Das altijd zo toch in dit soort games? Speel Grim Dawn nu en necro/occult build nakt echt alles zonder dat ik iets hoef te doen haha. Gewoon hele hotbar aan summons en dan buffen en kijken hoe alles neergaat. Mooi man
Zeg dat wel, maar juist omdat het zo lekker speelt wil ik mezelf niet teveel spoilen met de game. Jammer dat de beta zo kort duurt en mijn PC ook erg warm is tijdens het spelen.
Kan niet worden uitgevoerd omdat mijn PC beschermd word. En nu wil hij niet eens installeren. Kennelijk een gevaarlijk programma volgens windows. Programma verwijderd en ipv daarvan de FPS via 3D algemene instellingen van Nvidia op 60 fps max gezet. Ik moet ook niet vergeten dat mijn PC maar een 1080 kaartje heeft en daardoor niet alle games meer geweldig kan draaien. Kookte zowat weg hier.
Heb de beta ook gespeeld en deze ga ik sowieso halen. De beta geeft voor mij al zo veel meer betere verbeteringen tegenover deel 3.
Heb me goed vermaakt met de beta. Had nog nooit een Diablo gespeeld, maar zowel solo als duo was t een leuke ervaring. Enige wat ik me afvraag is hoelang blijft dat grinden leuk.. aan de andere kant bij fn en cod ben je eigenlijk ook aan t grinden. De huidige nieuwe prijzen van 80 euro maakt een twijfel, maar ik kijk vaak eerst cdkeys (of de app in mijn geval) en daar was ie al goedkoper te pre orderen. Wacht t toch nog wel heel even af.. wellicht brengt de overname nog wat leuks voor ons xbox spelers ALS ze dat voor juni voor elkaar krijgen Verstuurd vanaf mijn SM-G960F met Tapatalk
https://www.xboxworld.nl/artikelen/nieuws/xbox-series-x-bundel-met-diablo-4-aangekondigd/ toch weer tientje besparing he
Diablo IV is set to receive "meaty" quarterly updates every three months: updates that will introduce new storylines, according to Game Informer. In Game Informer's latest cover story, Diablo IV associate game director Joe Piepiora said that while he hesitates to use the word "expansion," the game's post-launch quarterly updates will consist of additional story content that will be tied into the new mechanics and features of each update. Updates will additionally be accompanied by a new seasonal battle pass, which will come in both free and premium forms. Blizzard has previously confirmed that the game's first season will not go live with Diablo IV and will come sometime later. https://www.gamespot.com/articles/d...-3-months/1100-6513172/?utm_source=reddit.com
Diablo IV Open Beta Retrospective: Transforming Feedback into Change — Diablo IV — Blizzard News DUNGEONS Dungeon Layouts One of the most common pieces of feedback we received is that players felt they were doing a lot of backtracking within certain dungeons. We have optimized multiple dungeons across all zones to minimize the need for backtracking. Caldera Gate Defiled Catacombs Derelict Lodge Forbidden City Hoarfrost Demise Immortal Emanation Kor Dragan Barracks Maulwood Rimescar Caverns Developer's Note: Our primary goal with the Layout changes was to reduce certain kinds of backtracking which detract from a player's experience. An example of this change is that players previously needed to enter side rooms to interact with Structure Objectives, causing them to retread the same path. Now, many of our Structure Objectives have been repositioned along main dungeon pathways, making them easier for players to reach and allowing them to readily explore the dungeon after defeating the Structure. Dungeon Events The chance for an Event to spawn inside of a dungeon has increased from 10% to 60%. Dungeon Gameplay To reduce the need to backtrack, small numbers of straggling monsters will seek out the player to help complete the Kill All Monsters objective. When Animus is gathered, the player and nearby allies will: Gain 10 Resource. Reduce all active Cooldowns by 1 second. Depositing Animus channel time was reduced from 3 to 0 seconds. The time to Rescue was reduced from 3 to 1.5 seconds. All Rescue objectives now drop a Health Potion upon completion. While carrying the Ancient's Statue, Bloodstone, Mechanical Box, or Stone Carving, you will receive a Momentum bonus granting a 25% move speed increase to you and nearby allies. Pedestals have had their channel time reduced from 2 to 0 seconds. Returning a Portable Object to its Pedestal now fully restores Health, Resource, Potions, and resets cooldowns for all nearby players. All doors will now generate a minimap ping when they are opened. All Structure Objectives in dungeons now have additional combat mechanics players must overcome. UI Fixed an issue where the built-in Screen Reader was not reading key prompts, game options details, and other UI text. Fixed an issue where actions could not be bound to the mouse wheel. Fixed an issue where Evade couldn't be bound to the right Analog Stick on controller. Chat will now display on the left side of the screen when using the centered action bar configuration. A character's stats will be displayed by default when players click the Materials & Stats button within their Inventory. The Move and Interact inputs can now be mapped to one button while the Primary Attack input is mapped to a secondary button. The sans serif font used in-game has been replaced with a new serif font. ENCOUNTERS Fixed multiple issues that allowed bosses, like the Butcher, to become unresponsive. The Butcher has been re-evaluated for difficulty and will present a greater challenge in World Tiers III and IV. Bosses such as T'chort, Malnok, Vhenard, and others were reevaluated for mele character difficulty, resulting in changes to attacks and fight mechanics. Fixed an issue where Vampire Brutes using the Shadow Enchant affix would chain-cast Impale. CELLARS Increased the chance for a dungeon Event to occur in Cellars. Cellars will now consistently reward a chest upon completion. Fixed an issue where Cellars would prematurely be marked as complete. Fixed an issue where the guaranteed elite monster would be absent from a Cellar. GENERAL QUALITY OF LIFE Fixed an issue where players could increase attack speed by move-cancelling attacks early. Fixed an issue where characters weren't immune and untargetable after loading into an area. The Reset Dungeon button has been disabled. Fixed an issue that caused Gale Valley and Serac Rapture to have less monsters than intended until the campaign quests in those territories was completed. CLASSES General Effects like Stun and Freeze can be applied to Elite Monsters twice as long before they become Unstoppable. Reviewed class skills to confirm that all classes have access to sufficient skills that remove control impairing effects. Many Legendary Powers have had updates to their effectiveness. Barbarian A flat 10% passive damage reduction has been added for the Barbarian Class. Some Skill Tree passives had their damage reduction effects reduced to compensate. The Whirlwind Skill now deals more damage and consumes more Fury. The Double Swing Skill Enhancement refunds its full Fury cost when used on Stunned or Knocked Down enemies. Druid Companion Skills will now deal heavily increased damage. All Ultimate Skills have had their cooldowns reduced. Usability improvements have been made to Maul and Pulverize. Using a non-Shapeshifting Skill will transform a Druid back into their human form. Necromancer Summoned Minions will die more often, requiring players to utilize Corpses more often. Many bonuses in the Book of the Dead have had their stats increased. The damage dealt by the Corpse Explosion skill has been reduced. The brightness of the Skeletal Warriors and Mages has been reduced. Rogue Upgrades for Subterfuge Skills have had their bonuses increased. Multiple passive Skills have had their bonuses increased. All Imbuement Skills have had their cooldowns increased. Sorcerer Charged Bolt's damage was increased and the Mana cost to cast has decreased. Decreased the damage of Chain Lightning and reduced its effectiveness against Bosses. Decreased the cooldown for the Incinerate Skill's Enchantment bonus. Firewalls will now spawn underneath enemies more frequently when using its Enchantment bonus. Increased the Lucky Hit chance for the Meteor Skill's Enchantment bonus.
Ik ook. Niet meer zo uitgekeken naar een game sinds weet ik veel hoelang. Loot is al de belangrijkste verbetering vind ik. Nu de rest nog.