1. Deze website gebruikt cookies. Door deze website verder te gebruiken, gaat u akkoord met ons gebruik van cookies. Leer Meer.

L.A. Noire

Discussie in 'Algemeen' gestart door Tommie, 25 sep 2006.

Topicstatus:
Niet open voor verdere reacties.
  1. svenn15

    svenn15 Active Member

    Berichten:
    3.154
    Leuk Bevonden:
    0
    Heb echt zin in deze game,gaat de verrassing van 2011 worden denk ik.
     
  2. Se7eN

    Se7eN Lionel Andrés Messi

    Berichten:
    236
    Leuk Bevonden:
    0
    Ik denk dat Mass Effect niet eens in 2011 uitkomt dus er zit genoeg tijd tussen.
     
  3. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

    Berichten:
    21.603
    Leuk Bevonden:
    8.714
    Mass Effect heeft al een concrete releasedate die met bombarie aangekondigd is, dus die gaat gewoon in 2011 komen, hoor.
    Toch? Of heeft alleen Skyrim een concrete date?
     
  4. Fiasco

    Fiasco Big Stepper XBW.nl VIP

    Berichten:
    19.037
    Leuk Bevonden:
    5.856
    Holiday 2011.
    Maar zou ook best zomaar 2012 kunnen net zoals toen met ME2 die in Januari kwam. Niet dat ik het eigenlijk erg vind, want komt toch fucking veel uit in 2011. 8)
     
  5. Se7eN

    Se7eN Lionel Andrés Messi

    Berichten:
    236
    Leuk Bevonden:
    0
    Denk daarom 2012 en Mass Effect wil natuurlijk niet dat de game uitkomt wanneer Skyrim net gelaunched is.
     
  6. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313

    L.A. Noire: Your Questions Answered
    Can you put the wrong person in jail? You need to know.

    Rockstar's venture into 1940s Los Angeles is set to arrive on a PS3 or Xbox 360 near year this spring. To this point, Rockstar has been relatively quiet about the hotly anticipated crime drama. IGN readers were asked to submit questions for Rockstar and a lucky handful were chosen.

    Rockstar's VP of Product Development, Jeronimo Barrera and Head of Team Bondi, Brendan McNamara have the answers.


    Branket asks... I myself am a huge fan of film, and specifically film-noir. I think it's fantastic that someone is finally striving to do the genre video-game justice. Will we see any overt nods or references to classic noir films, or just crime films in general?
    Brendan McNamara:
    There are countless nods to film noir if you're a true fan, and the game was inspired by a massive range of film and literature spreading across eras. We were inspired by everything from the Naked City, which invented the police procedural, through to more obscure movies like Detour and more modern Noir like Chinatown or L.A. Confidential. We will be posting a full list of recommended viewing to the Rockstar Newswire over the coming months.

    Houli1975 asks... What novelists inspired L.A. Noire? The trailer feels very James Ellroy. Any other crime novelists? Dennis Lehane? Raymond Chandler? Dashiell Hammett?
    Brendan McNamara: I have two favorite living American writers: James Elroy for his unbelievable plotting and for reinventing modern dialogue and James Lee Burke for his incredible prose. As a teenager growing up I read a lot of Chandler, Hammett and Joseph Cain. L.A. Noire attempts to pay homage to all of these great influences and bring a contemporary lens to this incredibly rich era.

    Link_Is_My_Homie asks... I've heard you have multiple ways of uncovering secrets in the game. Will more skilled detectives be rewarded for their ability to uncover clues quickly?
    Jeronimo Barrera:
    The goal of the game is to be the best detective you can possibly be, so each case eventually ends with you solving the case correctly and rising through the ranks of the LAPD. How you get there is determined by the choices you make through the case, leading you down separate paths on your way to each break in the case. Your effectiveness at solving cases will be determined by how quickly you can use what you find to solve a case. Scouring a crime scene for clues is just one part of solving a case quickly. Discovering different clues may open up different leads to new locations or suspects, which in turn open up new options for a player to decide how to go about solving a case. But that's only part of the challenge: during interrogations, players must correctly analyze a suspect in order to get the most information from them, and know which evidence to present and when to present it to get the answers they need.

    Scodiac666 asks... At first, were any of the actors intimidated by the depth analysis room? On the other the hand, were they enthused after they saw what the technology was capable of?

    Brendan McNamara: I think all of the actors see video games as another exciting opportunity for them, and something that compliments their film and television careers. We were introducing many of the actors to motion capture for the first time. MotionScan was even more radical for them because it was the first time it was being used and we were learning how to use it as well. There was definitely some trepidation at first. Erika Heynatz, who plays the jazz singer Elsa Lichtman, described the process as "other-worldy." It's also a challenge to come from classic motion capture, where there's lots of motion and noise into a forbidding white room where all the acting is taking place from the neck up. Everyone's reaction to how they have come out in the game has been total amazement.

    Quicksand_buddy asks... How many hours of dialogue were recorded for L. A. Noire? Also, is there enough variety in dialogue alone to merit multiple playthroughs?
    Brendan McNamara:
    We captured over 50 hours worth of dialogue in total, all using MotionScan -- it's equivalent to about two full seasons of a TV show. Each case has its own twists and turns depending on the choices you make, leading you down different paths on your way to cracking the case, giving you plenty of reasons to jump back in and replay the game.

    KYGkillingyouguy asks... Will this technology became standard for future Rockstar games?
    Jeronimo Barrera:
    We would love to see it implemented as widely as possible, whether it is appropriate will depend on the project. MotionScan is more than just the end result; it's an entire approach to game development, so it will not work for every game. It's a huge part of L.A. Noire because it's tied to the core mechanics of analyzing a suspect's behavior during interrogations and reading their emotional cues. It's a pioneering form of technology that breaks new ground for gameplay.
    [​IMG]
    Looks dead to me.


    Ridabelaco asks...Can you mess up an investigation like send to jail the wrong guy? And how will that affect the main character or the history of the game?
    Brendan McNamara:
    There is an overarching plot that governs the story of the game, but how you get there is up to you. There are definitely situations in the game where you can arrest the wrong suspect. It's a player choice and adds an interesting challenge, especially if the evidence is compelling for both suspects.

    AndrewW91 asks... Could you give us a sense of how open the world is? And what kind of activities we can take part in while not on a mission (if any)?

    Jeronimo Barrera: The world is completely open for you to travel through at all times, but the focus of the game is not the same as a Grand Theft Auto or Red Dead Redemption. This time, the city is a backdrop for the incredibly accurate real-world locations and crime scenes that Cole Phelps explores on his way to solving each case. The game has been crafted to seamlessly blend classic cops-and-robbers style action with dynamic interrogations and searching for suspects in a way that one doesn't distract from the other. There are ambient events within the game world that you will hear more about in the weeks ahead, like unassigned cases or robberies in progress that you can take on outside of the main story, but the focus is on Cole's progression through the ranks of the LAPD and the events that unfold as a result. It's a very intense game because we ask you to listen very carefully to what has been said and to remember names, places and clues, as well as decide whether you can believe what someone is saying. It's going to be a very new experience for our audience but one we think they are very ready for.


    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  7. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

    Berichten:
    18.490
    Leuk Bevonden:
    5.098
    Vet! Ik hou wel deze games, ik zal hem waarschijnlijk niet meteen kopen maar je weet het nooit :+
     
  8. Dusky Demon NL

    Dusky Demon NL Daan

    Berichten:
    5.437
    Leuk Bevonden:
    213
    Wanneer komt ie nou uit eik?
     
  9. DulleNL

    DulleNL I'm a little teapot Magic Member

    Berichten:
    36.665
    Leuk Bevonden:
    313
    :)
     
  10. Burt Macklin

    Burt Macklin Formerly Known As

    Berichten:
    2.990
    Leuk Bevonden:
    911
    Pics doen me aan Mafia 2 denken, want een positief iets is.
    Ga deze titel toch even in de gaten houden. :)
     
  11. Banweezy

    Banweezy Kanyeezy

    Berichten:
    1.118
    Leuk Bevonden:
    17
    Hoe kan je van dit soort games houden? Volgens mij is het toch echt iets totaal nieuws, wat mij dan wel ontzettend aanspreekt. Heb nu al zin om moorden te onderzoeken, mensen te ondervragen en het uiteindelijk op te lossen. Ik word de next Rick Castle.
     
  12. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

    Berichten:
    21.603
    Leuk Bevonden:
    8.714
    Het zal vast wel nieuwe dingen doen, maar in essentie is het gewoon een adventure met actieelementen.
     
  13. svenn15

    svenn15 Active Member

    Berichten:
    3.154
    Leuk Bevonden:
    0
    Zo benieuwd naar deze game,ik denk dat het nodige schietwerk er ook wel zal inzitten.
     
  14. Trajanus

    Trajanus Active Member

    Berichten:
    191
    Leuk Bevonden:
    0
    Ik hoop net dat er wat meer denkwerk tijdens de ondervragingen zal inzitten. Er zijn op dit moment zoveel actiegames, dat dit wel eens iets anders mag zijn :)
     
  15. svenn15

    svenn15 Active Member

    Berichten:
    3.154
    Leuk Bevonden:
    0
  16. cjr stone

    cjr stone Active Member

    Berichten:
    691
    Leuk Bevonden:
    0
    Mooie screens!
    Ook nog van insidegamer.nl:
    http://www.insidegamer.nl/xbox360/lanoire/nieuws/33863/LA-Noire-bevat-vijftig-uur-aan-dialogen.html
     
  17. Jorrie

    Jorrie ¯\_(ツ)_/¯ Moderator

    Berichten:
    18.490
    Leuk Bevonden:
    5.098
  18. cjr stone

    cjr stone Active Member

    Berichten:
    691
    Leuk Bevonden:
    0
    Ah, poep. Lees het inderdaad nu pas:9 (en insidegamer had dit bericht vandaag pas geplaatst, vandaar)
     
  19. svenn15

    svenn15 Active Member

    Berichten:
    3.154
    Leuk Bevonden:
    0
    50 uur is toch wel enorm lang :p
     
  20. McSparkle

    McSparkle Well-Known Member

    Berichten:
    7.028
    Leuk Bevonden:
    1.189
    Ja, dit is juist waar de game om draait. In de case die ik heb gespeeld zat genoeg ondervraging. Deze interviews zijn ook weer heel verschillend van elkaar, en afhankelijk van het karakter van het personage die je interviewt.

    De case die ik heb gespeeld duurde zo'n 1,5 uur. Dus die 50 uur klopt wel :)
     
Topicstatus:
Niet open voor verdere reacties.

Deel Deze Pagina