Gok dat monk de twab heeft gelezen ( aant plaatje te zien) en dat bedoelde te zeggen wat jij zei. bungie heeft het daar ook over dat je vanaf 16 okt. Bij aankoop van forsaken de 2 vorige dlcs krijgt. Dus ze niet meer nodig heeft om forsaken te kunnen spelen..
Jup. Ik walg echt van dit businessmodel. Eerst de meest trouwe fans uitmelken en vervolgens nog zoveel mogelijk binnenharken door steeds lager te bieden om andere doelgroepen over te halen. Verstuurd vanaf mijn ONEPLUS A6003 met Tapatalk
Ik heb gisteren mijn gambit rank gereset.... Had wel iets meer verwacht van die curated roll trust... de fuck moet ik met genesis op dat ding dan....... leuk dat dat ding een range masterwork heeft, maar dat is ook zo’n beetje t enige. Bungie had toch imo wel een betere versie kunnen geven voor al die moeite! Agh nog 110 glory punten en ik heb mn Lunas Howl.
Ik zie echt teveel eerste completions met een persoon die de thousand voices krijgt. 5e keer nu al and it ain't me Verstuurd vanaf mijn ONEPLUS A6003 met Tapatalk
4 weken ongeveer ofso.. 2100 glory punten en die queststeps. Zou graag de Not Forgotten willen, maar dan moet ik een team van 3 kraftyy’s hebben.
Raid verslagen! echt genieten die raid. Tering moeilijk maar tering vet om te doen. PVP heb ik geen tijd en zin meer in, ga wel die redrix proberen te scoren. Maar COMP raak ik niet aan. zet mn Grind in Fifa ultimate team te doen. btw seals zijn wel echt ALLEEN ze moeten puur triumps gebruiken die NIET RNG based zijn. (zie wayfarer seal bv. waarbij je warmind badge moet hebben. voor de warmind badge moet je alle warmind wapens uit sleeper nodes trekken...really bruv... FYI heb 800+ resonate stems gespend en maar 2 warmind scematics gekregen met duplicate weapons.)
4 ... fucking ... weken ... Jezus Maargoed, je hebt nu wel een wapen voor al die moeite ... en hij deed echt goed zeer afgelopen weekend. Van afstand, dichtbij ... auw Wil ik daar met die logge Titan naar je toe sliden .. plop, 3 shots in m'n appel en ik mocht weer respawnen. Fucker. *shakes hand* Idem.
Heb in die 4 weken ook nog een en ander gedaan... sommige dagen geen comp, sommige dagen 3 potjes en andere dagen weer meer games. T is een leuke gun en Zeker de moeite waard. Vant weekend ermee zitten spelen en het is heerlijk om iemand te 3 tappen en er nog een tegenstander dichtbij is om die te 2 tappen. Alleen de range is beetje meh... daar moet je toch echt de Not Forgotten voor hebben, dubbel de range.
Dat bedoel ik dus. Ik vermoed dat de volgende DLC er is voordat ik dit wapen heb gekregen Gefeliciteerd tho Wel legitiem Riven gehaald hoop ik?
Update is uit. Flink lijstje! Eindelijk kan je white nail proccen als radiance warlock. Fuck yeah! Sandbox Abilities Titan Now Throwing Hammers can be picked only if your own Throwing Hammer ability is not fully charged Fixed an issue in which Burning Maul’s slam attack was unintentionally triggering melee-based perks Banner Shield can no longer be overpenetrated by weapons with perks such as Armor-Piercing Rounds Resupply can now also benefit allies behind obstacles Hunter Fixed an issue in which Kill Clip would not trigger if players reloaded their weapon using Marksman’s Dodge while having the Dragon’s Shadow Exotic chest armor equipped Warlock Fixed an issue where Healing Rift and Well of Radiance could prevent weapon perks such as White Nail and Magnificent Howl from working properly Note: This introduced a bug where White Nail may occasionally activate after 2 hits. This will be addressed in a future update. Fixed an issue where Handheld Supernova could deal damage to allies Fixed an issue where Handheld Supernova kills would sometime appear as “Killed by the Architects” in the obituary and where the ability was inconsistent in triggering the Dark Matter perk Players will no longer perform the Atomic Breach melee ability when using the heavy attack of the Escalation Protocol Sword Fixed an issue in which using the Phoenix Protocol Exotic chest with Well of Radiance could result in weapons not rendering Casting Chaos Reach with your back up against a wall will no longer block the beam Fixed an issue in which Chaos Reach was dealing less damage at lower framerates; as a result, players may now notice an increase in total damage output Armor Lucky Pants will no longer reload Hand Cannons that are not stowed Fixed an issue where ammo scavenger perks would give certain weapons less ammo than intended Prodigal Grasps and Dragonfly Regalia Grasps will no longer block the player’s view when they are using a Bow Weapons Increased Scout Rifle damage against combatants Repositioned the scope on the Fighting Lion’s Lupus Visage ornament for better visibility while players are aiming down sights Decreased Fighting Lion damage to be brought in line with other breach-load Grenade Launchers Reduced aim assist on Sleeper Simulant Buffed aim assist on Linear Fusion Rifles (not including Sleeper Simulant) Fixed an issue where Dynamic Sway Reduction and Zen Moment perks would not function properly when combined with Lunafaction Boots or Rally Barricade Fixed an issue where the Taken Spec mod description was displayed twice in weapon tooltips Fixed an issue where the Between Breaths ornament for Whisper of the Worm would not display properly The charge bar on compound Bows now fills in two stages to directly reflect the two stages of the drawing animation Fixed an issue where visual effects on some weapons were sometimes still visible next to a character using Super abilities Fixed an issue where being shot by an allied Guardian’s Telesto could result in a crash Fixed an issue where One Thousand Voices would sometimes speak at the volume of One Hundred Thousand Voices Fixed an issue where Bows were not equipped properly when characters were sprinting Fixed an issue where the Badlander Shotgun was missing reload audio Updated the ATC Rex Häkke scope to align with other weapon scopes Fixed an issue where parts of Borealis did not display the correct element Fixed excessive perk activation audio for Redrix’s Broadsword when players activated the Desperado perk Fixed excessive perk audio for Trinity Ghoul’s Lightning Rod perk when the weapon is stowed Updated the draw animation on Trinity Ghoul Updated the description of Ionic Return on Borealis to more accurately reflect its bonus damage behavior Gambit General Fixed an issue where Gambit clan engrams were not functioning properly Fixed an issue where shield walls would not spawn at the beginning of a match Fixed an issue where matchmaking for Gambit would sometimes take longer than intended, sometimes resulting in players being removed from the match Gambit Quitter Penalties have been reenabled Fixed an issue where the invasion portal would sometimes not open throughout the match Crucible Iron Banner Fixed an issue where Iron Engram displayed a higher Power level than intended Fixed an issue where Iron Banner token rewards from matches were doubled All Iron Banner bounties will now reward powerful gear Iron Banner bounty requirements have been reduced: Lightbearer: Super kills reduced to 20 from 25 Iron in the Blood: Match completions reduced to 15 from 30 Shine On: Orbs generated reduced to 50 from 100 Iron Victory: Match wins reduced to 7 from 10 To Be Precise: Precision kills reduced to 50 from 100 All in a Week’s Work: Kills reduced to 150 from 250 General Fixed an issue where the kill feed would no longer display under certain circumstances Capture Zone waypoints no longer pulse when progress state changes or when in a Power Play in Iron Banner Fixed an issue that prevented audio cues from playing when players are revived in Countdown Medals In Breakthrough, fixed an issue where the “Quick Strike” medal could be awarded for a short time after deploying the Breaker Fixed an issue where the Survival medal “Lone Gun” was firing for all players when winning a round Corrected an issue where the new “Perimeter Control” medal in Control did not properly replace the deprecated “I Live Here Now” medal Quests Updated quest step “The Candidate” in “Forging the Broadsword” to new requirements: “In the Crucible, rapidly defeat opponents in groups of two or more.” This step will now track individual players defeated in a multikill instead of counting only “Double Play” medals Before, “Triple Play” rewarded +1 progress for 1 Double Play. Now, “Triple Play” will award +2 progress for “Double Play” and +1 for “Triple Play.” Items and Economy General Fixed an issue where powerful gear could sometimes drop at the same Power level as a character or below Raised the low end of powerful gear, which slightly increases the average Power upgrade per powerful drop Edge Transit has some company; added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to world Legendary pool Fixed an issue where Prime Engrams were going straight to the postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards Fixed an issue where the Cataloguer emblem was repeatedly sent to postmaster for some players Fixed an issue where Offering to the Oracle was not being properly consumed on use for some players Fixed an issue where the Last Wish Ghost and Sparrow were not dropping at the intended drop rates Fixed an issue where some weapons did not dismantle into the proper materials Triumphs Removed “Trace Rifle Mastery” Crucible Triumph for players on all platforms Added Triumphs for completing Exotic badges in Collections “Trusted Right Hand” Triumph is now possible to complete It no longer requires more weekly bounties than are available in a week Triumphs to find all Ascendant chests in the Dreaming City no longer lose progress on the weekly reset if players have completed, but not yet claimed them Collections Transmat effects added to Collections, under the Flair category Transmat effects gained (inventory or postmaster), used, or dismantled after September 4, 2018 will be unlocked in Collections Transmat effects are unlocked when added to player inventory, NOT when gaining ships that have them pre-socketed Added event Ghosts to Collections Added Forsaken emblem variants to Collections Added missing emblems to Collections Source updated for the Grenade Launcher Through Fire and Flood: Obtained through Legendary drops and rank-up packages Bounties Fixed an issue where bounties could expire in a players Post Master and cause WEASEL errors Fixed an issue where Korean IGR bounties did not have an Abandon option Added a recovery state for players who abandoned IGR bounties to acquire a weekly rotating IGR bounty for 250 Glimmer This recovery state persists until the next weekly reset Fixed an issue where the Eververse Bounty “Rise to the Challenge” did not have an Abandon option Players who Abandon “Rise to the Challenge” will be able to recover it from Eververse for 250 Glimmer until the weekly reset. General Fixed an issue where boosted players could not receive Destiny 2 achievements for the boosted class Players will now receive the achievement when unlocking the first node of a new subclass Fixed an issue where players could not receive credit for the Destiny 2 achievement for completing the weekly Flashpoint Sturm quest will now increment when picking up Legendary and Exotic engrams Pinnacle wanted bounties from Spider will now complete for all members of the fireteam Bakken, the Relentless can now be summoned in the Divalian Mists Fixed an issue where the Blind Well could become locked if multiple players tried to activate it at once Heroic completion on the Rift Generator public event now consistently grants the appropriate rewards and properly counts toward Heroic public event completions Fixed an issue where some players were unable to access the Strike playlist Fixed an issue where enemies would not spawn during Kalli, the Corrupted raid encounter
Holy shit. Graveheart geluk hier. Doe nu een keer de nf en krijg deze badboy. Afgezien van de mw een perfecte roll Verstuurd vanaf mijn ONEPLUS A6003 met Tapatalk
Ha. Met kaas! Daar is niemand vies van Verder een prima Raid overigens ... leunt me alleen iets te nadrukkelijk op mechanics. Tot nu toe is er door de club 12x een kistje geopend ... nog geen 1000 Voices gezien. Zelfs niet door @CrazY en @Graveheart
hoezo teveel? De enige encounter die echt mechanic heavy is, is riven en die heb je geskipt. Ik zou maar gaan oefenen voor wanneer de Riven encounter aangepakt gaat worden Had eigenlijk wel gehoopt dat de cheese gisteren aangepakt zou worden, want het maakt LFG echt kansloos. Imo het beste gevecht so far in de game, maar Bungie heeft het verkwanseld door debuffs op Riven toe te staan.