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[XOne] Devil's Third

Discussie in 'Games' gestart door Modder-Eter, 12 jun 2010.

  1. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    [​IMG]

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    Platforms
    Xbox 360 / Playstation 3
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    Uitgever
    THQ
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    Developer
    Valhalla Game Studios
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    Genre
    Action TPS/Hack 'n Slash
    ~
    Release datum
    TBA
    ~~

    [gb]Informatie:[/gb]
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    [gb]Trailers:[/gb]

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    [gb]Opmerkingen:[/gb]
    Nice
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  2. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Ninja Gaiden Creators Reveal Devil's Third, The Bloody New Shooter From Valhalla

    [​IMG]Famed video game designer Tomonobu Itagaki and his select group of creative warriors at Valhalla Game Studios are making a new game, Devil's Third, a hyper-violent shooter for the PlayStation 3 and Xbox 360.
    Valhalla Game Studios is allying with publisher THQ to bring its newest action game to consoles, an original effort that Itagaki says is designed to be more fun and accessible, place a major emphasis on shooting—along with "deep melee and fighting systems"— and boast a robust multiplayer component.

    The former members of Team Ninja, responsible for the fighting game series Dead or Alive and high-speed action game Ninja Gaiden, are crafting what Itagaki describes as a "breakthrough for the shooting genre." Valhalla's goal in crafting Devil's Third, Itagaki says, is to develop a shooter with a more "direct feeling of killing" your opponents.

    "In looking at real combat, close combat has a more visceral bloody feel to it. I want to get more of that close combat feel in [Devil's Third]," Itagaki told Kotaku in a recent interview, the table full of Valhalla's top staff. Itagaki himself was without his trademark shades, wearing a new silver ring in the shape of the Valhalla Game Studios logo.

    "It's not taking a hack and slash game and tacking on some ranged weapon combat. We feel we have a lot to learn as we make this, but we also feel confident in our experience and the fundamental elements of head-to-head competition in [our previous] games."

    THQ's Executive Vice President, Danny Bilson, glowingly describes the game's multiplayer experience as "phenomenal." It was Valhalla's original multiplayer build—and Tomonobu Itagaki's personal point of view—that urged THQ to sign the developer.

    "We green-lit the same day," Bilson recalled. "Within 10 minutes of meeting Itagaki-san, I wanted to work with him. There was no hesitation at all. It was all about, how do we make a deal and how soon do we make a deal?"
    THQ's publishing agreement with Valhalla will see the two companies work closely together on the development of the game and its fiction.

    While Bilson and Itagaki were tight-lipped about the story behind Devil's Third, they provided some clues about its war-torn settings, which span the globe. Bilson said the biggest clue about Devil's Third's background is the Kessler syndrome theory.

    The Kessler syndrome basically says that the density of objects in low-Earth orbit could reach a point where collisions between those objects could cause a disastrous cascade of debris. Those collisions could compound, causing more orbital collisions, a scenario that could render space travel and the use of satellites unfeasible.

    Some of the game's concept art features what appears to be space debris falling upon the earth and widespread destruction in Asian, European and American locations.

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    As for the name Devil's Third, Bilson and Itagaki said it has multiple meanings related to the fiction and the characters, the first of which is rooted in classical music, in the dissonance of tritones, or "Diabolus in Musica." Bilson referenced the works of Richard Wagner, including his opera Götterdämmerung about the downfall of the Norse gods, as well as the music of Black Sabbath, in explaining the concepts behind the game.
    "As we expose some of the fiction, it all becomes clear," Bilson says. "[The title Devil's Third] absolutely came out of the game, there's a character in the game that has a relationship to the music, there's three factions…" Then he cut himself off.

    "I don't want to really talk about it," he said, seemingly having given away too much already.

    Itagaki explained his thoughts on the musical foundation of Devil's Third.
    "Dissonance can make people feel negative feelings," he said. "But you can try to be nice, make everything really accessible and pleasant, or you can go down a road that rattles people a bit. I think the latter is where I can make a more interesting impact on people. More than the musical interpretation of Devil's Third, I'm more interested in the literary associations."

    Bilson says there has been "a tremendous interest" in Devil's Third's fiction as THQ extends its transmedia plans. The publisher has television and movie projects in the works based on its Red Faction and de Blob properties.

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    In addition to having a mysterious story and characters, Devil's Third is exceedingly violent. In the debut trailer, you'll see enemies sliced in two, others with their limbs torn apart by shotgun blasts. In the uncensored version of the trailer we previewed at THQ's headquarters, bloody decapitations sprayed gore on the screen and a brutal melee attack liquefied another soldier's face into the side of a tank.

    Itagaki's last game as head of Team Ninja, the Xbox 360 game Ninja Gaiden II, was similarly bloody. Based on the more violent version of the trailer, it's clear that Valhalla's vikings aren't toning things down for a wider audience.
    Bilson joked that the publisher is "trying to get it down to an M-rating."
    Devil's Third represents a shift for the ex-Team Ninja developers in another sense. They're developing the PlayStation 3 and Xbox 360 versions of the game simultaneously. At Itagaki's previous team, it was primarily focused on the Xbox platform. At Valhalla, development is multi-platform.
    Itagaki explains.

    "At Tecmo, we sold 8 million games on Xbox platforms," he said. "Because of the financial requirements of that company, every year we had to kick out something that sells a million units. When I was younger, that was OK, but some of the games we shipped we really didn't spend enough time polishing and tightening up. Under those conditions, it's very hard to make a great game that people will enjoy, because it's important to have the polish and testing. In that kind of environment, we couldn't do that."

    "We think that the way we make games, we don't fit well working in an environment inside a publicly traded Japanese games company," Itagaki said. "We don't fit into that environment."

    Now, Itagaki says, his trusted team of programmers, animators and artists has enough manpower to focus on multiplatform development. Valhalla Game Studios will be getting a little help from THQ, as well, tapping into the developer/publisher's strengths for Devil's Third.

    "We at Valhalla Games are martial arts, fighting and melee combat professionals," Itagaki boasted. "We're partnering with THQ who has substantial experience in shooters.

    "Recently, I've changed my thoughts about the general approach to development. The parts of the game that we really have to make, that only [Valhalla] can make, we'll do that. For the parts that other people can do better, we'll get help. Yes, we'll be working with THQ studios, but the multiplayer demo we showed earlier, that was all developed internally. The way programmers think, if they can do it themselves, they'll do it. You have to do everything triple-A or just not bother."

    Bilson pointed out that the tank seen in Devil's Third's first trailer, the one that unlucky soldier has his face crush against, is an asset from another THQ game, Homefront.

    While the arrangement between THQ and Valhalla Game Studios may strike some as odd, given the publisher's North American focus, Bilson and Itagaki appear to be of similar mindsets.

    Bilson addressed early surprise at Valhalla's relationship with THQ, a publisher that doesn't have a history with Japanese action games.
    "Fair enough. If we don't identify weakness we can't strengthen it," Bilson said of gamers balking at THQ as the game's publisher. "We are focused on the highest quality. We don't throw stuff against the wall. I feel we're absolutely stronger than when we were when we had 17 studios compared to the 10 we have now.

    "You're going to see a lot of innovative stuff from us over the next year," Bilson added, saying that THQ would be investing in a big way in its blockbuster titles, providing Valhalla with the money, time and resources they need to make Devil's Third the best it can be.

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    Itagaki also addressed concerns in a message to fans.
    "A lot of fans probably wanted me to continue making fighting games. So, sorry about that to anyone who's disappointed," he said. "For people who are fans of Ninja Gaiden, this is going to be a different type of game. Quite different. Even though the genre is new, it's the same core group making it. Think of the main elements—animation, maneuverability, speed, violence, beautiful women, all the core game elements, it's all the same group of guys."

    Tomonobu Itagaki is somewhat infamous for candid, sometimes inflammatory remarks about his competitors. Now that he and the Valhalla Game Studios team are moving into the shooting genre, who does he see as his biggest competitor, his next "target"?

    "I haven't decided on that yet," Itagaki said. "If I find a game I play through twice, that'll probably be the target." He told me that he just started playing Call of Duty: Modern Warfare 2, so we'll see how that goes.



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    Uncensored trailer

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    We will see...Had niet veel met zijn vorige games, dus ik ben hier nu dus niet extra voor gehyped.
    Setting is iig wat saai maar de combat is lekker bloederig.
    Soms kreeg ik even het idee alsof het open world was, maar dat zal wel aan mij hebben gelegen. :+

    edit: Lijkt wel wat op Wet.

    edit2:
     
    Laatst bewerkt: 12 jun 2010
  3. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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    Deed me direct aan Wet denken. Deze game heeft wel potentie al wacht ik het wel ff lekker af.
     
  4. Camo81

    Camo81 Dood en Verderf

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    Ziet er wel lekker bloederig uit hehe.
     
  5. Samwise

    Samwise Kaas komt van melk

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    deed me idd aan wet denken, maar dit ziet er best wel wat bloederiger uit, maar het spreekt me nog niet aan op dit punt :+

    dat stukje van die trailer dat dat hoofd eraf ging :|
     
  6. Daz

    Daz

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    Ziet er erg apart maar goed uit.
     
  7. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [GT]714509[/GT]
     
  8. Servantes

    Servantes Well-Known Member

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    Nadat ik overal lees dat Ninja Gaiden zo tegenvalt hoop ik dat dit wat word. Niks nieuws over bekend verder?
     
  9. SamuraiPizzaDog

    SamuraiPizzaDog Jedi Mind.

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    HAHA Itagaki dat word zekerrrr een toppertje.

    *klopt af*
     
  10. Parasite

    Parasite Ryu Hayabusa

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    Ik heb er op zich wel vertrouwen in. Hopelijk is Itakagi nu ook extra gemotiveerd om een meesterwerk af te leveren nu Team Ninja Dog de Ninja Gaiden franchise verkracht heeft.
     
  11. Servantes

    Servantes Well-Known Member

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    Zal die dit jaar nog uitkomen of pas volgend jaar? volgens mij is er nog vrij weinig over bekend helaas.
     
  12. Parasite

    Parasite Ryu Hayabusa

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    Kleine kans vrees ik, ik denk dat midden of eind 2013 waarschijnlijker is.
     
  13. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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    Vorig jaar bij de TGS zouden we nieuwe beelden krijgen, echter hebben we die nooit gekregen.

    We moeten maar ff geduld hebben.
     
  14. Servantes

    Servantes Well-Known Member

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    Darksiders II Dated, Devil's Third Being Shopped

    THQ sets a date with one and tries to dump another

    We promised we would pass along the exact release date for Darksiders II when we first revealed it was delayed until August. We're following through on that, as THQ has confirmed it will release August 14th in North America, and presumably August 17th in Europe.

    On another end of the spectrum, THQ declared plans of selling off the original IP Devil's Third, a game we first heard about at E3 2010. The action title is headed by Dead or Alive and Ninja Gaiden producer Tomonobu Itagaki, and was due to be released in Q1 2013.

    According to THQ, the game no longer fits its "profitability profile", so they are working with third parties in order pass it on to another publisher. With THQ's fragile financial state, they aren't at liberty to take unhealthy risks. The publisher cited development hiccups and the depreciation of the yen behind the the lower profit margin outlook for the game. Hopefully the title will find success with a new home.

    Devil's Third remains in Limbo, while Darksiders II has a date in Hell.
     
  15. Servantes

    Servantes Well-Known Member

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    Gamestudio Valhalla zet flink in op Devil's Third

    Gamestudio Valhalla wil Devil's Third niet alleen op spelcomputers en de pc uitbrengen, maar ook naar een 'groot aantal digitale apparaten'. Daarnaast moet het universum verder worden uitgediept met eigen boeken, strips en films. Dat laat een woordvoerder van de gamestudio vrijdag weten.

    Het nieuws komt vlak nadat uitgever THQ heeft de rechten van de actiegame aan Valhalla heeft teruggegeven. De uitgever die zich momenteel geen enkel risico kan veroorloven, verwachtte geen winst op de actiegame te kunnen maken.

    De ontwikkeling van Devil's Third verloopt allesbehalve soepel. De nieuwe actiegame van Ninja Gaiden-bedenker Tomonobu Itagaki werd in 2010 onthuld, maar heeft sindsdien bar weinig publiciteit gehad. Daarnaast ging het bedrijf dat de engine van het spel verzorgde failliet waardoor Valhalla grote delen opnieuw heeft moeten programmeren.

    Valhalla is momenteel op zoek naar een nieuwe uitgever voor Devil's Third.
     
  16. Budje

    Budje Arnhem 1

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    hahaha ik hou an die lui zulke lekkere humor echt top , hou deze game ook zeker in de gaten
     
  17. Servantes

    Servantes Well-Known Member

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    Devil's Third komt nog


    Actiegame Devil's Third is nog steeds in de maak volgens bedenker Tomonobu Itagaki.

    In een interview met Famitsu zegt hij dat de ontwikkeling lekker verloopt momenteel. Waarom hebben we nog geen nieuwe gameplay gezien dan, vroeg het Japanse tijdschrift vervolgens. "Omdat we nog geen informatie hebben vrijgegeven", pareerde Itagaki.

    Devil's Third begon onder uitgever THQ en moest daarna onderdak vinden bij het Zuid-Koreaanse Doobic. Of dat zo'n succesvolle samenwerking is geweest, betwijfelen we. Itagaki zegt nu dat hij weer in gesprek is met uitgevers. Ondertussen blijft hij ondergedoken en krijgen we nog niets te zien van Devil's Third, ook niet op de E3. "Als we zouden onthullen waar we ons verstoppen onder de oppervlakte, zou het niet echt een oorlog zijn, toch?" We snappen je helemaal, Itagaki.
     

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