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Survival Mode
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Mini FAQ
Q. What is this "Survival Mode"?
A. Typically, Survival Modes put you against unlimited enemies, and challenge the player to get the most kills, or survive for the longest time. If it were implemented in Halo 3, it would work along similar lines.
Q. How would it work?
A. Briefly, you'd choose a location to fight, customise the options, and enemies of your choosing would constantly spawn for you to fight. The method of scoring would be selected before the game started. A more detailed version of how things would work is featured below.
Q. What levels would there be?
A. Levels would be based on locations from the campaigns of all 3 Halo games, typically those offering plenty of combat options, great scenery, and those that were most memorable.
Q. Is this single-player thing or multiplayer?
A. Both; the idea is that it would be available for up to 4 players to play co-operatively, by split screen, system link, and xbox live.
Q. How would it work on xbox live?
A. Games would be organized by creating a lobby and switching to “Survival Mode”, similar to how you currently switch to co-op games. Alternately "Xbox Live" could be selected from the Survival Mode option from the main menu
Why should it be included?
Think of how much fun it would be, for starters! Fighting huge amounts of Covenant, Flood, or whatever you want in an effort to kill as many as you can, survive for as long as possible, or merely have huge fun enjoying the unique and varied combat of Halo.
Secondly, it's a great way to have fun with friends, and online, there's no cheating, no modding, standbying, bridging etc.
Thirdly, it offers a hell of a lot of replayability, especially for those without live or those not interested in multiplayer.
Fourthly, it's a great way to practice tactics and other skills. It's not the same as playing against human opponents, but you can practice all kinds of tactics under intense pressure.
Finally, it allows you to experience the non-stop thrill of Halo's wonderful combat, something that you wouldn't really be able to get anywhere else in the game (though here's hoping).
The General Idea
My idea is that it'd be a seperate entry from Campaign and Multiplayer in the main menu, and would be set up in a manner similar to multiplayer in Halo 2. Support for up to 4 players over Xbox Live, System Link, and Split Screen (possibly limiting the number of players if the 360 cannot cope with 4) would be included.
You’d then configure the various options, choose a map, start the game, and rack up those kills.
Mechanics
Enemy Spawns
Enemies would constantly spawn in locations out of reach of the player(s), or out of sight of the player(s). The idea of enemies being dropped off in drop ships is also a possibility.
Weapons and Ammo
Weapons and ammo would respawn at certain locations that somewhat make sense, such as at crashed dropships/lifeboats, or where dead marines and weapon caches are located. The multiplier could be configured as part of the options. The weapons and ammo that spawn at caches could also be customised.
Respawns
If respawns are enabled when playing co-operatively, players would spawn when the coast is clear. If disabled, each player will only have 1 life and will spectate when dead. If "Die as One" is enabled, the death of one player ends the game.
Game Over
The game will end when the time limit is reached, if all players die, or if one player dies with "Die as One" enabled
Powerups
Powerups would be hidden out of the way like in Campaign, and respawn at a certain rate. The spawn multiplier would be configured as part of the options, and powerups can be removed from the map entirely if desired.
Levels
Levels would be based on locations taken from the campaigns from all 3 games (perfect for that sense of nostalgia), typically the more intense ones, or ones that offer a large range of gameplay options. A few suggestions from H:CE and H2 are as follows:
(H:CE) Halo: Rockslide Lifeboat Section
(H:CE) T&R: Bottom Floor, Hanger Bay
(H:CE) Silent Cartographer: Beach Landing Section
(H:CE) AotCR: 2nd snowfield battle/spiral path battle
(H:CE) 343GS: Final Swamp
(H:CE) Two Betrayals: Final snowfield battle
(H2) Cairo: Hanger Bay
(H2) High Charity: Mausoleum
Customisation
Whilst the nature of Halo combat is usually pretty variable, there would be a large degree of customisation in how Survival Mode is set up, to cater the game to how you and your buddies want to play. The options you can configure would be similar to multiplayer:
Quick Settings
Quickly edit major gametypes settings. These are visible in the lobby.
Time Limit - The duration before the game ends (15 minutes, 5 minutes ... 1 hour, No Limit)
Primary Weapon – The primary/secondary weapons you start with (Default, Assault Rifle, Sniper rifle, et all)
Secondary Weapon – See above
Enemies - The types of enemies you face (Covenant, Flood, Classic Covenant (H1), Grunts, Drones, Elites, Brutes, Jackals, Hunters, Custom, Random)
Difficulty - How difficult the game is (Normal, Easy, Heroic, Legendary)
Scoring - Method of Scoring (Kills, Time Survived, None)
Reinforcements - Whether Marine reinforcements are on or not. (On, Off)
Detailed settings
Selectable from the detailed settings tab, and not shown in the lobby, these allow you to tweak survival mode in many different ways.
Match Settings
General game settings and reinforcements options.
Scoring - As above
Time Limit - As above
Difficulty - As above
Reinforcements – As above
Reinforcement Waves - The number of waves of marine reinforcements you recieve (1, 2 ... 10, Unlimited, Random)
Reinforcement Frequency - How often you recieve reinforcements (10 minutes, 5 minutes ... 30 minutes, Random)
Reinforcement Weapons - The weapons set that reinforcements will use (Default, Human, Plasma, et al)
Player Settings
Modify options affecting the player.
Friendly Fire - Whether you can damage allies or not (On, Off)
Allowed Weapons - Select the weapons the player is allowed to pick up. Disallowed weapons may still be used by the enemy, but will disappear when the enemy is killed. (Default (All), Melee, Plasma, Custom, et al)
Respawns – Whether respawns are on when playing co-operatively (On, Off)
Die as one – If enabled, the death of one player will cause the game to end when playing co-operatively (Off, On)
Enemy Settings
Configure various options regarding the foes you face
Enemies - As above
Enemy Rank - The Rank of the enemies you face - (Default (Mixed, increases in difficulty as the game progresses), Minor, Major, Elite, Spec Ops, Camo, Ultra, Random)
Group size increase - The rate at which number of enemies spawning increases in size (Exponential, Fixed, Random)
Enemy difficulty increase - The rate at which enemy ranks, weapons, and type increase in difficulty (Exponential, Fixed, Random)
Enemy Weapons Set - The weapons which the enemies will use (Default, Plasma, Human, Sniping, et al)
Vehicle Settings
The vehicles that are on the map. Not every map will support vehicles.
Vehicle Respawn - Vehicle Spawn multiplier (Default, Double, Triple, Half, Random)
Primary Vehicle – See below
Secondary Vehicle - The vehicle that spawns in each vehicle slot. Maps vary in how many vehicles they can support. (Default, Warthog, Gauss Hog, Ghost, Banshee, Wraith, Spectre, Scorpion, Random)
Turrets - The Turret that spawns in each Turret Slot (Default, Human, Shade, None, Random)
Equipment Settings
Configure the equipment that you start with, and that appears on the map.
Primary Weapon – As above
Secondary Weapon - As above
Weapon Respawn Timer – The multipier for the timer on weapons and ammo (Default, None, Double, Triple, Half, Random)
Powerups - Whether powerups are on the map (Default, Camo, Overshields, Random, None)
Powerup Respawn Time - Multiplier for powerup timer (Default, None, Double, Triple, Half, Random)
Frag Grenades - Amount of frags you start with (Default, 0,1,2,3,4, Random)
Plasma Grenades - Amount of plasma grenades you start with (Default, 0,1,2,3,4, Random)
Weapons Cache Equipment - The weapons and ammo that appear at weapons caches. (Default, None, Plasma, Human, Custom, Random, et al)
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