Zie het bijbehorende artikel Rienbu. Dit is werk van de Digital Foundry van Eurogamer, één van de weinige objectief ingerichte meetomgevingen als het gaat om het testen van gaming performance.
Face-Off DS2
"Dark Souls 2: the Digital Foundry verdict
All of which leads us to a crossroads when recommending one version over the other. On the one hand, if you can't bear the thought of playing through a Dark Souls game with heavy tearing, the PS3 version is the only way to go for now. Performance is largely a sub-30fps affair for Sony's console, but thanks to an engine revamp with more aggressive LOD scaling, we have yet to experience sustained drops as egregious as the original Dark Souls at its worst. For the smoothest performance though, the 360's ability to push 30-40fps at most points is worth considering among those tolerant of tearing artefacts.
It's not a clear-cut answer then, and to top it off, there are some other minor considerations. Both games run at the same resolution with identical assets, though superior alpha effects on the 360 counts as a positive for that console. The better texture filtering on PS3 is a curious plus for Sony's platform also, and its free online service may be enough to curry favour among regular PvP players. Either way, throughout the rebuilding of its engine, this looks, plays and feels like a Dark Souls game, and fans will be well served by the core experience on either platform.
For those stubbornly waiting on PS4 or Xbox One versions, From Software is staying strictly mum on any next-gen details - besides acknowledging that this technology will form the bedrock of future efforts. The upcoming PC release will at least demonstrate the improvements planned for the game's textures and frame-rate - and whether that could extend elsewhere. As a cheeky aside for PS3 owners, the PS4 controller works impeccably with Dark Souls 2 with a wired connection. For now, that's about as close to a next-gen version as we're going to get."
Laatst bewerkt: 11 mrt 2014