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[XOne] Darksiders

Discussie in 'Games' gestart door Sognare, 1 feb 2008.

  1. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Erg nice. :9
     
  2. Davey666

    Davey666 Dislocated Boy

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    Wanneer is de release nou eigenlijk?

    Eerst was het Q3 2008, toen Q1 2009, en nu? :9
     
  3. Hybrid

    Hybrid Well-Known Member

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    26 Juni.
     
  4. Davey666

    Davey666 Dislocated Boy

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    Hoe komt het dat het hier zo dood is?

    Deze game lijkt me echt awesome, en is nog maar een dikke maand van ons verwijderd :D
     
  5. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Dat vertrouw ik niet... Nog maar een maand, en er wordt geen nieuwe media vrijgegeven. :eek:

    Kan ook zijn dat ze liever een stille release hebben?
     
  6. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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    Nee hij komt deze maanden niet uit, wanneer hij uitkomt staat nog niet vast.
     
  7. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Als je het over de duivel hebt. :+
    [ign]818225&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/984/984105/darksiders_trl_story_51809_flvlowwide.flv[/ign]
     
  8. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Pre-E3 2009: Darksiders Hands-On
    The Apocalypse has come and gone. Time to kick some ass.


    May 18, 2009 - At first glance and in brief demos, it's easy to mistake THQ's upcoming action game Darksiders for a Devil May Cry or God of War clone. You play an over-the-top character from myth, the Horseman War, and the combat focuses on juggling enemies and switching between melee and ranged attacks. But sit down with Darksiders for a couple of hours and that opinion might change. If anything, Darksiders takes far more inspiration from the Legend of Zelda series than those previously mentioned titles. Yes, action is a primary component of Darksiders and indeed it has dark themes, demonic villains, and some serious gore but that's only one half of the game. The rest is an adventure-heavy affair with, you guessed it, RPG elements.

    Darksiders begins with the Apocalypse. And not some Hollywood Apocalypse that only Bruce Willis and other handsome celebrities survive, I'm talking the true Biblical "we're all f*****" variety. Everyone dies. Here's the catch: the Apocalypse wasn't supposed to happen yet. Turns out the Horsemen jumped the gun and the natural order of things didn't play out. Oops, my bad. You play as War, the Horseman framed for the premature arrival of Judgment Day. All you want is to "restore the balance," which means traipsing across the ruins of Earth, slicing a bunch of demons in half and searching for a way to make amends.


    [ign]818226&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/983/983612/darksiders_spc_commentary_flvlowwide.flv[/ign]​

    Darksiders in an open world game in much the same way as Legend of Zelda: Twilight Princess. There's a vast world to explore, ripe with secrets (and enemies), but the majority of action takes place in the various dungeons (and castles/skyscrapers) found along the way. The key here are the secret goodies. There are lots of them. Vigil Studios, developers of Darksiders, is stuffing the game world with collectibles, the vast majority of which earn upgrades for your character. If Vigil pulls off its promise, every dead-end alleyway and hard to reach nook will have a goodie inside, rewarding players for thorough exploration.

    Though things begin with the Apocalypse and War at full power (something we weren't shown) he's soon stripped of his gifts for ending the world ahead of schedule. A hundred years later, War returns to Earth's surface with a mission to right past wrongs. But all he has is a sword and a poor bedside manner. Throughout your journey, upgrades can be discovered to enhance War's abilities and to improve his various weapons. Many of these require finding a number of pieces (upwards of a dozen) in order to earn the upgrades.

    These enhancements can then be slotted to your various weapons. Though there are a good number of enhancements (some give bonuses to damage, others can add effects to an attack), your weapon selection is a bit more limited. You aren't going to be choosing from one of a hundred swords. Basically, when you find a cool item, it's the one version you will get, with the ability to improve it through upgrades. You'll wield a massive sword, carry a powerful gun, get the Crossblades throwing star and acquire a hook-chain. Alone, any of these weapons can do some damage, but combined you can pull off all sorts of sweet moves. Hook an enemy and drag them towards you, then knock them airborne with the sword, pop them with a few shots from the gun, then hook them again and slam them to the ground. Good fun.

    [​IMG]Tiamat does not look happy.

    Killing enemies isn't just enjoyable, it's rewarding. Each kill releases the soul of the enemy, which War automatically gathers. Since the Federal Treasury was destroyed when fire rained down from the skies, the good ol' dollar bill is worthless. Souls are the new currency. Their collection can buy further upgrades and other necessary items.

    Shortly following his return to Earth, War encounters an immovable door. But his buddy, The Watcher (who's been sent to keep an eye on War), can help. All he requires is for you to gather some souls for a little pay off. This first experience is pretty standard stuff. I hacked and slashed and then crushed some demons with the broken down cars that littered the street. Before long, I had my souls. And that's when The Watcher gives up the Earth Collar, which allows you to command Earth elementals. That "door" is actually a giant stone beast who gladly gets out of your way once you have the collar. There are other elemental-controlling devices out in the world and surely some objectives that require you to do more than tell one of these massive creatures to step out of the way.

    Not long after this, you'll come across one of your first boss encounters. Samuel, a powerful demon, has been imprisoned by the Phantom General. You need Samuel to aid you on your quest to restore the balance. This fight is pretty tough, actually. Fortunately, Darksiders has a generous checkpoint system. The Phantom General continually spawns enemies to assist him. If you were fully loaded with War's armaments and his Havoc demon form, this fight would be a piece of cake. But all I had was a sword and bunch of collected souls burning a hole in my pocket--not exactly armed to the teeth. The fight is largely pattern recognition and aggressively taking it to the Phantom General.

    Once he's defeated, Samuel is free (that is, after you move a few statues around). You need his help and he needs yours. To get anything from Samuel, you'll first have to collect the heart of the tower's guardian. Tiamat is a nasty looking hydra who circles the top of an opposing tower. And it's at this point that Darksiders became much more interesting to me, because the tower showcases the blending of combat, puzzles and exploration that is promised to make up the bulk of the Darksiders experience.

    [ign]818226&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/984/984105/darksiders_trl_story_51809_flvlowwide.flv[/ign]​

    Ascending the tower takes several hours. No, you're not just running up stairs the whole time. Much of these hours are taken up solving puzzles spread across several rooms that in turn solve a larger puzzle. One of the recurring 'themes' in the puzzles of the tower feature statues holding swords. Early on I learned that many of the doors in the tower will only open when the accompanying statues are both holding swords and those swords have been activated (with a simple attack). The cool thing is that as your schlepping around swords, they can be used. And the swords from the statues are actually very powerful. So when you are doing this fetch quest, you're going to be able to quickly take out any opposition with the very item you were fetching.

    Of course, it does get more complex than just lighting up some swords. During your trek through the tower, you obtain the Crossblades. This is a giant shuriken and it opens up some new gameplay elements. By holding down a trigger, you can paint several targets, throw the blade and have it follow the path. The blade can also transfer fire. Meaning that if you first target a torch then the bomb beyond, the Crossblades will take the fire to the bomb and light it. While this is important for some of the puzzles later on in the Tower, creative use of the Crossblades is also key to reaching some of the hidden items in this area.

    The lessons learned with the Crossblades came in handy when I faced Tiamat. There are a convenient assortment of bombs on the room of the tower. Grab one of these sticking bombs and toss it onto Tiamat's hulking form. Then all I had to do was throw the Crossblades through an open flame and to the planted bomb. It definitely has a Zelda feel to it, which is great, because I've had my share of action games that spend all their time trying to ape God of War. Pop enough bombs on Tiamat and she will hit the ground, at which point I pummeled her face. The reward is a slick cut-scene (sans any quick time events) that has War plunge his fist into the beast's chest and rip out her heart.

    [​IMG]This is your Earth Elemental to command.

    The early goings of Darksiders is fairly linear, but once you get your horse, things are said to open up quite a bit. The world is large and there's going to be plenty of variety, from ruined cityscapes to the desert of ash. I did get to jump ahead a little further to see a level that gives added spice to the gameplay. There is at least one sequence where you are on a winged horse, flying through caverns, dodging imps and other deadly creatures. In a clear nod to Panzer Dragoon, War can paint a series of enemy targets and then release a volley of shots. The lengthy sequence could certainly use a boost in speed to add a bit of exhilaration to the flight, but it is good to see that Vigil Games is switching things up throughout the adventure.

    While there's a lot more of Darksiders to play, the first few hours of the game show an immense amount of promise. If the exploration elements across the massive world are worthwhile and the puzzle elements gain in complexity deeper into the story, then this could be a real winner come fall.
     
  9. tricker

    tricker Semper Fi

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    oh my god!!!! Deze game word echt 1 van de beste games van dit jaar!!

    heb filmpje niet eens afgekeken van developer! Kan niet wachten! Jeeej!
     
  10. Rydan

    Rydan Active Member

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    Ziet er allemaal erg tof uit. Hopen dat het niet te repetitief wordt.
     
  11. Davey666

    Davey666 Dislocated Boy

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    Wanneer komt ie dan wel uit?

    Ik wil spelen!!!!!!! :+

    En het was me niet helemaal duidelijk of er nu wel of geen QTE's in zitten?
     
    Laatst bewerkt: 19 mei 2009
  12. Sjorrit

    Sjorrit w0t!

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    Fall 2009
     
  13. Delphiki

    Delphiki Active Member

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  14. Davey666

    Davey666 Dislocated Boy

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    Het ziet er echt heul erg nice uit :D

    Kan echt niet wachten om te spelen (alweer) :)
     
  15. Juunanagou

    Juunanagou Live streamer XBW.nl VIP

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    [gt]50397[/gt]
     
  16. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Beetje gameplay-footage:
    [yt]xcSVLH8w_xo[/yt]

    edit: Was dit trouwens al gezegd? 1 januari 2010 komt ie uit.
     
  17. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [gt]51991[/gt]
     
  18. DulleNL

    DulleNL I'm a little teapot Magic Member

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    IK HEB EEN POTJE MET VET! OP TAFEL GEZET!


    Darksiders: The Very Definition of Bad-Ass
    The more hands-on time we get, the more we like it...

    Australia, July 1, 2009 - War; what is he good for? Skipping through daisy fields handing away peace, love, and mung-beans like a sissy girl? Nope. Scything through demon freaks hewing away pieces, limbs, and minced-brains like a semi-automatic God? You bet your arse. Apparently, War is also good for freelance protagonist work, and we were fortunate enough to saddle up some hands-on time with his latest side-project, Darksiders.

    Now, in case you haven't heard the word; Darksiders is a slashtacular ride that takes heavy inspiration from the nastier happenings in the Good Book (The Bible, not The Best of Penthouse Letters... hereafter known as: 'The Awesome Book'). The general idea is to take the role of War, an annoyed horseman of the apocalypse who is determined to trample the party - or 'parties' - responsible for prematurely kicking off Armageddon. You see, War never faxed out the official "game on" memo in the first place - but, for whatever reason, heaven and hell still went hammer and tongs at one another, the human race caught a slight case of death, and the forces of evil eventually laid claim to the wreckage. Which is how it should be, because good is dumb.


    [​IMG]
    This season, ridiculously oversized is in, slim-fitting is out.

    Wrongly accused of starting all the mischief, War is brought before The Charred Council who are essentially a bunch of scheming fence-sitters that mediate between heaven and hell. With the other three horsemen AWOL, the council hold War solely responsible for the shenanigans, strip him of his vast powers, and three-wood him back to Earth in a meteor. To keep him in check, War receives a purgatorial parole officer, a chap named The Watcher (voiced by the eminent Mark Hamill). As his name suggests, The Watcher is there to watch you, to offer semi-helpful advice, plus he has been granted the power to end your equestrian arse if necessary – just think of him as a 'tough-love' version of Navi...

    Grabbing a controller, our hands-on time began in the first section of Darksiders, the Crossroads, where you'll get to wield War for the very first time. The thing that initially strikes you about the game is the beautiful visual style – and not beautiful in the classical sense, it's more akin to the way the wastelands in Fallout 3 were simultaneously hideous and attractive. It's been a whole century since mankind got the karmic kybosh and the city skyscrapers are now hulking skeletons brimming with all manner of hellish demon spawn, not to mention small pockets of angel resistance.

    This awesome visual design extends to War too, who looks like he is wearing the latest ensemble from the Warhammer Spring Collection, due to his hulked up armour and the oversized fist gauntlets covering his massive hands (and you know what that means ladies: epic back massages). But despite his intimidating presence and thunderous gait, War still deals out death like a psychotic acrobat. Armed with 'Chaoseater' - a Zweihänder sword large enough to be God's personal letter opener – you can mete out choppy justice to anything stupid enough to get within range. For any idiots outside of dismemberment range, War has access to a boomerang-esque Crossblades, and a four barrelled hand-cannon named Mercy that distributes large, calibre-based, 'gunishment' into saints and sinners alike.

    [​IMG]
    Your trusty steed Artax.

    Freely distributing the pain in Darksiders happens thusly: 'LT/L2' is a lock-on toggle that gives the screen a Zelda-esque letterbox effect, lets you focus your rage on zombified humans (or 'mouth breathers' as the Watcher likes to call them), and it also lets you flick between targets with the right analogue stick. 'RT/R2' unleashes whichever projectile weapon you have equipped, and 'RB/R1' serves as both a block button (that can counter attacks if timed right), and may be used as a fast dodge if you input a direction. Using these three features, every battle becomes a fast and furious ballet (with the emphasis on pruning, rather than prancing).

    If swift evasion and range aren't your bag, you can always slice through bone like it is candle wax with Chaoseater. 'X/Square' governs all of your sword-based attacks, 'Y/Triangle' is assigned to punching things with War's ample mitts, and 'B/Circle' grabs cars to hurl at enemies (or you can just cut out that particular middle man by grabbing said enemy and crushing his skull like a rotten egg). As you can imagine, War has a plethora of four-to-six button combos available, including ground attacks, aerial juggles, and 180 moves designed to give anyone behind him the closest shave a zombie-man can get.


    If that isn't enough unbridled horseman violence for you; War can also acquire Chaos Attacks which can be assigned to a face button and accessed by holding 'LB/L1' as a modifier (our personal favourite being a localised earthquake of fire blades). These are limited-use magic attacks that may be replenished by harvesting the juicy souls of your enemies to fill a special Chaos meter located in the upper left of the screen. Engorge this meter completely and you can then tap 'LB + RB/L1 + R1' to unleash Havok Mode, which basically turns War into a Balrog on crystal meth, for about ten seconds or so. Needless to say, once War makes the transformation, no glowy staff - nor cry of "you shall not pass!" - will be sufficient enough to stop the pain train a-rollin'.

    Up until this point, the God of War fans among you have probably just been ticking off the boxes, waiting to find out what is new about Darksiders – well, let's address that. First and foremost, the free camera used in Darksiders is a breath of fresh air – that said, Vigil Games has wisely retained some fixed-cam for some truly cinematic boss encounters, and the optional lock-on function always keeps the view dynamic as well. Having large, non-linear explorable hub areas is a huge tick too, and this is made even better by having access to a bitchin' mode of transport. Because hey, you can't be a horseman of the apocalypse without a horse... man.


    [​IMG]
    The fight against Ganondorf kicks ass!​



    A little bit further into our hands-on The Watcher took us to an arena section where a demon had the cojones to claim War's trusty steed, Ruin, as his own. In a boss battle reminiscent of a bull fight, we had to avoid being trampled underneath Ruin's molten hooves, while attempting to perforate the rider or lure him closer into our stabby embrace. Once we did de-horse the brute, War impatiently kicked a sword over to him and the battle was rejoined on foot – at least, it started on foot, War soon sheared him off at the knees for his horse-jacking impudence.

    Ignoring The Watcher's command to destroy the wild horse, War had a touching 'Horse Whisperer moment' and, from then on out, Ruin could be summoned. Next up came a riding tutorial, as a massive worm burst out of the ground and we had to gallop about for our lives. Without spoiling too much of the encounter for you; Ruin handles and animates like a dream, is happy to let you wield a minigun, plus being a magical horse he can materialise out of the ground if you get pitched off. Just like all of War's other equipment, over the course of the quest Ruin can have his 'horsepower' further upgraded.

    Walking away from the demo we were suitably impressed with Darksiders, but did notice a few niggling problems. First off, we had some issues when it came time to do a finisher on a larger enemy; once they become weakened an icon appears above them and you tap 'B/Circle' to begin their end. Problem is, the same button insists on grabbing all the lesser enemies first, not to mention any piece of useable debris near your intended target – which is probably a matter of tuning. While we're on the topic of finishers; though the satisfying kill animations are like one of Charlie Manson's wet dreams, they offer zero Quick Time input. Honestly, we have yet to decide whether this omission is a good thing or a bad thing – and so we'll just list it here as a 'missing thing'.

    [​IMG]
    Char-ming. Sorry.​



    Other than those minor peccadilloes, we can barely reign in our enthusiasm for Darksiders, and it is shaping up to be one… uh… hell of a good ride. The cinematics have the highest production values, the plot puts you at the centre of an intriguing 'Melrose Place' satanic bitch-fight, and the voice acting is nothing short of top-notch. After experiencing more leg choppin' and head poppin' than we could poke a serrated stick at, we can't wait to give in to our anger and make our journey towards the Darksiders... something, something... complete.
     
  19. Shinobi X

    Shinobi X Active Member

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    Zie dit nu pas voor het eerst, maar ik vind het er erg vet uitzien! Die komt op mijn wishlist! :thumbs:
     
  20. Juunanagou

    Juunanagou Live streamer XBW.nl VIP

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    Wil een release datum voor deze game hebben, aangezien dit de enige game is waarvan ik weet dat ik em moet hebben. :+
     

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