Hoeveel meer kun je doen dan trappen en die gasten met je blauw lichtstraal pakken? Het is wel leuk enzo maar het lijkt me snel vervelen als er niks anders te doen valt.
Het is volgens mij niet epic maar people can fly die deze game maakt. Cliffy b helpt alleen een handje.
Pff, deze game komt wel op mijn lijstje van games die ik in de gaten moet gaan houden. Super vet sfeertje.
Deze game lijkt me toch wel gruwelijk alleen hoop ik wel dat het niet te eentonig word met trappen en schieten alleen. Lijkt een beetje op Borderlands, met exp krijgen voor kills enzo. Ik hou deze toch in de gaten *)
BULLETSTORM'S MULTIPLAYER MODES EXPOSED Been wondering what a few of the multiplayer modes in Bulletstorm are set to be when it drops? We've got you taken care of after the break! Come this February, there's an awesome little game set to launch for both the Xbox 360 and Playstation 3 called Bulletstorm. Going away from the traditional style of first-person shooters, Bulletstorm is all about "skill" when you gets your kills. Until today, it's been rather unknown on what exactly gamers can expect out of the multiplayer modes. Thanks to the latest issue of The Official Xbox Magazine, we can bring you a few of those details. One of the first modes detailed for Bulletstorm is called Anarchy Mode. Those of you hoping for a competitive multiplayer environment in Bulletstorm can stop holding your breath, as that's not what Epic is planning. Anarchy Mode is a cooperatively teamwork driven approach to multiplayer. The mode allows you and up to three different friends taking on continuously spawning waves of enemies in close quarters. While the mode does initially sound extremely similar to Gears of War's Horde Mode, Epic reassures that its not. The mode is said to be partially story driven, with your progress being measured in both skill shots and team skill shots. The mode spawns certain enemies with the name of specific Team Skills Shots above their head. In order to actually receive points for killing them, you'll need to cooperate with your team to perform the correct team skill shots. Don't want to cooperate? You won't earn points and consequently won't be able to move on to the next round. Performing Team Skill Shots will also fill up your "Blood Symphony Meter" which kills every single thing you shoot, leash, or kick when activated. Everything you earn in the multiplayer campaign adds to a pool of total experience points which lets you unlock new boots, skins for your weapons, camo, taunts, helmets, and even brand new leash colors. At the start of each round, you'll also be presented with a "Drop Shop" that lets you choose your weapons before the round begins. The other mode that was revealed in the article by OXM was called Echo Mode. Echo Mode is for the Rambo enthusiast, allowing a single player to pit themselves against extra heavy sections of the singleplayer, but without the storyline and cutscenes. At the end of each match, gamers will be able to check out their point totals and compare them against their friends in the leaderboard. Earning a certain amount of points in Echo Mode will allow you to unlock new maps for the mode, helping to add to the replayability. While Epic hasn't unveiled much on the multiplayer just yet, there's enough to keep fans interested at this point. What do you think about the first two modes announced for Bulletstorm's multiplayer? Don't forget to grab OXM's January issue to make sure you don't miss out on this article, and even more!