speaking of Left 4 Dead, drop in co-op is just one of those features that you wonder why it’s not in every online multiplayer game... Of course thats because we don’t have to make the games but... kudos to Gearbox for taking note about how fluid drop in co-op makes online play and taking the time to implement the feature!

    I think that Borderlands has approached co-op in an appropriate manner by allowing characters to play together regardless of skill level. This is a great way to maintain replay value. The players that have more time to level will definitely be able go back and help those who are still lurking about in the lower levels.

    Reason 5: The Promise
    Over the years we have all been pulled in, hyped up, and broken down by crafty marketing ploys. From morality choices that “affect” gameplay to real time growing trees we have all come across some form of disappointment created by overzealous marketing or advertising.

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    The first red flag for Borderlands, is the claim of containing roughly 87 billion guns for your destructive pleasure. Now I am not going to say whether I believe the game will really have that many guns, if I think there will only be 20 guns with alternate variations which eventually add up to some ungodly number, or if I flat-out think the claim is just bogus. To me, it doesn’t matter which of those statements is true.

    What does matter is how many of those bazillion guns feel natural, are fun to use, and can be easily recognized through an orderly GUI. Gearbox has had experience working on multiple iterations of great FPS titles like; James Bond 007: Night Fire, Halo: Combat Evolved, Half Life, Counter Strike, and a slue of Brothers in Arms games -- There’s is no doubt in my mind that the gun play mechanics and user interface in Borderlands will manifest a game with a classic feel while capturing a new and unique style apart form other FPS games that borrow RPG elements.

    *note*
    ... Need a more intellectual discussion about Borderlands and progression??
    *note*


    Bron: Bit Mob blog
    Side-note: Ik heb er één link tussen gezet bij de tekst. De link verwijst naar dezelfde artikel, maar het gaat verder, dieper dan deze.
     
  2. Grievous NL

    Grievous NL Active Member

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    ziet nu pas net dat hij al in oktober komt in plaats november wat ik dacht wilde eerst forza 3 halen op 23 oktober word nu dus borderlands
     
  3. PowerLines

    PowerLines #Lemonade

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    Bron: AtomicGamer preview



    Borderlands Hands-On Preview
    Written by Jeff Buckland, 9/2/2009

    After watching a recent trailer for Gearbox Software's new game Borderlands, you might think they're not taking their game very seriously. It seems like they should be: they're making a brand new property amongst an industry that's at least 80% sequels and licensed properties, fusing RPG and first person shooter gameplay in a way that minimizes compromise better than almost anything else I've seen, and delivering an art style that skirts the edge of comic but never quite gets to the point of being cel-shaded or cartoony.

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    They are taking it seriously, though - beneath the veneer of excitement and light-hearted action and fun, the team at Gearbox Software are giddy, silly, almost hyperactive - and a little unsure what gamers will think of their baby. It's been in the womb for a good three years - Borderlands was first announced in 2007 - and they almost don't act like they're ready to release it to the world. But after having played it, I can tell you that as long as the rest of the game is remotely like the hours of action I was a part of, it's most certainly ready.

    I know what you're thinking. Shooter combined with RPG - didn't Hellgate: London do that? Wasn't AtomicGamer singing that game's praises before its release, too? Well, yes, we were, but that was while the developers still had time to fix the many things that I found broken in that game. But with Borderlands, all that stuff is already right - the shooter elements feel like a real shooter, the RPG parts are fantastic, and it just comes together so smoothly that I think other developers would be wise to take notes. The verdict is still out on whether online play will work, but this isn't Gearbox Software's first game, nor is it their first online-capable game, so it's reasonable to assume that it'll be at least as good as with their past efforts.

    've heard the comparisons to not only Hellgate, but to its inspiration as well: Diablo. Frankly, Hellgate borrowed a bit too much from Blizzard's classic clickfest: in the scope of post-apocalyptic London, having randomly generated urban and sewer levels didn't make sense. Putting a right turn instead of a left in order to get to the exit is a huge amount of work for the programmers and designers in a fully 3D game, but it doesn't always pay off so well when you sit down and play it. That system is difficult to make work in a shooter environment, much less a huge outdoor setting like Pandora involves, so I think it's perfectly fine for the level designs to be fixed while the monsters, loot, and fights all turn out differently every time.

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    There's a definite prevailing visual theme of a sci-fi-style Road Warrior on a dusty, mysterious planet, but you won't be seeing randomly-generated levels constructed out of the same five or six different "tilesets". No, the planet Pandora is a hand-crafted world that you'll be able to somewhat explore freely - higher level enemies will block your path to the tougher areas, mostly by way of shooting you in the face - and the randomness comes in with the enemy types, their strengths and weaknesses, and with the loot you receive.

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    Yep, we have to talk about loot because any game that has even the most tenuous connection to Diablo is going to have to address the player's need to get new gear constantly. In Borderlands, you'll be able to equip and upgrade shield generators that absorb damage before your health starts to drop, increase your capacity for grenades then install powerful upgrades in those, and beef up your character with other types of loot. But this is still a first person shooter, so your most important item is your gun.

    Borderlands has a unique system that generates guns with a ton of different characteristics all in real-time. It can make pistols, assault rifles, shotguns, sniper weapons, rocket launchers, grenade launchers, and more. But the important thing here is that these guns look and feel great, and the vastly different effects and stats that can be put on them make this game's arsenal, well, massive. (The trailer mentions 87 bajillion guns - who am I to dispute the number?) From a sniper rifle with a revolver-style barrel to reload and incendiary ammo to a pistol that fires out mini-grenades, you'll find a ridiculous range of weaponry. The first thing you'll want to do every time you get a new gun is give it a live fire test and see what it does. And those looking for stats will find them in spades, as each of the game's guns has a half-dozen or more stats that adjust its firing rate, ammo capacity, and more.

    But what makes this work right is that Gearbox comes from a shooter background, and the kinetics of using and firing a gun work in the first person perspective - unlike Hellgate's sci-fi guns that shot out little puny sounding bottles of poison (no, I'm not kidding - that was actually a weapon in Hellgate), couldn't be reloaded, and just didn't ever really wow you. That's just not going to cut it, as we need that heft of a big weapon, the sound of a powerful blast, the ability to gain accuracy by aiming down the barrel, and the satisfying bumps and clicks as new rounds are dropped into place. All of that works just like you'd expect out of a dedicated shooter, but what is amazing is the massive variety of weapons it all works with.

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    Now, most of this I could see when checking out Borderlands at E3 this year. They've got the guns, and they've got a game centered around them that's very exciting to play - what I didn't expect out of Gearbox was such a charming world to explore right from the start. As a newcomer to Pandora, I got to play the tutorial mission that dropped me in front of a cute little droid named Claptrap. He'd gesticulate wildly, run like a coward whenever enemies were near, and furiously pound at panels of electronics in getting me accustomed to life on Pandora. Of course, life on Pandora actually consists mostly of shooting its denizens with an arsenal of weapons, and getting rewarded by the game's colorful NPCs for doing it.

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    And that's exactly how it works in cooperative mode, too, but it's a hell of a lot more chaotic. After playing through the tutorial and fighting its boss - a hilarious bandit called Nine Toes - we were whisked through to a later section of the game and sent to take on a bunch of different enemies, from spiders with "ass sacs" (hitting vital parts of monsters creates critical hits rather than just relying on random dice rolls) to a huge amount of bandits. With four players working together, using all four of the game's characters each with unique talents, the game had to be made significantly harder in order to maintain some level of challenge, and that it did - the enemies took tons of hits to take down and were doing serious damage. Of course, our Pandora treasure seekers were dishing out huge firepower, healing each other, and bringing up downed buddies. Even if we couldn't get to someone to save them in time, their death didn't end the mission - it just forced them to respawn at the last checkpoint and hoof it over to the fight again.

    Everything that makes Borderlands so compelling - the guns, the massive fights, the distinctly unique visuals, the use of talents and abilities while finishing quests around Pandora - all of it works just as well in cooperative mode as it does outside of it. We got to see the PC build work but mostly played on the 360, which itself supports two-player split-screen action or four players over Live, and I was equally impressed with both versions.

    What Gearbox seems to be doing right with Borderlands is building an entire game around RPG-style advancement without compromising what makes a first person shooter so fun in the first place. It's hard to say whether it'll stay that addictive from beginning to end, what the vehicle combat is like (Gearbox has been keeping this stuff mostly under wraps for the last year or so), or whether people will continue to play after they've finished the story. Playing with friends sure helps a lot when it comes to longevity, though, and while Diablo II's nonstop clicking is mindless fun, getting in there with an acid-firing shotgun seems just as addictive. We'll have continued coverage of Borderlands before it's released on PC, 360, and PS3 on October 20th.

    [​IMG]



    Borderlands rocks!
     
    Laatst bewerkt: 2 sep 2009
  4. Ryu Suyanto

    Ryu Suyanto Ryu Suyanto

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    De achievements in spoiler


    Voor het geval het hier nog niet gepost was:b:
     
  5. PowerLines

    PowerLines #Lemonade

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    Paar pagina's terug al, ben ik bang.
    Maar, morgen is GBX bij PAX! En iedereen die BL in de gaten houdt, weet dat er een hint was gegeven dat de nieuwe trailer bij PAX ( waarschijnlijk ) komt! Ik hoop het echt. De vorige trailer was hard, deze wordt gewoon nog harder. Borderlands FTW!\o/
     
  6. BigSyke

    BigSyke Active Member

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    alle gameplay die ze laten zien is dat de pc versie zeker?
    Want ik vraag me af hoe ze de controls gaan doen op de 360. Je hebt nml zoveel functies nodig.

    Wapen wisselen tijdens gevecht, schieten, alt fire/zoom. Items gebruiken. Inventory scherm. En dan nog de verschillende krachten per poppetje die goed tijdens een gevecht gebruikt moeten kunnen worden, melee, springen/bukken, use/pickup

    Nog een vraag: Is er al bekend welke wapens en krachten Lilith krijgt?
     
  7. PowerLines

    PowerLines #Lemonade

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    Lilith krijgt zowiezo Phasewalk waardoor ze onzichtbaar wordt en snel rent/loopt. En ze kan elke wapen gebruiken volgens mij.

    En, ik heb ergens gelezen, en lijkt me ook wel logisch, dat je met de D-Pad van wapens kan verwisselen. En zoveel krachten heb je niet nodig, het is zowat één basis kracht, die je kan veranderen met skills ( neem Roland's turrent kracht. Je hebt 1 turret skill, die je kan veranderen doormiddel van verschillende ''skill trees'' om het bijvoorbeeld een ''medische turret'' te maken of juist een offensieve turret. ). Je hebt niet zoveel dingen nodig. Het lukt vast wel :D.
     
  8. BigSyke

    BigSyke Active Member

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    Als ik aan Lilith denk, denk ik aan meerdere krachten gebruiken. En bijvoorbeeld Brick, die Berserker rage heeft, maar ook krachten voor zijn zwaardere wapens.
     
  9. PowerLines

    PowerLines #Lemonade

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    Brick hoeft daar echt geen speciaal voor zwaardere wapens een skill te hebben, vind ik. Check hoe breed en gespierd die man is. Hij vecht met z'n blote handen, en doodt daarmee zelfs. Dan is ie echt wel sterk genoeg. En alleen Lilith zie ik echt met MEERDERE krachten. Maar bij de meeste ( zoals Berzerker, Bloodwing en de turret ), heb je gewoon een skill tree, en zijn die bovenste drie echt de enigste actieve skills. De andere zijn meer passive skills ( geen speciaal knopje om ze te activeren...je weet wel waarover ik het heb ) of een soort van '' mod voor de actieve skill ''.
     
  10. Yellow 13

    Yellow 13 Well-Known Member

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    Nice, lekker wat zo te zien.

    Heb ook wel zin in de nieuwe trailer. Ga deze game beter in de gaten houden. :)
     
  11. BigSyke

    BigSyke Active Member

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    Ah ok, ik heb zelf Mass Effect gespeeld laatst weer en moest denken aan skills zoals dat je tijdelijk geen recoil hebt, of dat je met sniper een extra hard schot kunt maken voor bosses, of shotgun dat je schoten exploderen.

    Zou me kunnen voorstellen dat dergelijke skills met cooldown ook bij dit spel passen.

    Alleen bij Mass Effect kun je pauzeren, bij co-op niet uiteraard
     
  12. Yellow 13

    Yellow 13 Well-Known Member

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    De opzet van die screenshots die ik zag lijkt veel op WoW. In WoW heb je namelijk ook drie schema's naast elkaar, alleen hier is het veel simpeler en duidelijker. ;)
     
  13. PowerLines

    PowerLines #Lemonade

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    @BigSyke, misschien kan je met LB of zo van krachten dan verwisselen en met RB van guns naar grenades? Het lukt GBX vast wel. Have a little faith in m- GBX!
     
  14. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Het kan niet anders dan dat jij bij de release wordt teleurgesteld. :+ Als je zó gehyped bent kan het alleen maar misgaan.
     
  15. Hybrid

    Hybrid Well-Known Member

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    Ik zeg fix even een enquete aan dit topic.

    "Word Powerlines teleurgesteld?" :D
     
  16. Davey666

    Davey666 Dislocated Boy

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    Goed idee :9

    Misschien bevindt ie zich straks wel in de hemel :+
     
  17. PowerLines

    PowerLines #Lemonade

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    Pssh! Psssh! PSSSHH!
    Ik ga niet teleurgesteld worden.
    Ik ben nou éénmaal gek genoeg in mijn hoofd dat ik de raarste dingen leuk vind. En ik kijk niet zover naar hoe een game in elkaar zit enzo, zolang het lekker is. En met phasewalk, en een ''kast'' die zijn vuisten gebruikt, kan het voor mij niet mis. Laat staan een magere sniper met een bloodwing of een kerel die mensen neerschiet om ze te healen.

    En tjah, we zullen het 23 Oktober wel zien. Jullie hebben het toch fout >.>
    Borderlands is the shit and it is my GOTY!
    Don't diss my baby -sniff-
     
  18. Yellow 13

    Yellow 13 Well-Known Member

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    Enquete: Ben u het eens of PowerLines een paar titels mist?

    A. Mass Effect 2
    B. Geen Mening
    C. Dit is geen enquete. :+
     
  19. PowerLines

    PowerLines #Lemonade

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    D. Borderlands FTW.
    Ik ben een BL-fanboy :eek:.
    En het is voor mij in iedergeval de GOTY. O-)
    Daarover valt niet te discussiëren.
    -kuch- En Borderlands is gewoon zo geweldig. Zoals eerder gezegd ''It's the shit''. Het is de kers op de slagroom...hmmm, zalig.
     
  20. DimlightHero

    DimlightHero Rule 7

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