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Halo op de computer

Discussie in 'PC, Handheld & Algemeen' gestart door midnightwarrior, 16 jul 2003.

  1. Lorre

    Lorre Brrrrrrrrmmm

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    wel, dat begrijp ik nu niet, je zou toch verwachten dat 90% van alle Xbox bezitters halo heeft, dat zouden er dan 9.000.000 moeten zijn
     
  2. WouteR

    WouteR Senior Member

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    Drie miljoen in zo'n lange tijd vind ik nog niet eens écht zo veel trouwens...
     
  3. SjoerdV NL

    SjoerdV NL Hardcore Poster?

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    Ja viel mij ook wat tegen. Ik dacht echt dat minstens 80% van de xbox beitters Halo hadden.

    Echt vreemd...
     
  4. SjoerdV NL

    SjoerdV NL Hardcore Poster?

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  5. X-cube

    X-cube 1 X to Rule Them All

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    wat me ook wel vet zou lijken is dat mensen een mod maken waardoor je met de pelican mee kan vliegen in eigen gemaakte lvl's.
    maar ik weet niks over modden dus ik zou niet weten of het kan maar, zelfs in ut2003 kan je met auto's rijden, dus waarvoor zouden de mensen die modden geen bestaande pelican uit het spel halen en zelf ergens gebruiken.
     
  6. ITNL

    ITNL Guest

    screen zien er exact hetzelfde uit als de xbox versie, Ik ga hem zeker wel halen voor de online play omdat halo voor xbox niet online kan :mad::mad: maar halo2 wel :):)
     
  7. SjoerdV NL

    SjoerdV NL Hardcore Poster?

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    Je kan Halo wel via XBC spelen. Xbox Connect laat je xbox internet als een groot netwerk zien.
    Kijk in het live/networking forum voor meer info.

    mvg
    Sjoerd :)
     
  8. MoJoo

    MoJoo Owned in Alle FPS.:)

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    Halo Pc

    Damn ik weet zeker dat ik hem ga kopen ff rulen op pc met Halo :D
    Wat denken jullie ervan .........
    er zijn ook nieuwe wapens bij waaronder flame trower.
    chekc deze ingame movie .. van online op halo pc.
    http://www.halojuggaloproductions.com/halo_pc_multiftg.WMV
    En hier is nog ingame singleplayer movie.
    http://www.halojuggaloproductions.com/halo_pc_single_ftg.wmv

    Stuk Wat ign geschreven had.

    Friday began with the distinct pleasure of meeting HBO forum regular Dolbex,Steve from Forerunners.org,and Firestorm225,a long time IGN forum goer.We had about a 20 minute ride to the hotel which gave us all time to get to know alot about each other.All three of them were very nice and obviously intelligent guys.At the hotel we met Shishka,a long time HBO forum regular,and Tycho from unreal-ops.com.Then after a short wait we had the dubious distinction of meeting Louis Wu,webmaster of HBO.(Who BTW is definately not a 200 year old 5'2" asian guy,quite the opposite in fact).There wasnt much time to settle in because,to the surprise of all of us,we were invited to dinner at the home of Gearbox softwares' president,Randy Pitchford.
    We arrived at Randy's incredible Dallas home(im very jealous) about 7:00 PM.It didnt take long for Randy to give us all the VIP tour.In this tour we were shown what is obviously Randy's pride and joy(aside from his family),about a 20 seat theater room that included a state of the art widescreen projector that projected its image on a 123" screen.The theater also had ,what i added up to be,about a 1200 watt surround system that any self respecting home electronics geek (such as myself) would absolutely drool over.
    After the tour,we settled down for an incredibly delicious feast which included some of Randy's wifes very good wine collection,which Steve had enjoyed very much,and alot of.During dinner Randy went into the history of Gearbox software.He also went into the history of other software developers companies and game designers.Even though I had little knowledge of the history of the games discussed(FPS's mostly)it was interesting hearing all about the companies and game designers I had only read the names of in the manuals of the games.
    After dinner we were led back to Randy's theater room where he quickly demonstrated the sight and sound with the asteroid chase scene in Star Wars episode 2.Lets just say....incredible.After that it was time for some multi-player xbox halo goodness.Luckily for me I have never made the claim I was a Halo multi-player god,which quickly became evident.In round one,I came in 3rd,followed closely by Louis Wu only one point behind..The next time,I came in last.....o_o.Shishka and Dolbex clearly reigned the whole night.I had forgotten how much fun this game was in multi-player,we had a blast.Then,Randy asked that I demo some of what I was good at,some good ole warthog launching and off the map exploration,I think he enjoyed it.We played till a little after 11:00 and returned to the hotel to get rested for the next day.Kinda impossible considering what we knew we were gonna be treated to.
    Saturday morning were picked up in a 10 person stretch limo,pretty sweet I might add.From the Hotel we were taken to Gearbox softwares' offices in Plano Texas.There we met up with the guys from Red v/s Blue.Two of which were in town for the Quakecon 2003 in Dallas.Cool guys as expected.I also had the opportunity to meet some more of the Gearbox crew,all very good guys.Lots of Half-life stuff on the shelves,as well as plenty of Halo posters and such.As you would expext there was plenty of computer equipment around as well as several Xbox's.They also had a large closet packed full of all kinds of candy bars,snacks,and sodas as if they were prepared for a nuclear holocaust.I know where I'll be if such an event were to take place.
    After we all conversed for awhile were led to the conference room where the purpose of our trip waited.You guessed it,Halo PC.In the room was 4 widescreen monitors(yes Halo will support widescreen),and one pc hooked up into a projector shining on what I would guess to be a 60" screen.We all took a seat and producer Mark Tardif took us on a tour of several of the campaign levels.It quickly became evident that gearbox had done a marvelous job in the conversion from the Xbox version.The most notable things I noticed were improved textures(nice bump-mapping,pixel shaders and other tech stuff I know little about),reflections,and water effects.Randy stated they worked closely with Nvidia,and ATI to improve those things,as well as the active camo effects,which in IMO were extremely nice.Randy says his favorite textures are at the beginning of the level "Truth and Reconciliation",I tend to agree.
    After a tour of the campaign levels we moved to what we were all looking forward to,the multi-player levels.In a conversation with one of the level designers(My apologies i didnt catch his name,niether did anyone else,but I do know him as Hellface in the BGH forums),he stated that they began working on some indoor levels the reconsidered because Halo already had great indoor levels and need some outdoor levels to take advantage of the vehicals.Good move IMO.
    So lets move on to these levels:
     
    Laatst bewerkt: 19 aug 2003
  9. MoJoo

    MoJoo Owned in Alle FPS.:)

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    Vervolg op wat ign geschreven had. ( kon neit in 1 post )

    Ice fields-This is a large outdoor level,not too similar to Sidewinder,but it does have a couple indoor areas.This map will cater to the expert warthog driver.With many ice patches,and obstacles(large and small) it will be a test for even the most skilled warthog drivers.The most notable feature is a beatiufully done Ice tunnel.This thing is spectacular IMO.There also some raised areas to test your sniping skills.A good team death match map.
    Death Island-This is Silent cartographer remodeled.Probably the most wanted level by alot of people.This was remodeled nicely.Highly recognizeable,but definately different.High sniping areas,as well as shades placed in strategic locations.It does have some small indoor areas,but not too much time is spent in them.This is a good level to have 4 tanks per team,which I imagine will become a norm.This level plays well even with a smaller number of people.Also,there are paths to the top of the island,no grenade jumping necesarry.
    Infinity-This is by far the largest map in the Halo multi-player arena.Its a large figure 8 shaped map.This will be a great capture the flag map where good team-work will be a must for success.The most notable,and recognizable feature, is a blue beam tower like those found in the level "Halo".Banshees will most likely be a must,as well as fast vehicals like the ghost and warthog.maybe a tank for base defence,but its too slow to travel to the other side of the map.There are High areas for sniping.Unfortunately I didnt have the opportunity to play this level so excuse me if I am a little off in the description.This will also be a good team-race map.
    Timberland-A very "Halo" looking map.Sniping is possible from base to base.The designers had the foresight to not make it possible to snipe the lower levels from the opposing base by placing small hills in front of the bases.Very well done I might add.This map does support vehicals including the scorpion tank.The favored gametype here was "King of the hill".
    Gephyrophobia-That word means "A fear of crossing bridges".This is an Assault on the control type bridge,split in the middle like a zipper.At each end it has indoor areas that lead to the lower level of the bridge,as well as very high areas to either side.This will be a snipers paradise.Very open on the outside,and the are open areas in the central pillar(one with an overshield)you can get in,with the help of a banshee that is.Although staying in these open areas means the loss of a banshee.Mark demonstrated a nifty move where he exited the banshee,grabbed the overshield,and re-entered the banshee before it fell.You can also get on top of the pillar,and the banshee will fit there.I can see this map being a good team slayer map.
    Danger canyon-This is another "Haloish" looking map.It has bases at either end,that can be well defended by skilled players by setting up at the top of the hill just before each base.There is also a central building with two bridges,side by side,similar to those in the beginning of the level "Halo".The bridges connect two indoor areas,and both are accesable from the ground.There is a teleport to one side that transports you to the central building below.Looks to be a good CTF map.
    Now that we have gotten the new maps out of the way,lets look at some weapons.There are 4 new weapons added to Halo multi-player.As well as these,there have been some changes to some existing ones.Lets look at these.
    The Flamethrower-One word....Awesome!This bad boy is powerfull.The gearbox guys balanced it perfectly.It lacks range,and over-heats as well as drains quickly.Simply put,up close,theres nothing better.It will also volume fill a small room.You can also light bodies on fire.Would be a nice message to send to an appraching enemy.
    Fuel rod cannon-This is one bad boy too.Very powerfull,but lacks in accuracy and has medium range.Both those,as well as ,it will over-heat on you,balance this weapon well.This is a great anti-tank/vehical weapon.
    The Stationary shade turret-Thats right,I said stationary.The gearbox guys had the forsight to make them stationary to prevent movement to the bases for flag protection.They seem a tad bit more powerfull,but using them leave you vulnerable to an attack.
    The Warthog mounted cannon-What can I say....very sweet.Good anti tank/vehical,as well as personell.It does require re-loading,which is automatic.It does have an indicator to show when you have one shell left.Thats been implimented so when you get in you know if there is just one shot left so your not surprised.It does lack a little in accuracy.Very fun weapon.
    The Pistol-Its been toned down a bit,and is no longer the "Rambo" weapon it once was.Very well balanced now.It still has the 2x zoom for accuracy at medium range.
    The Sniper rifle-The zoom is no longer 2x & 10x,The 10x has been reduced to 8x to balance the improved aiming with the mouse.It also,to me,seems a little less powerfull.
    The Needler-Basically the same,but it does seem to track better.I wasnt the only one to think so.
    The remainder of the weapons seem the same.I noticed little change in them.
    Notable changes in the multi-player aspect included more radar options,such as friend only,enemy only.Vehical options have been expanded.You can control the amount of each vehical(if supported by map)as well as the shade turrets.Friendly fire can also be turned off to prevent those players who dont exactly play by the rules.It also can be set to where only your shields come down,not your health when hit by friendly fire.Plus you can make it so you are only hurt by explosives from friendly fire.All the classic gametypes remain,I dont think new gametypes were added.
    For the modding community,the tools will be availible for download when the game is released,but that is beyond my realm of knowledge.More details on that will cone out soon.Also the PC version will support gamepads.It will be possible to use both the gamepad,and K&M at the same time.This way you can grab a controller for driving if so inclined.
    Randy did state that they have made it possible,on their end, for the Mac community to be able to play the PC guys.Thats up to the Mac developer to make sure that happens as planned.
    All in all I think this is a must buy for any halo fan out there.The game should run on a Ge force 2,but they admit it will look far better on a high end graphics card.Lets face it,to move forward in technology you must,at some point,leave the old tech behind.It will run on a GF2,but I dont feel it will look as good as the xbox version on it.The new levels alone make it worth it to me.I got that same excited feeling I got about 20 months ago when I removed Halo from its green case.Ill be upgrading my graphics card.
    Pics are on the way,as well as some surprises.Im tired now,and need to rest.
    Id like to thank:
    Randy Pitchford,(just for being a kick-ass guy)and his wife for letting us into their home.
    John from Microsoft for the trip.
    Geneveve(sp?)from microsoft for being entertaining.
    Hellface,And the rest of the guys from Gearbox I have forgotten the names of.
    Louis Wu,just because.
     
  10. Tco

    Tco The Chosen One

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    toch nog redelijk wat (doch kleine) veranderingen
     
  11. PSVPSV

    PSVPSV Simply the best

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    'kga 'm zkr kopen, al is 't maar om de multiplayer8)8)
     
  12. Jeroen

    Jeroen nomnomnom

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    Die filmpjes zien er erg mooi uit. :9, ik ga hem ook gewoon kopen voor de pc. Ziet er erg goed uit.
     
  13. MoJoo

    MoJoo Owned in Alle FPS.:)

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    Yeah idd denk dat het een zeer lijpe game op pc gaat worden en dat het een zeer grote community met zich meet gaat trekku
     
  14. MrJoinT

    MrJoinT -=SMILE=-

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    Ik ga hem ook zekerweten kopen, Je moet de modbaarheid van deze engine niet onderschatten. Ik denk dat er heelveel mogelijk is. Ook de nieuwe wapens/voertuigen en banshee in multiplayer lijken me wel de moeite waard. Daarbij zal het ook een stuk sneller spelen met muis en toetsenbord, voornamelijk snipen word natuurlijk wat makkelijker }:]
     
  15. Jeroen

    Jeroen nomnomnom

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    Eindelijk met z'n 16en in een map tegen elkaar aan raggen _O_ ben nl nooit verdergekomen dan 4 personen :cool:
     
  16. MoJoo

    MoJoo Owned in Alle FPS.:)

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    Wanneer komt ie eigelijk precies uit ? september toch ook ?
     
  17. Jeroen

    Jeroen nomnomnom

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    Het spel komt 10 Oktober in Europa uit. Voor mij wel een voordeel want er komen erg veel spellen in September uit die ik moet hebben. 8)
     
  18. SjoerdV NL

    SjoerdV NL Hardcore Poster?

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    Hmmz, leuke tekst. Ik wist niet dat ze de wapens gingen veranderen.
     
  19. Jeroen

    Jeroen nomnomnom

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    Ja, er zit een vlammenwerper in :9
     
  20. MoJoo

    MoJoo Owned in Alle FPS.:)

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    Halo: Combat Evolved FPS 19-Sep-2003(UK) 16-Sep-2003(US)


    Zegt ToTheGame


    Check deze warthog met rocket ( ook in halo pc )

    [​IMG]

    [​IMG]
     
    Laatst bewerkt: 19 aug 2003

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