Eens, hoewel ik nooit echt heb gechecked of het leuk is. Ik zoek nog met wat lui een gekke game waarin we allemaal online kunnen kutten. Dus maar eens Apex Legends proberen ofzo.
Ik denk dat Battle Royale vooral leuk is wanneer je top 5-10 eindigt. Als je, zoals ik, meestal na 2-5 minuten al dood bent en weer opnieuw moet beginnen, dan is het snel gedaan met het plezier. Mijn eerste potje Firestorm in Battlefield (V, denk ik) ging trouwens wel meteen heel goed en eindigde ik top 3-4 volgens mij. Gewoon mazzel of course, maar toch. Was ook meteen mijn laatste potje.
Bij de launch even gespeeld en was idd prima. Schijnt ook alleen maar beter te zijn geworden. Blijft hilarisch hoe EA destijds het eigen Anthem in de wielen reed met de plotselinge release en het daaropvolgende succes van Apex.
Wat is er mis met Warzone? Als je eenmaal een 8TB externe schijf hebt aangeschaft is het best goed te pruimen hoor.
Wat er mis mee is? Vrij weinig behalve de gigantische hoeveelheid opslag. CoD is verder nooit m'n taste geweest.
Dat je de game vaak niet kan spelen omdat je eerst 'even' 50 GB moet binnen halen omdat er een weapen skin geupdate is.
Remember Hyper Scape? Ubisoft's entry into the battle royale sweepstakes went into open beta in July, and while the publisher was "thrilled with the response," it didn't exactly reshape the competitive shooter landscape. In an update posted today, Ubisoft acknowledged that "we were not able to achieve the high expectations we set for ourselves" with the full release on consoles that followed in August, and that players felt the same way. Because of that, Ubisoft is restructuring its development team into a "cell-based format," similar to the setup used by developers on Rainbow Six Siege. Each development cell will be focused on one of five "pillars" that Ubisoft has determined are the key priorities to a successful future for Hyper Scape. Combat Comfort We always intended for Hyper Scape to have a high skill ceiling, but it is clear from our data that the floor is also too high. This results in a difficult experience for new players. Currently, it is too hard to aim, track and consistently damage players and eliminate them, especially on consoles. Onboarding The game does not currently provide enough time and opportunities for new players to learn and succeed. We need to protect newcomers and provide training activities to help them become proficient with the game. Game Modes Our core game mode, Crown Rush, can be quite unforgiving, so we want to provide players with a variety of formats in terms of activity and match size. This will start with introducing respawn systems in the game and "deathmatch" style game modes. We are also rethinking how we manage limited time modes and the player base split that is required to support multiple modes at once. Player goals Currently, there are not enough medium and long-term goals for players to stick around in the Hyper Scape. We are introducing first version of our Player Ranking system in Season 2, and we will bring more progression systems and match-to-match flow improvements as well. Cross Play While Cross Play has always been intended for the game, we want to add it earlier than planned to help address the current issues of lobby size. https://www.pcgamer.com/amp/ubisoft...hard-and-kind-of-boring-promises-big-changes/