First off, let me admit -- Critical Bursts and Power Blows were skipped in my review, and oversight on my behalf. So let's get that out of the way.
Critical burst -- It's a nifty and a welcomed addition. Because when stringing combo's, there's always the possibility of it being reversed during the string. Basically, when you hit an opponent, and they're stunned, there's a time-threshold that determines how many more times you can stun them. This is represented on screen by a gray bar at the top that flashes. At the end of that bar, following your stun attacks,you must perform a very specific move unique to each character, this will cause a critical burst. Tactical in the fact that you can't do anything while you're stunned, with the added benefit of the extra damage at the end.
Power blows -- these moves can't be combined with critical bursts, solely because power blows need to be charged, and a CB window is too short for this. Power blows, just like CB's are different based on the character.
Now, to reply directly to you - In realization that not everyone will agree with determination that DoA5 is less technical than VF/Tekken, that's fine. If you want to claim my review is invalidated because of my comparison to another fighter because it also has two strike buttons, that's fine -- but you doing so without saying why DoA5 is indeed more technical than VF5 is quite confusing to me. Unless otherwise you've actually played DoA5 as long as me, and can provide a proper argument based on your experience, then I'll consider your post troll. No offense huh? hmmm, considering I actually go to majors, including EVO (do you want credentials?) and participate, contribute to SRK, and sit there and call me "ignorant", yea, I'll take no offense eh. The fact is, I could write a whole blog about the meta of fighters I play, but consider this.. do the casual fighter-players on 1up really give a shit? I threw a general overview of the technical aspects of the game in there, not in depth... why? Because it's quite literally boring to read about, considering most players here are more casual when it comes to fighters. Would you like to talk about frame data? hit stun properties? attack recovery? cancels? See me on SRK, and we can have a discussion, where people there would be ecstatic to discuss. It seems like you've skimmed passed all the comments so I'll copy and paste a reply regarding my comparison of DoA5 and VF5... "While Tekken has a button for each limb -- the usefulness of the skillset of the characters in tekken is at 50%. Most of the depth in VF comes from sabaki's, counter hit options, movement, option selects, frame traps, the throw system, Open/closed stance, the oki game, and even how blocking works. Is Tekken technical? ..
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