[XOne] Brink

Discussie in 'Games' gestart door Daz, 29 mei 2009.

  1. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Stil in dit topic...


    Brink Preview
    Splash Damage and Bethesda take first-person shooters to the Brink.


    UK, August 26, 2009 - Brink is many things; a game that meshes single-player and multiplayer into one seamless whole, a game that brings hardcore PC ethics to the console audience and a game that's overflowing with style. It's all these things and much, much more - but one thing that sticks after our recent extended look at it is this: Brink is one seriously loud game.

    Maybe it's the way the crack and ping of gunfire bounces around the corrugated iron shelter where our demo takes place, or maybe it's the awesome amp setup that makes each gunfight feel like someone's playing the spoons on our eardrums. Either way, when we meet with the game's senior designer Ed Stern an hour later, there's still a ringing in our ears.


    [​IMG]

    Brink's characters are cartoonish and photorealistic all at once - their eyes in particular are uncannily human.


    "Our audio director is Chris Sweetman, who was audio director on Black and Burnout Paradise," Stern tells us by way of explanation. "He's a maniac – and I say that with love – but he's an absolute maniac. Already the audio's better on this than it's been on our last two games."

    He's not the only high-profile hire behind the game; the resumés of Brink's staff read like a list of the great and good of the past few years. "Our lead level designer is Neil Alphonso from Killzone 2 – and also we've got pretty hardcore level design department including Dave Johnson who did Dust [a revered Counter Strike map], which you may have played at some point – our art director Olivier Leonardi worked on the first Prince of Persia, lead character artist Tim Applebly did Shepherd for Mass Effect and our lead coder, Dean Calver, did Heavenly Sword…"

    This is Splash Damage's first foray onto consoles following the critical darlings that were the Enemy Territory games (the somewhat less successful console version of Quake Wars was handled by a different team), and it's an undertaking they're not taking lightly. "We made a point of going out to hire the very best people," says Stern. "We've had to grow – we've come from this hardcore PC background and we didn't have the expertise to make this game, we had to go out and get it and persuade them to trust us: it's going to be good."

    [​IMG]
    The story centres around the Ark, a floating city at sea.


    Brink has clear links to Splash Damage's earlier games – at its very core there lies the strong-beating heart of an objective-based multiplayer game, with it's skirmishes played out on large maps and with a strong taste for character progression and the doling out of experience points. All of which are solid, if unremarkable, foundations for a contemporary first-person shooter. What makes Brink remarkable, however, is the game's multitude of trimmings.

    First up is an approach to movement that, while brazenly borrowing from DICE's Mirror's Edge, revitalises first-person shooting. Centred around the SMART button (that's Smart Movement Across Random Terrain, acronym lovers) it offers an athleticism that's unprecedented in such a game. One example best highlights its function; when faced with a doorway latticed with infrared security beams, the player has three options. The first one's simple enough - run head-on, trigger the alarm and prepare to fight.

    The other two are both facilitated by the SMART button - look up as you approach the obstacle and it prompts a vault, look down and it sends the player into a slide underneath the beams. Both moves are conveyed with convincingly weighty full body animations, and the feature's functions stretch well beyond the basic example we're first given - later on, for instance, we see the player leap up to overhanging platforms and across small chasms. It's a feature that makes for motion that's as kinetic as its gunplay, and it more than lives up to its name.

    Another part of Brink's make-up that helps differentiate it is its assured art direction, treading a fine line between photorealism and the cartoon excess of Team Fortress 2. Powered by a heavily retooled iteration of id Tech 4, it's best displayed in the Container City level that makes up the latter part of our demo. Here, some of gaming's hardest worn clichés are seemingly subverted by turning the first-person staple of crates and iron into a vibrant map where rusted reds sit beautifully alongside azure blues.

    "We're pretty pleased with that," says Stern. "There's a reason why there're lots of games that contain warehouses full of crates, because – in terms of geometry - it's a relatively efficient way of doing it. Don't get me wrong – there are some brilliant levels that involve crates in warehouses – but we specifically wanted to do stuff people hadn't seen before, so it's a different setting, it's a different art style. The whole feel of it, hopefully, is a bit different."

    [​IMG]
    An abandoned airport houses one of Brink's maps.


    Different, too, is the look of Brink's protagonists, and although their roots are in the muscled iconography of what's an achingly machismo genre, they've been painted with a Pixar-like brush resulting in an abundance of character. They're open to customisation that offers generous depth, and each move of a slider in the creation menu will have an effect on the battlefield – create a stocky character and, as you'd expect, they'll be slow to move but more able to take hits, while a wiry frame ensures speed at the cost of endurance.

    Characters have all classes available to them at any one time, and while the list is limited to four types – Operative, Medic, Soldier and Engineer – they're each almost infinitely customisable using upgrades earned through harvesting experience points throughout the course of play. While this might sound typical for any online first-person shooter, the way it plays out on the battlefield is anything but.

    Maps are foreshadowed by small cut-scenes, establishing a narrative that involves two factions – the authoritarian Security and the libertarian Resistance. The demo we see on Container City takes this further, with the cut-scene bleeding into the first few minutes play as an unseen Resistance sniper takes down one of the player's Security group and attempts to pick off the rest.

    Working through the tangle of iron – with a little help from the SMART button – the player soon comes across a hard-fought battle between the two factions, and the din of gunfire ricocheting across the containers is deafening. Sliding into cover, it's straight into the action, and what follows is a pitched battle that sees each team attempting to fulfil a number of objectives while fighting off the opposing side.

    [​IMG]
    Seeing SMART in action in the heat of a battle is dazzling.


    Watching the demo with a fixed grin, we're never quite sure if what we're watching is single-player or multiplayer, but what we do know is that it looks like an absolute riot. The distinction between the two is so well blurred that it's only later that we realise that what we were watching was being played by several real-life players – and when the game ships, every position can be taken via drop-in/drop-out online play.

    "The single-player/multiplayer thing, it's been a weird series of mindsets," explains Stern, "and the stereotypical thing is you're good at the single-player game, you're really enjoying it, you go online and it's such a different experience, you're bad at it and you fail to enjoy it. We're passionate about multiplayer objective gameplay, it's fantastic, but they can also be the most annoying thing when you're trying to play a game – so we're trying to guarantee all the stuff that's great about it and remove all the irking stuff, and make it completely seamless and consistent."

    From our eye-watering and ear-popping first look, it seems that Brink is fully capable of fulfilling Splash Damage's mission in blurring the lines between single and multiplayer, and doing so in a way that's fast-paced, gutsy and full of thrills. Brink is more than just noise – it's also shaping up to be one of the definitive shooter experiences of next year.


    Brink is more than just noise – it's also shaping up to be one of the definitive shooter experiences of next year.
     
  2. Daz

    Daz Well-Known Member

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    Wow.. raar stijltje.. Doet me denken aan TF 2 en Crackdown, haha.
     
  3. BigKabuto

    BigKabuto Well-Known Member

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    100% ingame, Grafisch fenomenaal. Qua gameplay een mix tussen Mirror's Edge en Killzone 2. Tijdens GamesCom gezien bij Bethesda zelf, ze stonden op de normale vloer , dus ik denk dat veel bezoekers het ook gezien hebben. Moet eigenlijk haast wel.
     
  4. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Damn... :eek:
    Weet je ook of het draaide op een 360 of op een PC?

    *Must Have*
     
  5. w*s*c*

    w*s*c* Yikes!

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    Ziet er goed uit en apart ook wel ik ga deze titel zeker in de gaten houden
     
  6. titan1980

    titan1980 Bruce Springsteen

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    Xbox360:thumbs: zoals bijna alle nieuwe games getoond worden 9 van de 10keer tonen de bedrijven de xbox360 versie:) Dat was dit jaar wederom weer erg te merken achter gesloten deuren ;)
     
  7. Rebel8319

    Rebel8319 XBW Addict

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    Ik heb ergens een gevoel dat dit wel is echt een erg goeie mp gaat worden .

    Over een heel andere boeg dan dat we gewend zijn

    @Bigkabuto . kan je een kleine impressie geven met wat je gezien hebt?
     
  8. BigKabuto

    BigKabuto Well-Known Member

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    Laatst bewerkt: 27 aug 2009
  9. LocKuM

    LocKuM Active Member

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    Er is gameplay getoond op gamescon, alleen ik kan echt niks vinden op internet behalve het character design menu. Screens zijn ontzettend mooi maar wil toch graag zien hoe het speelde.
     
    Laatst bewerkt: 29 aug 2009
  10. BigKabuto

    BigKabuto Well-Known Member

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    Ik heb het twee keer bijgewoond..en bij de tweede keer ging iemand gewoon vrolijk filmen op een gegeven moment. Maar dit werd al zeer gauw stopgezet, want ze zien het gelijk.

    Ik heb begrepen dat volgende week tijdens de Penny Arcade Expo Brink getoond zal worden :)
     
  11. Crackmond

    Crackmond Active Member

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    lol ja dat filmen is altijd sneaky :D
    vaak is het ook nog niet echt donker dus ze zien het gelijk.
     
  12. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    *kwijl*
     
  13. Daz

    Daz Well-Known Member

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    Omg, wat vet!
     
  14. LocKuM

    LocKuM Active Member

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    Ik heb het nu echt wel gehad met al die screens, hoe ontzettend mooi ze ook mogen zijn, ik wil gameplay!!
     
  15. LocKuM

    LocKuM Active Member

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    Om mijn vorige post van een "tijdje" terug te opvolgen, hier zijn de eerste gameplay beelden en wat ziet het er goed uit zeg! Ongetwijfeld hebben de meeste mensen een soort van Mirror's Edge gevoel bij het zien van de gameplay, maar ik vind dat alleen maar een pluspunt. Nu hopen dat het echte werk, de multiplayer, ook gewoon goed word.

    GAMEPLAY!!
     
  16. Sloober

    Sloober Active Member

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    Uitgesteld naar de herfst van 2010 dus :/
     
    Laatst bewerkt: 1 dec 2009
  17. titan1980

    titan1980 Bruce Springsteen

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    Tijdens de GamesCom van afgelopen jaar hebben we een hele uitgebreide presentatie gezien bij Bethesda en deze game blies mij omver! Ideale combi van gameplay van Killzone meets Mirror's Edge en grafisch zeer indrukwekkend. Dit wordt iig een grote game in 2010 *)
     
  18. LocKuM

    LocKuM Active Member

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    Hier nog 2 gameplay filmpjes waar ook daadwerkelijk in word geschoten, zoals titan al zei lijkt het inderdaad een mix tussen de 2.

    Part 1
    Part 2
     
  19. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Nieuwe filmpjes nog niet gekeken, maar
    Ik vind ME er beter uitzien dan dit. Het springen ed is daar meer... 'immersive'.
    Bij de eerste ME trailers had ik al gelijk een WOW! gevoel, hier heb ik dat absoluut nog niet.
     
  20. LocKuM

    LocKuM Active Member

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    Brink heeft inderdaad wat trekjes van andere games, maar de focus ligt dan ook meer op het schieten inplaats van het platformen wat wel het geval was bij ME. Trouwens de reden waarom Brink ook veel weg heeft van KZ2 is omdat de lead level designer van Guerilla nu werkt bij Splash Damage...
     

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