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[XOne] Dante's Inferno

Discussie in 'Games' gestart door Daz, 31 jan 2009.

  1. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Beetje artworkjes
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    Laatst bewerkt: 28 apr 2009
  2. PePzi NL

    PePzi NL Ōkami! XBW.nl VIP

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    _O_ God of War meets Jericho, I love it :D
     
  3. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Dante’s Inferno confirmed for 2010 release, will have animated feature film

    EA just confirmed that Dante’s Inferno will release in 2010.

    The news came as part of a press release announcing an animated feature film for the game, to be created by Starz Media, the company behind all the Dead Space cartoons.

    “The feature-length project will expand on the story in EA’s new, must-have game coming out for the Xbox 360 video game and entertainment system and PlayStation 3 computer entertainment system in 2010,” said the announcement.

    This is the first time EA’s put a date on the title. The announcement press release says nothing about time-scale.
     
  4. Yellow 13

    Yellow 13 Well-Known Member

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    Vet, dit lijkt me een heerlijke creapy slacht game te gaan worden. ;):)
     
  5. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Wat ik nu zie en hoor van Dante's Inferno vind ik wel vet, maar als ik het dan vergelijk met het originele materiaal denk ik: Hoe kan je dít nou maken?
    Maar dat artwork, damn, als het spel zulke imposante levels heeft (al is het maar achtergrond), dan is dat super.
     
  6. Yellow 13

    Yellow 13 Well-Known Member

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    Daarom hou ik hem ook in de gaten. EA is echter het probleem; ze zullen die game wel willen afmaken, maar vaak gaat dat ten koste van grafische kwaliteit en besturing. De laatste Hack and Slash door hun uitgegeven was ook niet echt om naar huis over te schrijven. ;)8)
     
  7. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Welke was dat dan? En gragisch zit het met die EA-games meestal wel in orde, toch? Daarbij, kortgeleden heeft EA nog laten weten kwaliteit voorop kwantiteit te zetten en dat ontwikkelaars meer tijd en ruimte krijgen hun ideeën goed uit te werken.
     
  8. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Screentjes:
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  9. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Dante’s Inferno Preview: Looks Like Hell

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    Is there some game developer's guidebook that I don't know about? If so, I need to find it and tear out the page that says "cloning God of War = best idea ever."

    To their credit, Dante's Inferno developer EA Redwood Shores doesn't shy from their original IP essentially being God of War set entirely in Hell. Lead Designer Steve Desilets shrugs off the accusation comparison with the statement that, "You have to be careful when you innovate not to shun convention."

    But in honoring convention, I wonder if Dante's Inferno hasn't shunned innovation entirely – not to mention the source material.

    What Is It?
    Dante's Inferno is the first part of a 14th Century Italian epic poem about a Crusader named Dante who is lead through Hell, Purgatory and Paradise by Virgil and later his lady love, Beatrice. This is the game of the first part where Dante and Virgil go through Hell and escape Satan. Players take the role of Dante and Virgil acts as a sort of NPC expository character you find throughout the game to "guide" you through the linear adventure/platformer levels.

    What We Saw
    There was a single demo level for games journalists to try during EA's noisy Spring Break Event. It's the Limbo level, which is the First Circle of Hell in the poem. I watched one journalist play through the entire thing, dying a couple of times before completing it, which took about 20 minutes and then it was my turn.

    How Far Along Is It?
    Pre-alpha — the major elements of the level are there and likely not going to change, but dialog and text were missing in chunks, some animations weren't in place at all and the graphics were jagged enough to cut your eyes.

    What Needs Improvement?
    It's a God of War Clone: It's hard to appreciate a game for itself when its so focused on being some other game. There are obviously going to be some similarities between third-person action-adventure games that feature a section in Hell. Hell's imagining in the minds of Man hasn't really changed much in thousands of years, so when Dante climbs down a wall made up of people with grasping arms, I can't call that a rip-off of the beginning of God of War 2 in all fairness. However, most major elements in the game that I saw like the colors of Mana, Health and Souls are deliberately and directly lifted from God of War. The controls are cribbed, too, only modified to fit Dante's scythe for the combos; and even the simple task of opening a door or accessing a Mana/Health well involve mashing the Circle button in a mini quicktime event — just like God of War. It feels like EA isn't even trying to make a game; they're trying to make a mod that re-skins everything Greek to be Christian (like Dante using a cross to activate the Mana/Health wells).

    Visually Exhausting: I get it, we're in Hell — it shouldn't be pretty and each
    Circle of Hell has to stick to a specific theme so as not to completely shuck the poem. However, it's hard to look at the same grim, gruesome depictions of souls suffering, bodies writhing and big, monstrous monsters doing monstrous things for level after level after level — Nine Circles in all. I spent only 30 minutes in Limbo, but it felt like a lot longer; and even if that's "the point" of the level, it certainly isn't something I appreciate.

    Weak Sense of Scale: Part of what worked for God of War was the sense of scale the game got from using various cinematic camera angles during gameplay. As Kratos would climb a wall or round a corner, the camera would sweep to take in a vista or angle upward to make Kratos's foes look epically huge. As of now, this is one thing Dante's Inferno doesn't copy – or at least doesn't copy well. The camera always feels like it's too far back and remains mostly fixed just behind Dante's shoulder blades, which is kind of a boring angle that makes Hell seem like a very claustrophobic place.

    Stick To The Source More Often: Limbo was a disappointing level not because it looked like God of War's Hades, but because it didn't look like what Limbo is supposed to look like in the poem. In the poem, un-baptized babies and virtuous pagans go to Limbo, so they're not "punished" for sins with agony or irony or any of that stuff that happens in the other Eight Circles of Hell. In the game, though, Limbo looks like a flame-scorched cavern that the River Styx runs through and the babies develop scythes for hands and enjoy mobbing unsuspecting Crusaders while still sobbing like real babies. Seems EA was in such a rush to rip off God of War that they neglected to work with their source material beyond cramming Virgil in every so often.

    Annoying (and Somewhat Pretentious) Death Screens: Whenever you die in Dante's Inferno, you get a loading screen with a random line from the poem on it. That's going to get old real fast.

    Quicktime Events: Hate them. Hated them in God of War, hate them now.

    What Should Stay The Same?
    Potential Differences: Limbo didn't have much to show in the way of originality — but we did get glimpses at mechanics that are supposedly more prominent in other levels of the game. One of those mechanics is the tamable creature; at one point early on in Limbo, Dante could kill off demons riding larger demons and then take their reigns himself, which switched up the appearance of combat a little (if not the mechanics). The second of those is the Punish/Absolve mini-game which we didn't get to see anything of except for a placeholder screen. According to Desilets, the game will be about betting souls to save a Shade — someone who's not really in Hell or Heaven yet — which may or may not impact the ending of the game.

    It Looks Like Hell: Limbo may not have been true to the source material, but it certainly looked like what you'd imagine Hell to look like.

    It's a God of War Clone: If nothing else, this will make purchasing decisions easy for God of War fans — because if it looks like God of War and plays like God of War and you like God of War, then obviously you're going to like this. For my part, the controls weren't complicated and menus and combos felt natural if only because they were familiar, which I count as a win. If you're going to clone a mythology-based action-adventure game, you should a) clone only the most successful one and b) clone it well.

    Final Thoughts
    Nobody said that a cloned game is automatically a bad game; if you do it well and what you're cloning is really awesome, then it follows that the clone should be equally awesome, right? So in that regard there may be hope for Dante's Inferno. However, EA might want to start showing off what's different about Dante's Inferno instead of all of the things that are the same as God of War. That was their big pitch, right — that this is a badass retelling of Dante Alighieri's story? If they don't get around to proving that soon, somebody's going to be rolling in his grave.


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    Laatst bewerkt: 28 apr 2009
  10. DulleNL

    DulleNL I'm a little teapot Magic Member

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  11. Daz

    Daz

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    Wow, het ziet er allemaal erg tof uit. Net alles gelezen en bekeken, zeker een titel om in de gaten te houden vind ik. Ik zal de startpost binnenkort even helemaal in orde maken.
     
  12. tricker

    tricker Semper Fi

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    En dat is gebaseerd op een gedicht? of hoorde ik dat nou verkeerd 8) En in die preview heeft hij het over een god of war clone, wil niet lullig doen maar ik heb nog geen god of war gespeelt :+
     
  13. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Nou, een stuk poezië drie maal zo lang als het gemiddelde boek. :+ Dat wel. En totaal onbegrijpbaar. Proza-versie is te doen.
     
  14. Delphiki

    Delphiki Active Member

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    Wordt dit ook een trilogie? m.a.w gaan ze ook nog purgatorio en paradiso maken?

    IK heb deze game helemaal niet gevolgd en vind het eerlijk gezegd nogal een rare keuze om hier een game van te maken.
     
  15. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Géén idee. Is bij mijn weten nog niks over bekend. Het enige dat ik nu weet is dat Dante's Inferno een hack 'n slash spel wordt als God of War...
     
  16. Delphiki

    Delphiki Active Member

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    Doet me meer denken aan Diablo :D
     
  17. eropit

    eropit Active Member

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    Meh, als je zou kunnen levellen, misschien wel, maar bij mijn weten hebben de ontwikkelaars daar nog niets over laten vallen? Is eerder een 'gewone' hack 'n slash, met een verdomd goed achtergrondverhaal. Me like! Sepultura had hierover ook al een conceptplaat gemaakt, Dante is hot... :cool:
     
  18. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Artworks:
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    Screenshots:
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  19. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [gt]49821[/gt]
     
  20. PePzi NL

    PePzi NL Ōkami! XBW.nl VIP

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    "See the full trailer on June 1st?" Wtf is dat voor onzin, een trailer van een trailer... :x
     

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