Patch is er, met Vending Machines.
Weet niet wat ik daar van moet vinden. Als je dus 500 materials hebt kan je daar gewoon een Legendary RPG uit de muur halen.
Blijkbaar hebben ze ook wat dingen die uit de Shooting Test komen geïmplementeerd.
WEAPONS + ITEMS
- Vending Machines have been added.
- These are found in various locations around the map.
- Each Vending Machine will randomly select a rarity. All items sold will match that rarity.
- Items found in a Common (white) version will cost 100 materials.
- Items found in a Uncommon (green) version will cost 200 materials.
- Items found in a Rare (blue) version will cost 300 materials.
- Items found in a Epic (purple) version will cost 400 materials.
- Items found in a Legendary (gold) version will cost 500 materials.
- Each Vending Machine will sell three items, one for each material type (Wood, Stone, Metal).
- It will cycle through each of the three items on a short timer. To switch items faster, hit the Vending Machine with your Pickaxe.
- There is no purchase limit to the items available.
- Many weapons now have First Shot Accuracy.
- Included weapons:
- Suppressed Submachine Gun
- Tactical Submachine Gun
- Pistol
- Suppressed Pistol
- Revolver
- Hand Cannon
- Assault Rifle
- Burst Assault Rifle
- When aiming, standing still, and the weapon has not fired recently, the first shot will be 100% accurate.
- When this is active, the aim reticle will be completely closed in to indicate this state.
- Damage fall-off has been adjusted for weapons with First Shot Accuracy.
- Suppressed Submachine Gun and Tactical Submachine Gun
- Pistol and Suppressed Pistol
- Revolver and Hand Cannon
- Assault Rifle and Burst Assault Rifle
- Headshot damage multiplier reduced to 2x for weapons with First Shot Accuracy (was 2.5x).
GAMEPLAY
- Limited Time Mode: High Explosives v2
- General
- Non-explosive weapons removed.
- Friendly Fire off.
- 1:50 shaved off wait times for first four storms (20s / 30s / 30s / 30s).
- Supply Drops
- Spawn +50% more consumables.
- Spawn +100% more materials.
- Have a 50% chance of dropping a Legendary Guided Missile.
- Floor Loot adjustments
- Materials spawn 60 / 90 / 120 per pickup for wood/stone/metal.
- Materials drop rate increased 50%.
- Ammo drop rate increased 50%.
- Impulse grenade added to floor loot.
- Trap drop rate lowered 50%.
- Other loot adjustments:
- Number of rockets found per drop increased (Floor: 4-6 | Chests: 8 | Supply: 12 | Box: 16 | Llama: 20).
- Grenade, Impulse Grenade & Remote Explosive drop rate +100%.
- Bandages drop rate -50%, Med Kit & Slurp drop rate +50%.
- Spike Trap disabled; Launch Pads & Campfires spawn at 1:1 ratio.
- Rocket Launcher drop rate +100%.
- Guided Missile drop rate +100%.
- Resource gathering rates adjusted.
- Increased most Wood resource values by about 10%.
- Reduced variance of resources from objects. Was +/- 30%, now +/- 15%.
- This meant that an object with a base 100 resource value could have been anywhere between 70 and 130 resources. Now it would give between 85 and 115.
- This does not affect Limited Time Modes.
@Maddmonkey
Die meteoor is gewoon alvast een warmlopertje voor de nieuwe map. Net alsof EPIC Tilted Towers van de map gaat poetsen lol.
Die slaat straks in op de huidige, vaagt alles weg en na E3 krijgen we een nieuwe Battle Royale map gepresenteerd. Enkele weken later krijg je de keuze op welke map je wil spelen.
Laatst bewerkt: 4 apr 2018