Forza compared to the REAL WORLD!
Accrording to T R E, over at forzacentral, the newest issue of Popular Science (4/05) has an 8 page article comparing Forza Motorsport to the real world. The experiment features several cars (some not on the demo) racing Road Atlanta. Both real and in Forza (complete with the Fanatec wheel, racing seat and 50" monitor.
Laps were done by a real race car driver, and a tuner guy that was in The Fast and The Furious. The race car driver had faster times, both on the real track AND in the game and he's not even really a gamer!
My roommate's subscription should be in the mail any day now!
Check it out if you can.
http://www.popsci.com/popsci/whatsnew/article/0,20967,725768,00.html
"Xbox: Forza Motorsport
Microsoft Game Studios spent two years developing the most realistic physics engine yet for a driving game. Coming next month; $50; xbox.com
· Computer opponents are ruled by Bayesian artificial intelligence, meaning they make decisions based on experience. They also can’t cheat.
· Programmers replicated the minute specifications of more than 200 cars and a host of aftermarket upgrades.
· The aerodynamics realistically affect handling. Knock the front spoiler loose, and the extra air under the car robs your rear wheels of traction.
· The computer continuously monitors road surface, tire temperature and pressure, and suspension stiffness to simulate how your chosen rig would really perform."
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