Ik was net op tijd. Video is inmiddels verwijderd, maar zag er erg strak uit. Ik denk zomaar een nieuwe topper op de PS4, kan haast niet meer misgaan.
Eurogamer - God of War has grown up, but Kratos is still reassuringly furious IGN - God of War: Our Hands on Impressions IGN - The first 3 hours of God of War are way more emotional than we expected GameInformer - 5 surprises from our Hands-On Time with God of War Polygon - God of War’s spectacular opening sets the stage for an emotional journey The Verge - God of War’s first two hours show a more mature game Kotaku - We played the first hour of the new God of War and we really liked it DailyStar: A triumphant return to form and potentially Sony’s GOTG
Absoluut. Actie ziet er bruut uit. EDIT: "One, we don't want to make an open-world game. Two, we don't want to just mimic Dark Souls." SOLD
Difficulty Before starting, a player has to decide how demanding the game should be. God of War’s four difficulty settings includes one that it is so intense that it has a separate save and can’t be changed after the game is started in that mode. It allows players to play the most challenging mode without having to sacrifice to play through the game’s other difficulties, which includes one that is meant to essentially covey the story. And that fourth, hardest setting isn’t simply an algorithmic increase in difficulty, God of War creative director Cory Barlog says. “We did a ton of stuff to make it a genuine challenge, not a cynical increase. Enemies are all changed up. We changed the attack patterns of things; it’s hugely different.” The decision to include the easiest setting, which is called Story Mode, was meant to appeal to players who just want to enjoy the world and “not get beat up every two seconds,” Barlog says. And once players finish the game, no matter what difficulty they’re playing, they can keep playing the game, continue to experience the world that they likely haven’t fully examined.
Echt gaaf die single shot, er zijn ook films die dat hebben zoals o.a. Goodfellas. Verder zit er schijnbaar geen laadtijden in de game, dus dat is ook super chill. Nog een kleine maand wachten.
Details from new Lost Pages podcast. Level design is hub based, mentioned influence of Bloodborne with meaningful shortcuts and levels that wrap around on to each other. Details about side quests and how they need to reward theexploration, for example one that ends in a ring that when equipped will change play style.