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Call of Duty: Modern Warfare 2 [Deel 3]

Discussie in 'Algemeen' gestart door SHiZ NL, 9 sep 2009.

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  1. dudeer82

    dudeer82 Hit-Girl

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    nvm
     
    Laatst bewerkt: 14 okt 2009
  2. Chrizzle

    Chrizzle Active Member

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    No Fighting In The War Room. Kwam gewoon niet door die ondergrondse ruimte heen 8) Epilogue heb ik ook nog steeds niet uitgespeeld maar daar word ik gewoon depressief van.
     
  3. TruthLies

    TruthLies Active Member

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    ;)
     
  4. Oujdi

    Oujdi Achievement unlocked

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    Call of Duty: Modern Warfare 2 Xbox 360 Interview - Joel Emslie Video Interview

    Video interview: http://xbox360.ign.com/dor/objects/14281102/call-of-duty-6/videos/mw2_int_joel_101509.html


    Call of Duty: Modern Warfare 2 - Special Ops Blowout


    Deel 1 info

    We dive into Infinity Ward's third pillar of Modern Warfare 2 and deliver more info on missions and weaponry in this must-read update.

    US, October 15, 2009 - Calling Modern Warfare 2 anything but the "most anticipated game of the year" at this point would be a gross understatement. Any and all news on the game that releases is considered monumental, even if it comes at the hands of Robert "402" Bowling's Twitter account, and all Game of the Year talks I've been in during casual conversations (not speaking for IGN mind you; just me) haven't been about what games could win, but what games could win over Modern Warfare 2. Everyone's thinking it, but I'll happily be the one to actually say it.

    Speaking of straight talk, I've said previously that I'm a huge fan of the game, I represent the gold cross holders out there on our weekly feature, and when it comes event time I'm out to find any and every piece of info on Modern Warfare 2. With that being the case, you've been forewarned: This is a long read, we go over a lot of content, so grab something warm to drink and settle in for a while.

    For our latest hands-on time with Modern Warfare 2 we headed on over to Infinity Ward and sat down in one of the huge demo halls the developer uses during meetings and gameplay sessions with Modern Warfare 2. We sat down to check out not only four missions from the game's Special Ops mode (the bulk of my hands-on write-up here) but also the single player mission that was originally leaked on YouTube. Infinity Ward made it clear that when they show levels, they want to show them in the best light possible. Rather than watching replay after replay of crappy off-screen footage, we got to see the real deal, and it was intense and action-packed. The highlight of the show, however, was Special Ops mode.

    First off, some notes on Special Ops specifically. Infinity Ward mentioned to us that – while there's plenty of amazing content to be found in the game's single player mode – Special Ops is the new (and intense) third pillar of the Call of Duty franchise. You've got single player, multiplayer, and Special Ops. Everything in each mode is self-contained though, so those of you wondering if titles, emblems, perks, or online unlocks will be earned through any mode but online, you apparently thought wrong. Multiplayer is where perks, challenges, and all emblems and awards will take place. Special Ops and single player are their own standalone package.

    And that mindset rings true in a big, big way. Special Ops takes up one third of the games main menu, a handful of missions are unlocked from the get-go, and you can burn through all of Special Ops mode without going into single player or on Xbox Live at all. Infinity Ward also mentioned to us that Special Ops mode holds a special place in their hearts because, quite frankly, there's never time to get everything into story mode, or there's never a way to fit all the awesome concepts they have into the campaign itself. Special Ops, therefore, is a place where you can see all those awesome extra concepts. The airplane sequence in COD4 (Mile High Club, anyone?) was a concept they had for the main game, but with no place to add it on in they tacked it on as an encore stage. That's what Special Ops is, but on a much bigger scale.

    Special Ops mode is no pushover either. Rivaling the size of the single player campaign - "If not longer" as stated by the IW crew – Special Ops shares concepts and assets with the other modes in the game, but there are also specific scenarios and set pieces built specifically for that mode as well. The Juggernaught, a new "heavy" unit that comes out to the sound of a beating drum much like Left 4 Dead's tank unit, is exclusive to just Spec Ops mode. In addition a second player can jump into the game at any time, but there are also two player exclusive levels as well, which will require a second player. We asked about how that'll work (boost-up areas, door puzzles, and the like, but IW wouldn't elaborate further). As for the structure, Special Operations mode is built on four levels of play – Alpha, Bravo, Charlie, and Delta – with tiers similar to how Guitar Hero works. Beak the Alpha levels, and you'll unlock Bravo and so on. In addition each mission has three stars based on what difficulty level you play with, and the actual parameters change based on what difficulty you use a well. In the first mission we – entitled "O Christo Redentor" and based on the Rio level – the setup was definitely different based on what skill level you played. On Normal there were 30 hostiles to eliminate, and you could only mistakenly shoot six civilians. On Hardened there were 40 hostiles, dogs, and you could only tag four civies. On Veteran though, you had 50 hostiles, dogs, and could only hit three unarmed civilians. As if the added difficulty wasn't enough, they add in more and more enemies as well; nice.

    Deel 2 info

    Here's another great tip by the way. As far as two player goes, the game looks to be invite only, but can be played with local splitscreen as well as online multiplayer. When playing with a partner a mini UAV is always up as well, showing where your buddy is looking at all times, and it's absolutely essential. And finally, the big one: Difficulty can be changed for each player individually, meaning that if you want to tackle one on veteran and your buddy wants to play on normal, you can do it. What that means for earning achievements and stars, however, is still up in the air. You'll each earn what you played for, but that technically means players can cheat the system a little too; I play on veteran and hide like a little punk, while my buddy runs through on normal and kicks the crap out of everything. Will that work? Nothing we've seen so far says it won't, though anyone pulling that crap should turn in their copy of the game in my opinion. Still, might be a way to get around the insane difficulty, and its worth noting.

    As for a few more general basics on the mode, there's radar in all difficulties, the map of O Christo Redentor showed off an ammo crate where players could go and re-up on not only ammo, but also the standard four grenades and four special grenades mid-play, and while the starting sets for players is pre-determined the game does a nice job of offering slews of weaponry as well. One of the levels had a huge wall of guns, as well as a house literally filled with rifles and handguns everywhere – we're talking upwards of 30 guns in one place – while another used a starting area with a few extra firearms set on the ground. There's a specific set of weapons IW wants you to use, but they also give you some wiggle room on a level-by-level basis. As for the other multiplayer specifics, friendly fire is always on, and the new last stand mode allows for two minutes to bleed out and crawl around once you're down, though that time changes based on difficulty (2 minutes only applies to normal mode). You can crawl around and also shoot while in bleed out mode, but once your partner tries to pick you up you lose the ability to fire until you're fully standing; which takes about two to three seconds during play.

    With all that said, let's move onto the specific missions.

    O Christo Redentor - Playable
    Based on the single player mission "Takedown" which was originally leaked on YouTube (the level set in Rio), O Christo Redentor is a terrorist elimination map which looks to be built from the ground-up with the same Takedown assets. The area is about the size of Vacant on COD4 – pretty sizable, but not too big – and centers around taking out baddies like a classic Terrorist Hunt mode in games like Ghost Recon or Rainbow Six Vegas. The game drops you in with a standard loadout of M4 Grenadiers (M4 with an under-mounted M20:cool: and lets you run. The entire area is based on a Rio village, similar to shanty towns or single-level, single-room houses. All of the combat is handled outside, with enemies out on the streets, held up inside behind glass and doors, and with a few civilians running around for good measure.

    During our time with the level we had a chance to try out the AA-12 (which is fast to empty, but long to reload) and practice a little street clearing as a team. On the default skill level it was fine running around on our own and just gunning down people willy nilly, but we still were dropped a few times when overextending into an enemy-filled area. We also had a chance to pickup akimbo mini-uzis as well, but ditched them quickly due to some pretty crazy recoil. Dual desert eagles were also available, and after trying them briefly (and finding out the weapon had slower shot speed overall this time around) we again ditched the weaponry for a single weapon set. For my money, akimbo just isn't something that's worth the time unless you're really close. The recoil is upped, you can't look down sights, and while you can reload and fire weapons independently (good for staggering your reload) it's just not as effective. Great news for those of us worried that akimbo would break the game's balance, but bad news for all you dual wielding freaks out there that can't wait to run around with a gun in each hand. Personally I'm glad it works how it does; it makes you think twice before picking up that second weapon. As a nice addition to it though, you can switch to your other weapon (in my case, the AK-47) without dropping that second gun, so you're effectively holding three weapons at a time. Nice.

    O Christo Redentor was a great kick-off level, and we had a chance to try a few tactics, but it's also a standard experience with very little to talk about. Just don't hit civilians, and you're good. Oh, and when in last stand mode, it's a good idea to use your crawl to get around corners or inside buildings, as it ups the change that your buddy will survive the revive process while you both stand their unarmed.

    Deel 3 info

    http://xbox360.ign.com/articles/103/1035326p3.html

    Deel 4 info

    http://xbox360.ign.com/articles/103/1035326p4.html

    Veel leesplezier! *)
     
  5. Lijpe Mocro

    Lijpe Mocro Active Member

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    Estate is een level in Spec-Ops dat werd getoond tijdens deze interview en Estate stond volgens mij ook in het rijtje met Multiplayer maps.
    Dus nu weten we hoe Estate eruit ziet :p

    http://xbox360.ign.com/dor/objects/14281102/call-of-duty-6/videos/mw2_int_joel_101509.html

    EDIT:

    De bekende Claymores zitten er ook weer in. Dus geen betty's \o/

    [​IMG]
     
    Laatst bewerkt: 15 okt 2009
  6. Steel Dogg

    Steel Dogg Registered User

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    Claymoressss <3
     
  7. Rebel8319

    Rebel8319 XBW Addict

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    ik begin nu wel weer kriebels te krijgen voor deze game , COD 4 was echt een verademing om te spelen en zo extreem goed , had deze een hele tijd niet in mijn radar , maar nu ik weer dingen begin te lezen en te zien , krijg ik echt weer veel zin in.

    Vooral Capture the Flag lijkt me vet !
     
  8. Chrizzle

    Chrizzle Active Member

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  9. Lijpe Mocro

    Lijpe Mocro Active Member

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    Ik zou et niet weten 8)
     
  10. ExoSkeleton

    ExoSkeleton Active Member

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    Ik denk dat het 1 van de vele kill/death streak is
     
  11. Tco

    Tco The Chosen One

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    Of een timer van een wapen of iets dat je maar 1 keer in de zoveel tijd kan gebruiken.
     
  12. Lijpe Mocro

    Lijpe Mocro Active Member

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    Het was even onduidelijk of Call of Duty: Modern Warfare 2 dan ook echt speelbaar aanwezig zou zijn op Firstlook 2009, maar Activision heeft het groene licht gegeven en DE GAME IS SPEELBAAR AANWEZIG.

    Call of Duty: Modern Warfare 2 is voor het allereerst speelbaar voor het grote publiek op Firstlook 2009! Hiermee heeft ons Amsterdamse evenement een echt wereldprimeur in handen, want deze game was nog nergens anders te spelen. Niet in Tokyo, niet op de E3, maar wel op Firstlook 2009.

    Veel plezier voor degene die gaan. Je zal vast lang in de rij staan :p

    ---------------------------------------------------------------------------------------------

    'Modern Warfare 2 had co-op campaign'

    Wat is er nog leuker dan gamen? Precies, met meerdere mensen gamen en de ervaring samen delen. Voor Call of Duty: Modern Warfare 2 was er dit zelfde plan, maar toch zit deze niet in de uiteindelijke game.
    Rob Bowling van Infinity Ward heeft onthuld dat Modern Warfare 2 eigenlijk een co-op mode campaign mode had. De mode werd uiteindelijk toch geschrapt omdat het, volgens de makers, de ervaring waar ze op doelden teniet zou doen. De co-op is echter niet compleet komen te vervallen, in plaats hiervan komen ze namelijk met de Spec Ops mode, een mission-based co-op die online of offline (in splitscreen) te spelen is.



    Bowling legt verder uit dat de Spec Ops mode voort komt uit de geannuleerde co-op campaign, ze hebben de beste elementen namelijk bewaard en overgeplaatst. De ervaring is daarbij toegespitst op een tweetal spelers, waarbij ze volgens Bowling het beste te pakken hebben:

    -----------------------------------------------------------------------------------------


    Er zijn plaatjes gelekt van de map Rust:

    ( Ik doe het maar in een spoiler voor de gene die niet willen weten )

    http://www.flickr.com/photos/42809346@N08/sets/72157622600272692/

    Er was een nieuwe trailer geplaatst op Facebook maar die is er nu weer weggehaald :confused:
     
    Laatst bewerkt: 17 okt 2009
  13. Oujdi

    Oujdi Achievement unlocked

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  14. Gamersea

    Gamersea Going, Going, Gone

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    Lijkt me een lache map:D
     
  15. Heroic

    Heroic Halo

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    Zou me wel tof lijken om MW2 uit te testen @ FL. Maarja, aan de andere kant sta je uren in de rij voor 5 minuten gameplay. Wacht ik liever.
     
  16. Lijpe Mocro

    Lijpe Mocro Active Member

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    Ik ga denk zondag ff kijken maar ik wacht eerst de reacties af. Ik wil natuurlijk wel weten welke modes er speelbaar zijn.

    En het lijkt me ook wel vet om Robert Bowling en de andere IW leden te zien.
     
    Laatst bewerkt: 17 okt 2009
  17. Oujdi

    Oujdi Achievement unlocked

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    nieuwe interview met Robert Bowling (402) van IW

     
  18. TruthDoesn'tLie

    TruthDoesn'tLie Member

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  19. acisiz

    acisiz Active Member

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    idd geen dedicated servers

    mjah, komt wel goed
     
  20. Gamersea

    Gamersea Going, Going, Gone

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