Eurogamer: COD: Advanced Warfare's campaign runs more smoothly on XB1 than on PS4
In the main, asset quality is identical between the two platforms. From the handling of shadow rendering to texture detail, there's little to distinguish the Xbox One release from the PS4. But based on the first three campaign levels we've analysed in-depth, the larger disparity is in performance rather than in-game visuals.
With patch version 1.04 installed, the PS4 version's constant 1080p output comes at a price. We catch dips between the 50-60fps lines during battles through Seoul's streets - with drops to the high 40s caught when throwing the 'threat' grenades to scan the area for enemies. Even in perfectly matched scenes, the Xbox One's performance tends to hold at a perfect 60fps by comparison.
All in all, our initial test session of Call of Duty: Advanced Warfare's campaign on Xbox One shows an enormous improvement over the E3 demo we looked at a while back. Frame-rates hit the 60fps target with greater consistency while the 1360x1080 resolution marginally boosts the overall pixel rate compared to the 900p version we played recently at EGX 2014. Overall, the final game is a satisfying upgrade from the previous builds we've played on the Microsoft console.
Up until now, the PlayStation 4 version remained an enigma. Running at 1080p, its presentation remains king of course, while Microsoft's hardware only occasionally shifts up to that resolution, typically in less demanding areas. However, the less consistent 50-60fps performance level on Sony's platform is a surprising state of affairs, and bearing in mind that frame-rate is king in Call of Duty, we're surprised that the dynamic scaling tech wasn't deployed on both platforms.
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