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[XOne] Dead Space 2

Discussie in 'Games' gestart door DulleNL, 25 apr 2009.

  1. mattiejj

    mattiejj Registered Muser

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  2. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Ik zie wel een aantal necromorphs. ;)
    Isaac vs die beesjes bv.

    En dan zou Ignition de naam van de mode kunnen zijn? :9
     
  3. DulleNL

    DulleNL I'm a little teapot Magic Member

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    meh
     
  4. DulleNL

    DulleNL I'm a little teapot Magic Member

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    En screens:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  5. LocKuM

    LocKuM Active Member

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    [gt]703064[/gt]
    Iets betere versie van het laatste gedeelte van het filmpje dat dulle had gepost.

    _O_
     
    Laatst bewerkt: 18 aug 2010
  6. LocKuM

    LocKuM Active Member

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    dubbel post
     
  7. DulleNL

    DulleNL I'm a little teapot Magic Member

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  8. fredfenster

    fredfenster Active Member

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  9. fredfenster

    fredfenster Active Member

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  10. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Eerste kleine beetje MP info (volgende week volgens mij meer)
     
  11. Maddmonkey

    Maddmonkey Well-Known Member

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    Lijkt me geweldig :D!

    Laatst Dead Space toch gehaald ondanks dat ik de demo geheel crap vond, maar voor 10 euro kon ik hem niet laten liggen :9. Achteraf gezien jammer dat ik hem nu pas heb gekocht.
     
  12. DulleNL

    DulleNL I'm a little teapot Magic Member

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    kleine hands-on

    Hands-on: Returning to necromorph hell in Dead Space 2

    [​IMG]
    The first Dead Space was one scary game. Very scary. In fact it was so scary, we left some lights on in the house the first couple of nights after playing it.

    If you were of the same mindset, Dead Space 2 will be no different for you. In fact, after getting some hands-on time during PAX last weekend, we can almost safely say it might even give you full blown nightmares. And that, my friends, is a good thing.

    Faster, Isaac Clarke! Kill! Kill!
    Not content to just rehash the achievements of the first Dead Space, Visceral has pushed the action up to a more frantic pace, while maintaining depth and the core elements of the original.

    [​IMG]

    Our hands-on time with the PS3 version started out with Isaac in the Sprawl, the game’s space station setting. We were tasked with gaining access to the Church of Unitology. The first area we went through was the hallway filled section called the Freezer, full of plenty scary hiding places for the enemy.

    Right away, we were confronted with necromorphs, and the ramped-up action was on full display, along with accelerated gore.

    This time around, instead of trying to fight the necormorph off, I used Isaac’s Plasma Cutter to beat it into a nice greasy spot on the floor.

    On another occasion, we used the new Javelin Gun, which pins enemies to walls with a projectile. When the baddy’s incapacitated, you can unleash a spray of electricity by holding the right trigger down until it literally explodes into an bloody mess.

    Once finished with this area, we made our way into a room with a gravitational object surrounded with large rings and metal flaps in the center. I solved the puzzle by lining up rings in order to go into zero gravity mode.

    After cracking into the device’s control panel, I used Kinesis to pull the metal covers around it. I wasn’t going fast enough, and luckily one of the booth attendees reminded me of the Stasis ability. This slowed things down enough for me to finish the puzzle.

    [​IMG]

    Gravity is your friend

    Something which took me a bit of getting used to in the original Dead Space was zero gravity. However, this time around, you have full control of Isaac as he floats about his merry way. You are no longer forced to go where the nearest ledge or wall is either, and can even do summersaults if the mood strikes you. Gone are the days of taking a straight path here, or a straight path there. It’s almost like Cirque du Soleil. Almost.

    During the zero gravity portion of the level I playing, Isaac was in a more ecumenical-looking area of the Church of Unitology. Once inside, this massive Tripod came in, hellbent on my demise.

    In order to best the beast, I had to shoot the yellow pustules attached to the monster until he left me be. Unfortunately, once this happened, all hell broke loose in church and I was bombarded with a pack of little monsters the size of five-year old kids with big gashes down their fronts. This is where the Plasma Rifle came in handy – using anything else would have been lights out – for me anyway.

    [​IMG]

    Time to start sleeping with the lights on, again

    All in all, we found Dead Space 2 to be a lot like the first outing, with an extra bit of oomph added to the pacing and gore. Since the first game received so many accolades, Visceral didn’t apparently feel the need to reinvent its wheel. Why mess with a good formula? The scares were more intense, movement was fluid, controls were smooth; it was like catching up with an old pal you hadn’t seen in a while to find they’ve visited an amazing plastic surgeon.

    What we played was pretty much what was shown in Dead Space 2’s E3 trailer, so click here and reacquaint yourself with the video.



    Morgen MP info. (of is het nu overmorgen door het tijdsverschil...hm...)
     
  13. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Laatst bewerkt: 11 sep 2010
  14. Zifnap

    Zifnap Koehl en gecollecteerd

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    Ook Dead Space 2 ziet er geweldig uit:

     
  15. fredfenster

    fredfenster Active Member

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    Along with testing out Dead Space 2 multiplayer gameplay last week, we had a chance to get a few questions in with Steve Papoutsis, executive producer of Dead Space 2, and Niall Hayes, senior director of development at EA.

    It’s no secret that some die-hard fans of the original version were a bit concerned about single-player resources and focus taking a back seat to multiplayer development. Hayes offered some word of comfort, telling us: “Single player comes first. Dead Space 2 is still focused on being a single player game. Dead Space 2 multiplayer adds another layer and general longevity to the product.”

    As to why Visceral chose to go down the multiplayer road now, Papoutsis cited two core factors. “There was a large percentage of fans that said it’d be really cool if there was multiplayer, and the team at Visceral wanted to develop a way for gamers to bring their friends into the mix.”

    Both Hayes and Papoutsis agreed that some of the biggest development challenges were “leveling the playing field” and “making controls more balanced” between humans and Necromorphs.

    In the end, Papoutsis summed up the core development mission: “to make the best possible game that’s unique to the Dead Space universe.”

    Timing for a possible beta wasn’t revealed as Hayes stated that they’re “not at liberty to discuss just yet.” So, we’ll just have to wait on a confirmation. One thing is confirmed: all Necromorph hell breaks loose in January, 2011.
     
  16. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Dead Space 2 Multiplayer Beta Creeps Out To Small Group

    [​IMG]EA and Visceral Games are in the process of opening up Dead Space 2 multiplayer to a small group of "dedicated fans" of the series, inviting select PlayStation 3 owners into an advance beta.

    We've heard from more than a few Kotaku readers who have been accepted into the Dead Space 2 multiplayer beta, which appears may already be underway or kicking off very soon. Dead Space 2 multiplayer pits Necromorphs against humans in team-based battles that smacks of Left 4 Dead meets Singularity meets Dead Space. It looks like this in action.

    Check your e-mails for invites and let us know if you got in.


    Hopelijk ook een beta voor de 360. En hoe willen ze bij deze game in godsnaam kijken of je een dedicated fan bent? Dit is geen MP game waar je kunt kijken hoeveel potjes iemand heeft gespeeld.
     
  17. PsychoBoyJack

    PsychoBoyJack Active Member

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    Loting uit gamers die zich in hebben geschreven en die 1000 G hebben?
     
  18. mbuist

    mbuist Active Member

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    zal wel colw zijn
     
  19. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [yt]5W2TJdbBwSo[/yt]

    [​IMG]
    Beta is dus alleen PS3. En dan ook nog eens alleen voor Amerikanen. -_-
    [​IMG]
     
    Laatst bewerkt: 25 sep 2010
  20. PePzi NL

    PePzi NL Ōkami! XBW.nl VIP

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    [​IMG]

    +1 :mad:

    PS3 only, ok. Kan ik nog mee leven. Maar ik begin het toch een beetje zat te worden dat wij Europeanen (en de rest van de wereld op de US na) altijd uitgesloten worden als het om dit soort dingen gaat...
     
    Laatst bewerkt: 25 sep 2010

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