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Halo 2 Geruchten en Feiten Deel 4

Discussie in 'Algemeen' gestart door Elite, 11 jun 2004.

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  1. tazbadboy

    tazbadboy game stuff

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    halo 2 moet hebbe moet hebbe NNUUU!!!! ;) :9 O-)
     
  2. Humorke

    Humorke God of Fire

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    Nergens vandaan, uit duim gezogen _O_
     
  3. WHAT

    WHAT Active Member

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    :{ zucht :{
     
  4. Weggooi32

    Weggooi32 Active Member

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    Grrrr :mad: , maar ik heb er wel geruchten over gehoord. Bijv dat je bij zanzibar in de presentatie ander weer had als bij opa ages :|
     
  5. The Outsider

    The Outsider Know your damn role!

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    Video Game Makers Go Hollywood. Uh-Oh.
    By EVELYN NUSSENBAUM

    Published: August 22, 2004


    MOVIE producers are often criticized for running at the sight of original ideas, preferring instead to milk plays, books, news events, toys and even video games for their screenplays. Now the video game industry is returning the favor, and then some. Seeking to establish the medium as a mass market form of entertainment instead of a niche technology, the game industry has taken the playbook of the movie business.

    The results have been movie-based games, Hollywood-quality special effects, professionally composed soundtracks, celebrity voices - and even Hollywood-style economic problems, including ballooning budgets and a greater reliance on monster hits.

    "The entire industry is looking more and more like filmed entertainment," said Edward S. Williams, who follows video game makers for Harris Nesbitt, the investment banking firm. "Soon a handful of hits will drive the entire industry."

    Video game executives say they have no choice if they want to make their $11 billion industry as mainstream as the movie business. Whether they can achieve that goal remains to be seen, but their embrace of Hollywood-style production values has already made it much harder to turn profits.

    Game publishers have always been subject to a nerve-wracking business cycle, which forces them to essentially reinvent their software every five years. That's roughly how often Sony, Microsoft and Nintendo introduce new consoles, which require new software formats and render most older games obsolete.

    Bigger budgets and more complicated effects have made the process even dicier. The movie industry's rule of thumb is that just 2 out of 10 movies make a profit. Video game executives say their industry now has about the same batting average. A game that costs $10 million to produce - the industry average - and another $10 million to market has to sell a lot more units to make money than games made in the late 1990's, when the average production budget was closer to $3 million.

    The numbers can go much higher for some new games. Atari spent $20 million on its "Enter the Matrix" game last year, an amount that is about one-third the average cost of a feature film.

    As a result of the changes, game publishers are less willing to take creative chances, people in the industry say. They make fewer games and rely more on movie tie-ins and what they consider sure-fire sequels. But the smaller number of bets can make publishers walk the kind of financial high-wire that has long been part of the hit-driven movie business. At Activision, 40 percent of publishing revenue last year came from two sets of games, "Tony Hawk's Underground" and "True Crime: Streets of L.A."

    At first glance, the Hollywood-style strategy has paid off, because the video game industry is still expanding. The number of video game players is growing, in the United States and abroad, and adults as well as teenagers are playing the games. Sales of game software for the Big Three consoles - the PlayStation from Sony, the Xbox from Microsoft and the GameCube from Nintendo - rose 4 percent in the first half of 2004, versus a year earlier, according to the NPD Group, a marketing consulting firm. "We had a 35 percent return on invested capital last year," said Robert Kotick, chairman and chief executive of Activision, the No. 2 game publisher. "You won't find a movie studio that comes close to that.''

    But industry numbers have masked what looks like the beginning of a shakeout. While big competitors like Electronic Arts, Activision and THQ become bigger, some smaller rivals are flailing. Midway Games, which had huge hits in its "Mortal Kombat" and "SpyHunter" games, has had 18 consecutive quarters of losses. Acclaim Entertainment, maker of "Shadow Man," just staved off a bankruptcy filing. And Eidos, the British maker of the "Lara Croft Tomb Raider" series, just put itself up for sale.

    Finding a way to hedge risks won't be easy for the video game business. While movie studios have a reputation for profligate spending, they have always had a cushion the video game business lacks - ancillary revenue. Home video rentals, DVD sales, broadcast rights for television, toy spinoffs and licensed video games all help movies that bomb at the box office eventually make profits.

    And movies can generate profits for years: "Finding Nemo," the hit animated film that first appeared in theaters two years ago, is still making money for Pixar.

    Video game makers, by contrast, have traditionally had one window for making money: the first three to six months after their products hit the shelves. If they don't sell fast enough during that period, retailers mark them down from, say, $50 to as little as $19. "We're in the land of legitimate entertainment, rivaling the movie box office now," said Steve Allison, the chief marketing officer for Midway Games. "But we're a little crippled when it comes to the secondary opportunities the movies have."

    To combat the problem, publishers are - again, in Hollywood fashion - scrambling to develop secondary revenue streams. One is online games: selling subscriptions to play on the Internet, often against other players. Another is advertising: the industry's biggest company, Electronic Arts, for example, has a small but aggressive advertising team that calls on Fortune 500 companies, pitching in-game advertising as an alternative to television commercials. Clients include Burger King, Dodge and Procter & Gamble. Activision is working with the Nielsen ratings company to develop an advertising rate card like that used in television.


    ]At Microsoft, the company's Xbox game division is planning a marketing juggernaut modeled after a "Star Wars" movie release for its "Halo 2" game. Selling the $54 CD is just the start. There is also a $5.99 monthly fee to play in "Halo 2" tournaments online; action figures for $14.99; a DVD with movie ads and a guide to playing the game for $19.99; and three novels based on the game. A soundtrack CD is due in November.

    At Midway Games, developers are trying to turn the movie license game on its head, creating games that movie studios might like to buy from them. Mr. Allison, the chief marketing officer, calls them "movieable franchises" and says his company is in talks on three or four projects.

    VIDEO game executives tend to be cautious about these initiatives, and with good reason. At Electronic Arts, which probably has the most sophisticated divisions for generating new revenue, subscription-based Web sites contributed just $50 million of its $3 billion in revenue last year. Advertising, licensing and programming revenue came to $33 million.

    Chip Lange, vice president of EA Online, said his company was not trying to "milk every source of revenue." He said it was just as important that Electronic Arts not be caught flat-footed if a smaller rival got the jump on a new technology or business model.

    That makes sense, because Electronic Arts is big. Last year, 27 of its games went platinum, meaning that they sold a million copies; no other publisher came close. Electronic Arts wants to keep its edge, particularly if the industry is headed for a consolidation that leaves just five or six survivors.

    Some people in the business think that the industry's consolidation will go beyond the pattern of big publishers devouring the little ones. Entertainment conglomerates have begun eyeing the video game industry again. Warner Brothers, part of Time Warner, recently bought the game developer Monolith Productions. Viacom's chairman, Sumner M. Redstone, has a controlling interest in Midway.

    Alternatively, a cash-rich publisher may decide to add a movie studio to its portfolio.

    The right combination, of course, would capture the best of both worlds, cushioning a hit machine with a safety net.

    Bron: NYtimes

    Mocht dit waar blijken, wat wel zal zijn, alleen microsoft moet het nog bevestigen.
    Hmm, lekker is dat, je koopt een spel voor 60 euro, je neemt een jaarabonnement op xbox live. Je wacht geduldig af tot de beste live game komt en dan moet je 5 euro per maand betalen om mee te doen met de toernooien. Het is geen MMORPG. Ik vind het echt onzin! Het gaat mij namelijk om die paar eurotjes, maar over het algemeen. Je schaft dit,dat aan en is het dan nog niet genoeg. Jammer...
     
    Laatst bewerkt: 22 aug 2004
  6. Weggooi32

    Weggooi32 Active Member

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    Nep, was ook al zogenaamd gezegd over clans... is dus vals
     
  7. whisp

    whisp Active Member

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    Tja ben eht met je eens ,maar eht zou echt weer zo'n BILL actie kunne zijn :)
     
  8. WHAT

    WHAT Active Member

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    Het gaat over toernooien toch? Ik doe daar zowiezo niet aan mee dus dat kost dan niks.
     
  9. The Stig

    The Stig www.snyggast.se

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    ze moeten ergens prijzengeld van betalen, want waarom zou je meedoen aan een toernooi zonder prijzengeld, dat trekt gamers aan denk ik
     
  10. Weggooi32

    Weggooi32 Active Member

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    nee de titel trek de gamers aan en ga er maar vanuit dat er geen prijzen zijn en dat het dus ook niets kost, misschien enkele uitzonderingen maar het word niet standaard.
     
  11. Maserati

    Maserati Active Member

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    Ze doelen daar gewoon op de maandelijkse Xbox Live kosten, die heb je dus betaald als je Xbox Live hebt.

    Er is trouwens weer nieuwe (teleurstellende) info bekend:
    - De ATV komt niet voor in Halo 2, dit omdat hij te realistisch was, oftewel, niet te besturen, traag en gevaarlijk.
    - Er is geen online Co-op, maar wel met z'n 2én achter een Xbox (offline)

    Komt uit de OXM
     
  12. Matrix

    Matrix Semi-Définie Positive XBW.nl VIP

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    Waar heb jij dat dan gevonden? Ik zocht op halo.bungie.org al naar de scans van de nieuwe OXM, maar ik vond niks. Want ik wil dat hele artikel wel lezen.
    Wel jammer dan die ATV, die leek mij wel cool.
     
    Laatst bewerkt: 22 aug 2004
  13. Juunanagou

    Juunanagou Live streamer XBW.nl VIP

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    Ik zag laatst een plaatje van een grunt zonder zijn masker, in de nieuwe xboxworld staan Ik zocht toen op internet naar dat plaatje maar kon niks vinden kan iemand mij een link geven naar dat plaatje.
    En kom je ze ook zo gewoon in het spel tegen.
     
  14. iRoy

    iRoy Held op sokken

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    Misschien dat dit je vraag beantwoord: http://img56.exs.cx/img56/9982/oxmscan.jpg

    [​IMG]
     
  15. The Outsider

    The Outsider Know your damn role!

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    De New York Times heeft een foutje hebben gemaakt, zou eigenlijk niet mogen gebeuren van zo'n krant. Het stond er zo in dat je 5 dollar voor toernooien moet betalen, maar het zijn gewoon de xbox live kosten, gelukkig is alles weer goed gekomen :+.
     
  16. tha messenger

    tha messenger limited

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    Dat masker gebruiken ze om te ademen, ze ademen namelijk 1 of andere stof (ff de naam kwijt). Al zouden ze zo voor komen in halo 2 zou het best kunnen dat de MC naar de covenant homeworld gaat.
     
  17. baszs

    baszs Active Member

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    of dat hij gewoon hun maskers er af kan knallen of er af slaan!
    ook leuk gezicht zo´n spartenlende grunt die stikt! ;)
     
  18. de bengel

    de bengel Holy Fuck-nuts!

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    echt jammer dat die ATV weg is, ik had me er echt op verheugd om erin te rijden, die co-op ook zeker jammer, ik snap niet waarom ze die eruit hebben gehaald
    die stof is methaan
     
  19. christvs

    christvs Active Member

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    Co-op online weg? Dat mag niet!
     
  20. Velvet_Dark

    Velvet_Dark Finish the Fight...

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    Hoe Kan Bungie De Co-op Mode Nou Niet Online Gooien ?!!!1
     
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