Turn10 Podcast:
http://forzamotorsport.net/en-us/media/audio/default.htm#/audio/997/
Dit schijnt er besrpoken te worden:
-Drift Scoring system
-Rewind will de-certify lap times, not available online\o/
-Auto Brake will not de-certify lap times
-Option to lock out auto brake online
-Clutch button for controller-Will miss gears if clutch not pressed\o/
-Will damage clutch if not pressed
-Faster shift times with clutch (weird)-Auto upgrade, not tuning-Makes a build to a PI target\o/
-Will stop if there is insufficient credits-Improved multiplayer search options-search for drift, drag, circuit, drive type, class, etc...
-popular game types will become searchable when they're created
-all multiplayer races are payed (i.e.: will earn credits for all game types)
-single race, timed race, p2p, drag, drift, multi-class, tag mode (tag, keep the IT, virus), cat and mouse, elimination (knockout)...
-change scoring type: timed, drift score, best lap, damage, teams/groups\o/
-change start order/type: by PI, place, ascending or descending, rolling, delayed rolling\o/
-lock groups in specific cars, PI class, etc...
-save-able/nameable game types-Changed PI system-all cars get PI, incl R class\o/
-Production cars will upgrade to and through the R classes
-PI is based on the ability of the car and not the AI's ability to drive it
-Should eliminate "missiles"\o/\o/
-more parts for smaller PI increments
-new body kits, rims
-upgradeable race cars-Cars will be able to be flipped back over after a roll
Klik om te vergroten...