Its new title stars a character described as "Hannibal Lector as an action hero", and will utilize a new technique to create some of the most stunning graphics ever seen. Combined with unexpected twists on a familiar genre, Starbreeze's new release looks certain to be one of the biggest titles of 2004."
"While the player will experience the game through the jailbird's eyes, this is no mere first-person shooter. It certainly is heavy on the action but Riddick won't even pick up a gun in many areas of the game. The firearms in the prison are DNA-coded so that only guards can fire them. Riddick must enter a sample of his DNA into a computer before he can even touch a gun. Up to that point, fists are his primary weapons. In first-person view, you'll duke it out with other prisoners, stab guards with a shiv, or sneak up behind them and snap their necks. You will even be able to pull of combos and counter moves..."
"Starbreeze's goal with their new project was to make the most realistic, immersive game possible, which meant doing away with many of the conventions found in the FPS genre. Gone is any form of on-screen display; your health meter is only visible when taking damage, ammo counters are found on weapons themselves, and while you can hide in shadows, there is othing resembling a stealth meter... Look down at the ground and you'll see your feet."
"Indeed, the details in this title are astounding. Although it's only in pre-alpha stage, Riddick is already one of the prettiest games ever, easily eclipsing anything heretofore seen on the Xbox, a system known for its graphical splendor. Metal surfaces reflect light, show wear and rust, and will even glow briefly red from heat when sprayed with bullets. Punching an inmate will make his face bruise... The blood you'll inevitably spray on the wall is animated; watch it long enough and it will behin to trickle down the wall.... There is not a solitary static light source in the entire game - every single light can be shot out... ZSplinter Cell made shadows into a gaming staple; Riddick takes them to the next level."
"Every area of the game looks absolutely filthy with realism; you can practically taste the dirty air as you work your way through the prison's many environments. It looks as if you could place your hand on any wall and end up with the slimy residue of years of neglect on your fingertips. The authentic details of Riddick's world are unparalleled, thanks to a new technique called normal mapping."
"The astounding visuals are certainly a big draw, but there's a lot more to Riddick than a pretty face. Every other aspect of the game has received the same attention to detail as the graphics, aand the result is a title that will amaze from top to bottom."
"It features everything a triple-A shooter needs, such as a tight control scheme, full rag doll physics, and destructible environments. There's even a primitive cigarette-based barter system between the inmates. Riddick can trade smokes with his fellow cons in exchange for weapons, favors, and information. But Starbreeze didn't stop there; there are added goodies like contest-sensitive kills. For example, in one of the prison works areas, there is a large mineral grinder in the floor. Should a guard foolishly step near it, Riddick can sneak up behind him and push him in with a touch of the action button. The guard will be quickly reduced to nothing more than a spray of red mist. If players are feeling particularly sadistic, guards can be knocked unconscious, dragged over to the grinder and tossed in."
"Every character will feature full spoken dialogue, another attempt to make the title as realistic as possible. Walking past prisoners having a conversation can reveal helpful clues about your objective, and speaking with them will even reveal optional side quests. One of the goals with Riddick is to release a title loaded with so many details that players will want to go through it several times just to see everything."
"While the mood of the whole quest will always remain uniformly dark, there will be many shades of gameplay... some levels will focus heavily on melee combat, while other will lean towards gunplay. Later on, you'll encounter stealth-based gameplay and even survival horror."
"As if there wasn't already enough to do, downloadable content via Xbox Live has also been planned. new missions and levels have been confirmed, as have additional weapons and costumes. .. "We have some parts of the game that include locked doors. You will be able to download new levels that take place beyond those locked doors."
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