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[PC] Guild Wars 2 [Deel 3]

Discussie in 'Games' gestart door DulleNL, 6 jul 2013.

  1. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Ik heb Orr ook 1 gebied niet :mad:
     
  2. Peter OtH

    Peter OtH XBW.nl VIP Redacteur

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    Prut.. achteraf gezien de verkeerde keuze gemaakt met de beloning van vandaag. hells vambraces genomen, maar nu wil ik toch eigenlijk die andere hebben. *dulle mode engaged; 'keuzes altijd, keuzes.... Wat doe je mij aan Arenanet, neeeeeeeee.....' ;)
    Nog 1 kistje en dan zit ik ook even zonder helaas.
     
  3. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Ik wil die andere inderdaad, ziet er veel leuker uit :)

    Maar dat is nog dik 500 punten :mad:
     
  4. Peter OtH

    Peter OtH XBW.nl VIP Redacteur

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    Ja, achteraf gezien is die veel toffer. Die hells is misschien wat stoerder voor een warrior. Maar ach, verkeerde keuze voor een keer.
     
  5. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Jorrie, mag ik je een geheimpje vertellen?
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    Ik ben gisteren al die tijd vergeten mijn JP skills terug te zetten naar mijn combat skills. :eek: Ik dacht er in het begin wel aan, maar toen ging het niet (was in combat), daarna is het er niet meer van gekomen door vergeetachtigheid. Het gaat om een 'revive instantly op afstand' en 'verwijder conditions' skill.

    Sorry. :+
    Wel des te beter dat we het toch hebben gehaald, volledig op eigen kracht. :cool:

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    Oei, het is besmettelijk dus? :+
     
  6. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Blijkt maar weer hoe goed we zijn dat we dat helemaal niet nodig hadden :cool:
     
  7. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Precies! :+

    Alle rewards zijn wel kut voor het completen van het verhaal. Op 1 na; je krijgt een token die je kunt in ruilen bij een of andere gozert. De stats zijn niet super, maar het pistool doet toch 60 meer damage dan die wat ik nu heb. En ziet er iets beter uit.
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    Ik verlies wel de sigil wat mijn huidige pistol heeft; +5 power bij iedere kill. Eh. Mijn pistol heeft gewoon echt broodnodig een upgrade nodig. Scepter is volgens mij de beste die je kunt hebben, staff niet maar zit daar niet ver onder. Maar het pistol... Pff, al 938480930 uur geen nieuwe meer gevonden.
     
  8. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Filmpjes al bijna klaar :cool:
     
  9. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Part 4 en 5 wel. Youtube is verkeerd om aan het uploaden! 8) Part 3 is dat 20 GB deel, en die moet nog een uur of 3. :+ Dat zal em vandaag niet meer worden. (hopelijk kan YT uploads resumen, want de PC blijft niet tot in de nacht aan staan...)


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    Oeh, en;
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    Het is geen golden scrap/ticket/whatever, maar 50 in 1 keer is ook niet mis. :D

    En dit was de JP waar ik mee stopte:
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    Ik had een kleine inschattingsfout gemaakt... die bom was alleen nodig als je de inhoud van de chest wilde hebben, om het gewoon te voltooien (oftewel; de achievement krijgen) mag je het ook zonder bom doen. Pfoe, thank god.
    Heb ik voor niks mijn zusje aan het werk gezet. :+ Zelf ook maar eens de JP voltooien, want moeilijk is ie verder niet.
     
  10. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Volgende event;
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    https://www.guildwars2.com/en/the-game/releases/july-23-2013/
     
  11. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Oei, word tijd dat ik die races ga afmaken :eek:
     
  12. DulleNL

    DulleNL I'm a little teapot Magic Member

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    oh, thank god, ik dacht dat ik een triple post moest gaan maken. :eek:

    Dus,

    de filmpjes






    En mijn dagboek post. :+

    Team faal bereidt zich voor op het verkennen van de wereld.
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    We beginnen met een JP
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    Enge balkjes
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    Jorrie is er niet, dus ik haal het in 1 keer
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    Mijn zusje niet, dus dat wordt chillen en wachten op dat mast ding
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    Uiteindelijk stort ze te pletter om moet ik haar komen redden. Omdat ik zelf een level of 6 te laag was voor dat gebied heb ik iemand anders ingeschakeld
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    Gelijk door met een andere JP
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    Niet veel screenshots van mijn tocht, want die was eng en vol smalle randjes. :+

    MYSTERIE. Hoe komen we daar?!
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    Aha! En weer gehaald zonder ook maar 1 keer te falen. In your face!
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    NEXT
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    Deze maakt het je lastig, buiten het springen, door je opeens speed boosts te geven, of...
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    Je plotseling te verkleinen

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    Of je te vergroten!
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    Moeilijk is ie verder niet, en al snel
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    De 2,5k grens gehaald
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    De monthly gehaald
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    Costume brawl gedaan
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    wurmen vermoord
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    lelijk geworden
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    De Hydra Queen omgelegd, en daarmee mijn laatste boss achievement binnen
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    Truffels zitten zoeken
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    En een event gedaan wat een stuk of 5 events duurt. Als ik nog niet de 'kill 1000 centaurs' achievement had, had ik het alleen al in dit ene event gehaald 8) En je komt 4 champions tegen, dus goed voor de monthly.

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    En vergeten zonnebrand op te doen
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  13. Dr0kz

    Dr0kz Niet?

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    haha vette post :lol: Waarom doe je de JPs niet met je mesmer btw? Portal is best wel handig als failsafe :+
     
  14. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Om het spannend te houden. :+
    Maar die portals zijn wel zeker handig, en dan niet alleen om terug te gaan naar waar ik was gebleven, maar zodra je het plaatst krijg je een boost qua vertrouwen. 8) 'het maakt niks uit als ik nu val, ik kan toch terug komen'. En plotseling gaat het moeilijke stuk zonder problemen.
    Soms.

    edit: Sodeju, wat zijn Gems duur geworden. Tijd terug 800 kunnen kopen met ~16 gold, nu kom ik er net aan met 28 gold.
     
    Laatst bewerkt: 18 jul 2013
  15. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Looking Ahead: Guild Wars 2 in 2013




    In January, we talked about where we wanted Guild Wars 2 to go in 2013. We’re a little over halfway through the year, and we felt it was time to give you an update on where we stand, where we’re going, and discuss in more detail some of the systems you’ll see in the second half of 2013.

    Living World and the Two-Week Release Schedule

    At the start of the year, we talked about the Living World in Guild Wars 2 as a new initiative; a plan that we wanted to expand and grow, learn from, and make more frequent and larger in scale as the year progressed.
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    We’ve learned a lot so far this year, resulting in our recent announcement of our new cadence of bi-weekly major releases for Guild Wars 2 and our goals for the future of Tyria as a living world. We’ve also transitioned from our original single Living World team, which operated with very short turn-around time for most of the first half of the year, to four Living World teams for the second half of the year. This will allow our teams a much greater amount of time to both develop and polish the content that drives the theme of each of our releases.

    Our Living World releases will expand on the promise of what it means to be a continually growing game. In the future, you’ll see a wider array of content and experiences in each release, with a greater focus on permanently expanding content. We’ll go into specifics on the variety of playable content you’ll be receiving as each update approaches, but some of our focuses will include improving our existing world bosses, continuing to update and refine our dungeons and fractals, creating world events with a larger and more permanent impact, and expanding the number of dynamic events across the world.
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    On top of all of this, look for the return of some of your favorite holiday festivals and super adventures mixed in among our Living World updates, though the focus for the second half of the year will be on a mix of permanent and more impactful content.

    So outside of new playable content in the world to experience, what else will you be seeing?

    Progression Advancement

    One of the core points we addressed back in January but didn’t provide specifics on yet related to progression.

    We’ve seen a lot of questions in regards to this after the release of ascended gear: What will the core reward system be for Guild Wars 2 in the future after ascended gear has all been released? We specifically said we don’t want to get caught up in the trap where every 3-6 months the game adds another tier of gear to the game; that invalidates all your hard work and the rewards you’ve earned.

    So what are we going to do instead?
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    New Skill and Traits


    We’ll begin regularly adding new skills and traits to the game for each profession to expand your characters and builds! You will be able to earn these new traits and skills by unlocking them. To go along with this, we’ll expand the content and options to earn skill points to help encourage players to experience different challenges and content throughout the world. These skills and traits will be designed to be balanced with the existing skills/traits we currently have in the game, and will simply compliment and expand the range of abilities and tactics available to each profession. Both WvW and PvE players can acquire skills and traits, and additional means of earning skill points will be addressed for both core content areas.

    The regular addition of skills and traits that you can earn as you play provides us an extremely stable, easily expandable reward system that fits neatly into the pillars of progression and advancement that Guild Wars 2 are all about. Your character will be able to grow and change for years to come without invalidating everything you’ve earned so far.

    Rewards

    One of the main areas of focus for our blog at the start of the year was rewards. We’ve already rolled out some of the core systems we discussed back then: rewards for daily/monthly achievements, the ability to choose between achievements, the account achievement reward system, the guild mission reward system, mega-event reward chests, expanded ascended gear/infusions, and progression rewards in WvW.

    Despite all of these new reward systems, we still have a lot of work we want to do to help ensure playing every aspect of our game truly rewards the time and effort put in. So, what’s coming? Let’s dive into the details:

    Champion Rewards

    Champions in the game will be updated so each will always drop a guaranteed reward box for any player that qualifies for a reward from the boss. This chest will contain things like crafting materials, skill points, unique skins, lodestones, and more. This change will make champions more rewarding, and will make playing in Orr and Southsun Cove (where events can scale up to add champions) more exciting and fruitful for guilds and players joining together in the open world.
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    Dungeon Complete Bonus Rewards


    In order to make playing all of our unique dungeons more rewarding, we’ll give you a bonus gold reward for each dungeon path you complete each day. Coins will be removed from the current bosses (replaced by the champion reward box listed above) to coincide with this bonus payout for completing each path. Completion rewards will be guaranteed, and we’ll vary the amount of gold earned based on difficulty and length of each dungeon path.

    To encourage players to participate in a wider array of dungeon content, we’ve designed the system so if you complete the same dungeon path twice in one day, you’ll receive the normal reward for completion, but won’t receive the bonus gold reward again during that day.
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    New Crafting Material Rewards


    We’ll also add a new set of account-bound crafting materials to the game. You’ll receive these materials as guaranteed rewards once per day per unique location for completing content within a category of gameplay in Guild Wars 2.

    For example, capturing camps, towers, and keeps in WvW will earn you these crafting materials. In the Living World, you can earn them for killing giant world bosses, defeating dungeons, completing jumping puzzles, completing mini-dungeons, finishing some types of guild missions, capturing temples in Orr, and other activities.

    Mix it up and try your favorite mini-dungeons one day, your favorite jumping puzzles the next day, and on an another day capture supply camps in WvW instead to earn the crafting material. Or if you want to do all three in one day, the choice is yours! Players can earn each of these guaranteed reward crafting materials from a variety of content across both PvE and WvW to give players choice in what type of content they enjoy.
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    Account Magic Find


    We want to remove the choice players are currently being forced to make on their gear: “Do I go with better stats, or better loot?” This isn’t in the spirit of cooperation that Guild Wars 2 is all about. As such, we’ll be removing magic find entirely as an item stat and turning it into account stat that improved the odds of rare drops for all your characters.

    You can improve your account magic find through the account achievement reward system and from consumable items found in game. As your magic find increases, it will require more consumables to keep raising it higher. In the near future, we’ll detail the system we’ll use to replace the existing magic find items. Our goal will be to have as little disruption as possible to those who currently own items with a magic find stat on them.

    Salvaging Fine and Masterwork Items

    Otherwise known as blues and greens, we want to give more reason to care about these item types when they drop. When the account magic find system is implemented, there will be a chance you can acquire account magic find consumables from salvaging both fine and masterwork items.

    Crafting Taken to 500!

    We’ll expand all crafting professions to allow them to reach a new milestone: 500 points!

    At 500, crafters will be able to craft ascended weapons and armor. Once you reach 500, a new tier of crafting materials will be available to you; this new tier of materials will be made by combining lower tier materials. This tier is time-constrained, so each item can only be made once per day in order to help give high-level crafters their own economy of items to build and sell that retain their value and rarity.
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    This new tier of crafting material, along with the new guaranteed material rewards mentioned earlier and some other materials we’ll introduce will be used to craft ascended weapons, armor, and more. These weapons and armor will also be able to be found as rare drops from locations in the world. Ascended weapons and armor will remain account-bound like other ascended gear.

    Legendary Gear and Precursors

    We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.
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    In addition, we’ll also improve the functionality of legendaries, allowing you to set their stats when out of combat to any stat combo available, so you don’t need to transmute stat changes for legendaries. Legendary gear will remain with the same tier of stats as ascended gear and will not be made more powerful than other gear, it will simply be slightly more convenient since it will no longer need transmutations to change stats.

    What About World vs. World?

    So far this year WvW has seen some major updates: from the removal of culling to the new progression, reward and ability system, our WvW population has been rapidly on the rise since January.

    Our WvW team coordinator Devon Carver did a fantastic job summarizing where we want to take WvW in the future in his blog here. One additional exciting release you’ll see on top of the high-level notes Devon called out in his blog post is the replacement for the original WvW orb mechanic in our borderlands maps. This change should provide more diversity in the gameplay of WvW and make our borderlands more exciting. Of course, everything I’ve talked about in terms of progression and rewards in this post so far will be available in WvW as well!
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    Wow This Got Long—What About PvP?


    The addition of custom arenas, rated play, leaderboards, and spectator mode have already been big steps for Guild Wars 2 PvP in 2013. Going forward, we’ll continue to work with and support the rapidly growing competitive PvP community with our eyes towards an extremely exciting future as we work towards solidifying the base. We know we have a lot of work to do to continue that momentum and ensure our PvP experience is everything we ever wanted it to be, so what are some of the things we have coming to get there?

    The major focus of the PvP team for the second half of the year will be tied to improving the sense of reward in PvP. In the spirit of the high-level strategy listed above for PvE/WvW rewards that ensure players feel rewarded for their time, we’ll need to build systems that achieve the same goals in PvP. Our PvP team will go into more details on these systems once they are further along.

    The addition of new skills and traits on a regular basis will of course mean expanded variety of abilities, builds, and tactics in PvP as well. As these additional skills and traits are added, they’ll be automatically unlocked and available for competitive PvP just like all existing skills/traits work today.
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    We’ll also expand the competitive options for game play: providing a queue and leaderboards for solo rated play separate from team rated play, adding new map types, adding the ability to gain legendary weapon skins in PvP, providing additional rewards and growth to our major competitive PvP tournaments, hosting our own Year One PvP Championship at PAX, and more!

    What Else is the Game Doing to Grow?

    At well over 3 million copies sold in the US, Europe and Australia combined, Guild Wars 2 has had an amazing first year, but we have a long ways still to grow.

    Many of the core regions for online gaming are on deck to join the Guild Wars 2 community in the years ahead and grow our base to new heights.
    We’ve already done our first limited beta test in China, with future tests planned to help prepare the game for release with our incredible partner there, Kong Zhong. To prepare the game for its eastern release, we’re building a new comprehensive “level zero” optional tutorial that teaches the core basics of the game. We’re also adding new story steps at levels 5 and 10 to help better teach core mechanics as players grow. We will also be adding a much better hints system, and a new level-up messaging system all to better teach the game.

    All of these systems will be added to the game not just in the east, but to help future new players in the west as well.
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    And So Much More to Come…


    From the upcoming release of our brand spanking new Looking for Group (LFG) tool, to investigating ways to limit culling in PvE, to the two-week content schedule our Living World teams have in store, the second half of 2013 has countless more exciting new things in store for our players than I can possibly cover here. As always, the content above is subject to change as we test and iterate on these systems.

    We hope you’re excited as we are about where Guild Wars 2 is going in the second half of 2013. The world of Tyria is in for one hell of a ride in the months ahead and we hope you join us to experience it—you’re not going to want to miss it!


    Vandaag,

    Rata Sum maar eens bezocht. Geen lelijke locatie, maar wel irritant met al die verschillende verdiepingen. :+
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    BURRRRRRP
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    FUCK DIE GOZER IN HOELBRAK!

    gniffel, 'Cattlepult' :+
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    Jumpen. Wel jammer dat ik nooit alle JP's zal halen omdat er ook een aantal in WvW zitten. Meh.
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    En had ik deze maar eerder gehaald, toen je er nog een reward voor kreeg. :mad:
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    En even een nieuwe pet voor mijn zusje wezen oppikken. :p
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    haar River Drake begon wat irritant te worden. Lelijk beest. Al is het niet zo erg als die kale hond! :+
     
  16. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Klinkt allemaal heel goed!
     
  17. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Trouwens wel een awesome chest wat je met 5k krijgt. :eek: Een title, 15 gold, 400 gems en 10 laurels.
    En natuurlijk weer zo een wapen skin + account bonusjes.
    Not bad.

    Blijft evil hoe die lulhannes in Hoelbrak Belchers Bluff speelt. Beide nog maar een streepje leven over. Ik kies voor een boer om zijn eventuele heal tegen te gaan. Maar hij boert ook. Volgens mijn geweldige berekeningen zouden we dan beide 'dood' moeten zijn. MAAR NEE HOOR, ik verlies en die gozert krijgt de winst. Cheatende lul. :+

    Nog even uitzoeken hoe ik tegen andere spelers moet boeren... Moet ik blijkbaar 50 keer doen als ik ooit de title wil (en het is een awesome title)
     
  18. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Ik tik vandaag ook de 2500 aan, ben benieuwd :)
     
  19. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Hey Adnul;
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  20. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

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    Maar weer even aan het craften geslagen, vooral voor die ene update die er aan komt. Het is wel duur :mad:
     

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