Dead on! Duidelijk een fan van het genre, maar toch. \o/
Toch even interessant om de review van Eurogamer op enkele punten te ontleden.
"So Revengeance's challenge is all about keeping him there - and it makes the fights incredible. To play Revengeance is to face a merciless onslaught of enemies that press individually and work terrifyingly well in packs. More so than any of Platinum's previous work, Revengeance owes a huge debt to the precision and ruthless aggression of Ninja Gaiden's opponents but - depending on difficulty of course - it eventually exceeds even that level of brutality. Incoming attacks are constant, from up close and range, with any one foe capable of destroying a casual defence. They'll happily attack from off-screen, too, so you have to be quick on audio as well as visual cues. "
Bovenstaande lees ik graag.
"The one area where the game falls down is the camera, which is often troublesome and sometimes outright spoils fights. It has serious issues when Raiden's very close to walls and, given that this is where certain enemies are trying to corner you, it's a pronounced problem. All fighting games have this to some degree, but what makes it infuriating in Revengeance is that parrying is dependent on a directional movement as well as the timed button press - so if you're about to parry a move next to a wall, and the camera suddenly shifts to put the enemy at another angle, good luck."
Dit lees ik minder graag, maar dat was hier ook al opgemerkt. Ninja Gaiden had ook altijd zo'n last van een wonky camera wanneer je bij een muur vocht.
"There has been some negative talk about Revengeance's length. My first play-through was on hard and clocked in at nine hours, the second on very hard at about the same. What is important beyond numbers is that there's no flab - every single level is long, varied and earns its place. There are incredible settings, like a traditional Japanese garden at the top of a skyscraper, and just as many amazing set-pieces. On the very first level, Raiden moves from rocket-jumping to sprinting down a crumbling church, with a perspective-changing shift like no other, before splitting a gigantic Metal Gear in half - and that's not even the climax. Of the first level."
Interessant dat dit zo nadrukkelijk wordt behandeld in deze review en dat valt dus weer reuze mee, zolang je de uitdaging durft op te zoeken. Nogmaals een bevestiging dat de echte fans deze game gewoon op hard difficulty moeten gaan spelen. Past ook het beste bij de mentaliteit van dit genre, toch?
"If Revengeance didn't have camera issues this would be the easiest 10 I've ever given. As things stand it's still brilliant, staking out new territory in the genre and adapting certain Metal Gear characteristics so well that it makes the competition look outrageously bad. This is simply the ultimate one-man show, worth its ticket price many times over, an experience that improves exponentially as it gets faster and as you get better. Metal Gear Rising: Revengeance is a thrilling and almost flawless fighting game - come get some."
Nou ja, hij is wel *erg* positief. Move over DMC reboot? Ik ga het vanzelf meemaken dit weekend.
Laatst bewerkt: 19 feb 2013