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Lost Planet 2

Discussie in 'Algemeen' gestart door Nightbringer, 23 feb 2009.

  1. Delphiki

    Delphiki Active Member

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    Klinkt goed allemaal. Ik vond de eerste Lost Planet los van de tijdsdruk die erin zat doordat je warm moest zien te blijven echt een hele leuke shooter.
     
  2. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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    4 player co-op klinkt wel erg boeiend :) zeker als je mechs krijgt met 4 player functies.
     
  3. LocKuM

    LocKuM Active Member

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    Ik zag al in de trailer dat het mogelijk was dat 1 persoon die mech bestuurde, en hier op elke schouder nog een persoon zat, dus die functie zal er wel naar alle waarschijnlijkheid inzitten. Zolang het verhaal een goede rode draad volgt, en je een doel geeft vind ik het best, het moet natuurlijk geen verhaaltje van kleuterniveau worden.
     
  4. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Lost Planet 2 – exclusive hands-on
    Bigger robots, nastier bosses and faster gameplay highlight our first look at Capcom’s bug-smashing sequel

    Teeth-rattling explosions. Bullet-belching robot suits. Giant monster-lizards that literally pass you through their ass and crap you onto the battlefield. If there’s one idea Capcom wants to convey about Lost Planet 2, it’s “more” – more towering bugs, more bosses, more players, more stuff to do. We recently visited Osaka for a brief hands-on with next year’s surefire hit, and what we played blends the original game’s well-received multiplayer modes with a mission-based, co-op campaign.

    Gone is the unrepentantly boring story that focused on some guy doing something while some villains tried to stop him. Instead, you create your own character, hook up with other Snow Pirates and haul ass through the rapidly thawing EDN III. The goal? To hoard valuable thermal energy that powers your mechanized Vital Suits, energy weapons and your own life bar.

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    Above: Forget fighting solo – this time it’s all about co-op

    The most immediate and dramatic demonstration of this new direction came in the form of the aforementioned lizard, so far dubbed “salamander.” He’s easily one of the biggest enemies we’ve seen in our many years of gaming, with six legs, huge tendrils and a gaping maw large enough to swallow players whole. Our group of four hardened Snow Pirates engaged ol’ Sally and met frequent doom despite its glaringly obvious weak points, only succeeding when we got our shit together and coordinated attacks.
    Example:
    [​IMG]
    Above: Oh crap

    There it is. Obviously the orange bits are the weak points. But what do you do? Charge it with the new Gears of War-style roadie run? Hop into a three-person Vital Suit and shower it with bullets? Systematically shave its legs off, then scale its back with your grappling hook and wear it down over time? All are sound possibilities, but none are as impressive climbing inside, struggling against its internal juices and firing off a few rounds into its glowing heart.

    Eventually through, you’re going to be expunged, and you’ll have no choice but to allow its digestive track to force you out of its ass. We would describe the ass in more detail, but… just wow. You’ll want to see it for yourself. Hell, the whole damn monster is immensely impressive as it roams around its nest, climbing the rocks and trying to shake you off. It actually feels like you’re tackling a living creature, not just a boss on a pre-programmed course.

    [​IMG]
    Above: Full-frontal assault probably isn’t the best strategy

    The point of it all is, there’s no way one person could do this. It’s a team effort. You need to coordinate who’s doing what, who’s in the VS blasting Sally’s back, who’s running by its mouth trying to jump in, who’s hammering the legs with rockets, sending gallons of glowing orange goo in all directions. Picture the first game’s multiplayer, add bigger and louder everything, and that’s essentially what we played.

    While this Shadow of the Colossus moment drove home the concept of team play, the game’s opening level felt a bit more “classic,” albeit with a few new touches. Instead of another frozen stretch of land, we’re treated to a tropical environment peppered with rival pirates, all attempting to muscle in on what little thermal energy is left.

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    Above: Rival pirates, giant Akrid bugs… there’s still plenty to kill

    It all starts with the four of us zooming across a river as part of a united amphibious assault. As the camera zips around, we see friendly units gobbled up by something in the water, explosions in the sky and several other pals blasted before ever reaching the front. Once on foot, the four of us (plus other friendly pirates) storm the rivals’ stronghold, activating as many mash-the-B-button radar posts as we could find; as long as there is a post activated somewhere nearby, you’ll respawn ready to fight.

    Die too much, and your team’s collective gauge will deplete rapidly, and when it’s empty, you lose for good. So, even if your energy isn’t constantly depleting due to the frigid environment, you’ll still need to pound more bugs and steal more energy reserves to stay alive.

    [​IMG]
    Above: Players can join co-op matches in between levels

    Other than the intermittent rain and steamy tropical setting, this level played just like the previous game. The same verticality is present, forcing you to think what’s above and around you, not just directly in front. Early on we bumped into one of those long-armed bugs from the original game and everyone immediately went for its glowing sacs of energy. Smart move, but one person (let’s say, GamesRadar) used the standard-issue hook to scale a tree and fire down on the creature from above. While our comrades are getting smacked around, we’re getting in plenty of free hits… until it wised up, batted us off the top and proceeded to stomp our face in the mud. Maybe the best tactic is a mix of straight shooting and smart use of the environment, then.

    Lost Planet 2’s still about a year out, probably landing in the early part of 2010 (as was the case for the first Lost Planet, as well as Resident Evil 4 and 5). Sadly, we hear the lid’s gonna be shut tight for a while to come, so further details are probably a ways out.
     
  5. Daz

    Daz Well-Known Member

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    Lost Planet 1 was al tof, deel 2 wordt nog veel beter. Kopen dus.
     
  6. LocKuM

    LocKuM Active Member

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    Het verbaast mij eigenlijk hoeveel games van Capcom de aandacht van mij hebben gekregen over het afgelopen jaar, en het lijkt er voorlopig op dat daar nog geen einde aankomt. Ik weet bijna zeker dat deze game een succes word.
     
  7. XD-sense

    XD-sense Active Member

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    deze word een must buy heb deel 1 heb helemaal kapot gespeeld online en deze zal nog wel vetter worden neem ik aan
     
  8. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [​IMG]
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    [​IMG]
     
  9. LocKuM

    LocKuM Active Member

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    Die screens liegen er niet om, grafisch erg indrukwekkend, nu alleen hopen dat het samengaat met goede gameplay.
     
  10. powerslave666

    powerslave666 Bakker Gijs

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    Lost Planet 2 Captivate 09: Mighty Emergence Trailer

    [GT]48578[/GT]

    Lost Planet 2 Jungle Pathway Gameplay
    [GT]48575[/GT]
     
  11. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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    Nice, kan niet wachten op lost planet 2.
     
  12. powerslave666

    powerslave666 Bakker Gijs

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    Jij kijkt snel;)
     
  13. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    De tering hé! :eek: Wat een mooie graphics. Niet alleen de kwaliteit van de beelden zelf, maar ook hoe alles beweegt. En de explosies... wauw!
     
  14. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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  15. Zeepsop

    Zeepsop BRO BEANS

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    The hell, dat ziet er geweldig uit! Deel één nog niet gespeeld, maar die krijg ik deze week een keer binnen. Die leek me al super tof, met al die grote shit. Dit is nog veel beter, wow.
     
  16. Cryton NL

    Cryton NL Active Member

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    Is 4P co-op bevestigd?:)
     
  17. LocKuM

    LocKuM Active Member

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    Was daar dan nog onduidelijkheid over?
     
  18. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Press release:
    Capcom Announces Lost Planet 2 4-player co-op, new interlinked episodes, and deep customization take Lost Planet® to a new level London — February 25, 2009 „o Capcom®, a leading worldwide developer and publisher of video games, today announced that Lost Planet® 2 is being developed for the Xbox 360® video game and entertainment system from Microsoft®, following an exclusive announcement on Xbox LIVE that happened Monday, February 23. Lost Planet®: Extreme Condition, the landmark third-person shooter that debuted on Xbox 360, went on to sell over 2.2 million units worldwide after its release. This next riveting instalment will offer deeper insight into the world of E.D.N III and the uncertain fate of future mankind.

    Lost Planet 2 picks up 10 years since the events of the original adventure and the landscape has evolved dramatically. With the success of terraforming activities, the planet’s ice has begun to melt, giving way to lush tropical jungles and other new environments. The story has advanced beyond Wayne Holden as players will now follow the exploits of their own customized snow pirates on their quest to seize control of E.D.N III. Players will move their heroes through different stories creating a truly unique and interactive experience. With this concept, gamers will have the opportunity to engage in the story in a more dynamic way as plot threads evolve from various perspectives.

    The strongest features from the first game will return in Lost Planet 2 making fans feel right at home. In addition to the anchor actions that made the gameplay in Lost Planet a true 3-D experience, Lost Planet 2 allows gamers to gain tactical advantage with a wide variety of new actions. The game will also contain a new addition to the enormous Akrids which were a fan-favourite in the first Lost Planet.

    Capcom has spent a considerable amount of time reviewing community feedback and incorporating it into Lost Planet 2 creating a game that both new and returning fans to the series will love. The game takes advantage of Capcom’s most highly advanced software development tool, the MT Framework 2. This is the first game to make use of the new technology that builds on the advancements made in the original MT Framework.

    Beyond the deep single player mode, Lost Planet 2 is loaded with one the most extensive multiplayer campaign seen in a shooter to date. The intense and action packed campaign mode comes with the ability to form teams of up to 4 players online to clear mission objectives with friends.
     
  19. Zer0 Hiro

    Zer0 Hiro In the digital flesh

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    Deel 1 is grafisch een tikkeltje minder, maar heeft nog echt wel de wauw-factor :p
     
  20. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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    [​IMG]

    :cool: erg nice. (even van de frontpage geplukt)
     

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