[XOne] Enslaved

Discussie in 'Games' gestart door Vegetom, 10 sep 2009.

  1. Vegetom

    Vegetom whojow!

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    Enslaved gebruikt de Unreal 3 engine, ze hebben ook Heavenly Sword in de Unreal engine gedraait voor te testen en dat liep prima.
    In de screes zijn ook nog oude, lage resolutie textures gebruikt, die vervangen zullen worden.
     
    Laatst bewerkt: 30 sep 2009
  2. Ninja Wanda

    Ninja Wanda Active Member

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    Heeft iemand de nieuwe Play Magazine al toevallig? Daar schijnt een preview in the staan, iemand die wil scannen alsjeblieft?
     
  3. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Enslaved First Look
    From the makers of Heavenly Sword comes this story-driven action game.

    March 26, 2010 - It's 150 years in the future and mankind has just emerged from a devastating series of conflicts that pushed humanity to the brink of extinction. Viral warfare and drones made soldiers obsolete as the war machine marched on long after society crumbled. This is the post-apocalyptic setting for Enslaved, but you shouldn't expect to see a drab grey and brown desert world. In fact, it all looks quite lovely, filled with life and bright pastel colors.

    Without human interference and exploitation, the world has begun to revert back to an idyllic Eden…almost. Small pockets of tribal communities remain while other loners have taken to the woods. All told, there are only about 50,000 people left in the United States. That number of accounted for humans is probably dwindling fast. Slavers regularly drop into the small pockets of populated space to snatch up helpless people, slap headgear on that gives control through pain, and ship them west to the great unknown.


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    This is how the two heroes of Enslaved came together. Trip is the delicate girl who probably couldn't survive on her own. Monkey is the brutish oaf who probably couldn't survive on his own. Though the two came from two different walks of life -- Trip was a member of a community that hacked together an existence by using old technology and scrap while Monkey was a loner – the slavers brought them together. And as the clever girl she is, Trip managed to rewire Monkey's headgear to respond to her commands.

    The character you play has been enslaved.

    My demo of Enslaved picked up just after those turbulent opening moments. The slave ship has been brought down inside of New York City, or what was left of it. The land looks to have gone through a bittersweet destruction, with trees growing out of the tops of buildings. Time has turned the concrete jungle into a real one.

    It isn't without dangers, however. Drones from wars gone by lay in waiting, like landmines across a war torn landscape, forever creating a hostile environment. This is why Trip and Monkey need each other. Trip has a little dragonfly-esque drone that rests in her hair like a clip that is capable of scoping out the area ahead for dangers and spotting weak points in activated monstrosities. Monkey, well he's good with his hands.

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    Monkey may seem like a goofy name for a main character, but with a little context it begins to make sense. Enslaved is loosely based on Journey to the West, a Chinese folktale that is commonly referred to in western countries as Monkey. In the world of videogames, the term "loosely based" generally means a few select elements were chosen to be slapped on top of a forgettable and poorly constructed story. During my demo, Ninja Theory continually impressed upon me how seriously the development team was taking storytelling. The group tapped Alex Garland, the writer of 28 Days Later and Sunshine to pen the tale. Andy Serkis, known for his work as Gollum in The Lord of the Rings films, will do the motion capture for Monkey. The team is hoping to meld these talents and the story directly into the game, ensuring that it flows more smoothly than most videogames that alternate between story and gameplay in distinct chunks.

    The game itself is not like Ninja Theory's previous work, Heavenly Sword. In fact, it loosely reminded me more of Prince of Persia with a bit more emphasis on action and less on platforming. You control Monkey, but Trip is always at your side. If she dies, you die, so it's best to keep her out of trouble. There's a lot of trouble to be found, so you'll have to work closely with Trip to keep her in one piece.

    Trip will generally follow by your side, but it is entirely possible to leave her in one spot while you clear out an area. She can also lend you a hand by projecting a little decoy to draw enemies away from you. Most importantly, as I mentioned before, she can offer intel and advice. Some of these mechanical beasts and auto-turrets scattered about simply won't go down easily. "The combat is supposed to be quite hard," I was told by Ninja Theory.

    The level of difficulty is there to make you think. Is there a better way through this mine field? Can I avoid this trench lined with turrets? Is it possible to sneak up behind that robot, rip off its machine gun arm and use it against the rest of these enemies? The answer looks in general to be 'yes.' Walk into an area, call in Trip to scope out the scene, and then get to some quick platforming to find a better way through to the fight.


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    The combat at first glance looks like your standard third-person action game. Monkey carries a staff, which he can use as a close-quarters combat weapon or, if he finds some ammo, as a projectile weapon. Light and heavy attacks can be performed, special moves like activating the self-destruct sequence on a mech are offered, and there is naturally some God of War inspired button prompts for grappling moves. Little red orbs can be found and collected, then later spent on upgrades. What Enslaved doesn't offer is a myriad of combos or enemies that go down in just a single hit.

    The part of the combat that most impressed me was how impactful each swing of Monkey's staff felt. A heavy swing will knock a mech back. Follow up with an overhead smash and it will be pounded down to the ground. Too many action games have a simple hit animation -- or no animation at all -- for every type of contact. Enslaved has an element of realism to the blows that is too often absent.

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    As there aren't many people left on earth, the majority of the foes you face will be of the mechanical variety. At first, these will be fairly primitive. That's the type I saw in my demo. General attack bots were called in upon the trigger of alarms. A huge end boss looked like it was made out of a clump of demolition balls, which is what it was originally intended to be used as during more peaceful times. Later on in the game, you'll meet a few surviving humans and nastier, new-gen organic-looking robots will be introduced.

    Enslaved is still pretty early on in development, so don't expect to see it on store shelves until closer to the end of 2010. That was reflected in my demo, which still had placeholder animations and voicework. That didn't give me a very good sense of how well the storytelling being so highly touted will come together, but what I saw in terms of combat and platforming looked promising. Namco Bandai promised more on Enslaved as we approach E3 so we won't have to wait long to learn more.

    [gb]Screenshots[/gb]
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    [gb]Artwork[/gb]
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  4. BigKabuto

    BigKabuto Well-Known Member

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    Doet me ook wat denken aan Bionic Commando met al die gebouwen enzo, wel interessant deze.
     
  5. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Screenshots
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  6. Delphiki

    Delphiki Active Member

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    ziet er leuk uit, ben wel benieuwd. Heavenly sword vond ik ook best aardig, had altijd het idee dat dat een super game was geworden als ze er wat langer aan hadden kunnen werken
     
  7. DulleNL

    DulleNL I'm a little teapot Magic Member

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  8. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [GT]100016[/GT]
     
  9. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    Dat kleurenpalet blijft geweldig, dat doet me echt denken aan hun eerdere Heavenly Sword en ook Uncharted 2. :D
     
  10. DulleNL

    DulleNL I'm a little teapot Magic Member

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  11. DulleNL

    DulleNL I'm a little teapot Magic Member

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  12. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Word volgens mij een leuke arcade actie / adventure. Iets om in de gaten te houden!
     
  13. Ninja Wanda

    Ninja Wanda Active Member

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  14. Kenman

    Kenman psn: oneshot1tkill

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    wordt denk ik echt een toppertje. Doet me op de een of andere manier qua stijltje denken aan Too Human, hopelijk wordt dit beter.
     
  15. iMark 007

    iMark 007 Active Member

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    Sinds een paar weken heb ik deze titel in de gaten en het spreekt me enorm aan. Een leuk verhaal waarin Monkey en Trip op elkaar aangewezen zijn. De setting, prachtig natuur terwijl het zich afspeelt in een post-apocalyptische wereld. Qua gameplay lijkt er veel variëteit in te zitten. En grafisch prachtig. Nu de E3 begonnen is, is er genoeg gameplay te zien. Met de persconferenties lieten ze er niets van zien, maar deze titel is tot nu toe mijn favoriet op de show.
     
    Laatst bewerkt: 16 jun 2010
  16. BigKabuto

    BigKabuto Well-Known Member

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    [GT]700538[/GT]


    [GT]700540[/GT]

    Ziet er echt heel gaaf uit, grafisch prachtig en qua gameplay lijkt het een hele toffe mix te worden van verschillende games. Ook die gezichtsuitdrukkingen zijn fantastisch. Blijft toch weer opvallen dat ze vrijwel altijd de Xbox 360 versie van een game tonen he, met deze ook weer. Hun eerste game was een PS3 exclusive maar ik vind het erg cool dat deze game multiplatform is.
     
  17. iMark 007

    iMark 007 Active Member

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    Bij sites zoals Gamekings of Insidegamer noemen ze deze titel helemaal niet. Maar nu de E3 is afgelopen is dit mijn persoonlijke favoriet van deze E3. Nintendo was dik verdiend de winnaar van de E3, maar ik speel liever op mijn 360 of PS3. En op de E3 werd duidelijk dat er een ware stortvloed aan shooters uitkomen, en Enslaved vind ik dan zeer verfrissend. Het zijn de makers van Heavenly Sword, wat ik persoonlijk een sterke titel vind. Ik geloof dat het spel in oktober komt, dus ik ben zeer benieuwd. Maar kopen doe ik hem sowieso, omdat de rest van het aanbod me niet aanstaat.
     
  18. Pegas

    Pegas XBW.nl VIP XBW.nl VIP

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    Dat Any Serkis weeral mee deed wist ik niet :eek:. Hopelijk is zijn performance even goed als in Heavenly Sword (moeten ze natuurlijk ook wel motion capturing voor de gezichten gebruiken...).
     
  19. fredfenster

    fredfenster Active Member

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    Denk dat ie wel cool wordt deze.
     
  20. fredfenster

    fredfenster Active Member

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    gameplay

    PoP shit maakt me wat huiverig, hoop niet dat dat een belangrijk deel van de game wordt =(
     

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