SANTA MONICA, Calif.--(BUSINESS WIRE)--Activision's Call of Duty®: Modern Warfare® II continues to smash franchise records as the new blockbuster has crossed $1 billion in worldwide sell-through following the first 10 days from its release on October 28, 2022. The new mark tops the previous franchise record of 15 days set in 2012 by Black Ops®II. Player engagement continues to soar as Modern Warfare II players already have played more than 200 million hours and over 1 billion matches across PlayStation, Xbox and PC platforms in the first 10 days following its release on October 28. "Our developers, along with our entire Activision Blizzard team, are the backbone of our unwavering commitment to serve our hundreds of millions of players around the world. I am so proud of the extraordinary efforts from our Call of Duty teams and the records they have achieved with Modern Warfare II. Connecting the world through joy, fun and the thrill of competition is the key to our success. Modern Warfare II has provided this to millions of players faster and with greater satisfaction than ever before," said Bobby Kotick, CEO, Activision Blizzard. The newest records build on Modern Warfare II's momentum: Modern Warfare II is the highest grossing entertainment opening of 2022. Modern Warfare II is the #1 top selling opening in franchise history topping $800 million in sell-through following its first three days of release. On November 16, the run continues with the release of Call of Duty: Warzone™ 2.0. "The incredible momentum driving Modern Warfare II is a direct reflection of the energy and passion of the Call of Duty community," said Johanna Faries, General Manager, Call of Duty. "As we look ahead to an unprecedented level of support for Modern Warfare IIand Warzone 2.0's launch next week, we are motivated to deliver again for the best player community in the world."
Key Info: - Current WARZONE will be rebrended to WARZONE CALDERA (with Rebirth Island and Fortune's Keep being removed from the game). - Current COD Points will transfer to WZ 2.0 (everything else won't – including 2XP tokens). - Custom Loadouts are in (will drop from the sky in the middle of the match, but it seems that the number is limited and are not assigned to individual squads) - Players can buy their Primary Weapon from custom loudouts in shops. - The only way to get a custom loudout for your squad is clearing a Stronghold or a Black Site. - New Looting Mechanics: Supply boxes will throw out items to pick up just like WZ1– but when another player dies, they will drop their Primary Weapon on the ground and their backpack is now accessed through a loot menu. - The new gulag system maintains the 2v2 from the recent COD event. - AI will be only at Strongholds, Black Sites and Gulag Overtime. - New Circle Mechanics: There can be up to three circles within the collapse, which will ultimately remerge for the final one. - Proximity Chat is confirmed. - New Mechanic called Interrogation: Reveal enemy locations by successfully shaking down player-controlled enemies while they are downed. - 10 vehicles at launch. - All land vehicles use fuel over time and can be refilled either with Gas Cans found around the map or at Gas Stations. - Warzone 2.0 will include Third-Person Playlists. - Pre-load stars on Nov 14th, 10am PT – Servers go live on Nov. 16th, 10am PT. DMZ mode: In addition to traditional Warzone modes — Battle Royale Solos, Duos, Trios, and Quads — Warzone 2.0 will launch with a brand-new experience known as DMZ. DMZ is an open-world, narrative-focused extraction mode where Operator squads have free rein to complete faction-based missions, take on additional side objectives, engage with enemy Operators or AI combatants, and search for valuable items, all while fighting to survive toward exfiltration. Expect a Tactical Overview into this mode closer to its launch next week. Battle pass: In the seasons of Modern Warfare (2019), the Battle Pass system offered players a collection of free items, including functional weapons and Call of Duty Points, just by playing the game. It gave our community visibility into what content they were earning or buying, with the ability to upgrade and access 100+ items, including a new Operator, Weapon Blueprints, and more. In Season 01, we are introducing a brand-new iteration of the Battle Pass with a host of innovations — players will have more choices and more agency than ever before. Instead of a linear stream of tiers set out in a scrolling row along the bottom of your screen, your Battle Pass takes the form of a multi-Sector map. Players will unlock items using earned Battle Token Tier Skips across this map, which is themed within the current season. Each map has at least 20 Sectors with five items in each Sector — tokens can be used to either unlock adjacent Sectors or earn more items within an unlocked Sector. Essentially, these tokens can be used to unlock specific items within the Battle Pass at your own pace — whether it is a new free functional weapon or a cool new Operator Skin, you have control over what gets unlocked earlier on the road to 100% map completion. Are you looking for a particularly impressive Operator Skin, Weapon Blueprint, or one of the new weapons? Then pick the appropriate Sector and start acquiring tokens to unlock those items! Check back next week to see the new Battle Pass in detail. https://www.callofduty.com/blog/202...arzone-2-0-season-01-overview-battle-pass-dmz
Ja ik refereerde aan die tweet. Daar staat letterlijk dat de release datum van Warzone 2.0 14 november is. Of ben ik nou gek.