New Burnout Island Location Revealed
Here's a great video from the world team. These guys worked on the incredible game world that you'll recognise now as Paradise City.
Since we're releasing images of our new island location, we thought it would be great to give a little insight into how the Paradise City mainland came together.
Here, one of our leads, JohnL, concentrates on a single, small area - the Fish Market in the South Docks (just off Manners Ave). You'll get to see how each of it's distinct components evolved through development.
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We'll show more video on our upcoming new island location soon and start to reveal some of the special new gameplay we're working on just for that area.
In the meantime, here's how it's coming on!
The island is scheduled for release as part of our Davis software update (august).
Daarnaast is vorige week de Bogart update fix opnieuw uitgegeven en de framerate issues zijn gefixed.
De Cagney update komt eind juni uit en zal de volgende zaken bevatten:
-Complete redesign van de loading screens e.d:
New Freeburn Game Modes
• Road Rage
• Stunt Run (vs)
• Marked Man
Challenges
• 70 new timed multi-part challenges
• Leaderboards for these challenges that log your best time (as well as those people who did it with you)
Vehicles
• Hunter Olympus
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• A secret Criterion Car!
New liveries
• Rossolini Tempesta Dream
• Crazysztof's Oval Steel Racer and Inferno Hippie Van
• A secret Criterion livery!
Ranked Race Changes
• Too much to report in this blog entry but click here for the full breakdown!
Other high-priority fixes and updates
• If you're in a 3 or more player challenge and a player drops out, the remaining players can still complete it (subject to it being a challenge that can handle this!)
• ‘Previously’ section on the search games list now displays Challenges, Today's Best and Freeburn game modes, making it loads easier to decide which game you want to join
• You can now view Leaderboards and Options in an online game
• You can now mute other online players in the show players screen
• We've increased time-out for online races, and if all players complete the races within the timer, then you go straight to results
• The Airfield has been changed to help with the drivability of the area and make it a little easier to complete the hoop challenges
• Online cars now show damage - roll up to the start in a half-destroyed Hunter Cavalry and everyone else will see it!
• Added an stronger display message if you rule all of Todays Best
• The Easy Drive menu & Challenges page now loops from top to bottom
• Fixed the navigation system so that it takes into account the next check point in a race
• Fixed traffic not reappearing in Freeburn after a no-traffic race
• Fixed online races using Lawrence Road – it's been reporting finish distances with a little inaccuracy
• Revised 30+ car resets following crashes
• All new sound effects added for Easy Drive
• Driving backwards in Road Rage now ends the event as it does in Marked Man
• Option to invert camera axis for the look around camera on right stick
• Online player information made accurate on the instance a player goes through a checkpoint in races
• If you set VOIP mix to zero it is now saved correctly
• 1080i support for ‘almost HD’ sets
• New highlight to show the player in Today's Best
• Easy Drive fades out if it's unused for 20 seconds
• Boost chaining no longer possible by drifting in open areas
http://www.criteriongames.com/
Laatst bewerkt: 18 mei 2008