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[Multi] Metal Gear Solid V: The Phantom Pain

Discussie in 'Games' gestart door Hybrid, 4 sep 2012.

  1. Servantes

    Servantes Well-Known Member

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    Als je niks te doen heb

     
  2. BigKabuto

    BigKabuto Well-Known Member

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    Het is echt een cutie, oh zeker hoor, maar ik ga niet bijna anderhalf uur daar naar kijken. ;)
     
  3. Servantes

    Servantes Well-Known Member

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  4. BigKabuto

    BigKabuto Well-Known Member

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    Never change Japan!
     
  5. BigKabuto

    BigKabuto Well-Known Member

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    scans
    http://imgur.com/a/KtXDl

    Nieuwe details uit magazines:

    - They say the opening hour is astonishing and one of the greatest they've ever seen. The original Phantom Pain/Moby Dick Studios trailer didn't touch on it's full brilliance. They say it's completely different in tone to the rest of the game and almost horror-esque.

    - Early on you can interrogate guards but you don't understand Russian/African; it's useless until you do a side-op to Fulton a translator. This unlocks the ability to understand foreign dialogue from enemies.

    - Can get easily around the map using fast-travel with cardboard boxes. Orange signposts are delivery points and you can collected and dropped off elsewhere like in MGS1 and 3, but far more useful because it's open-world.
    - 'Loadout' screen like in Peace Walker, you can select the time of mission start, weapons, gear, tools, mechanical arm (electrocution is just one type), explosives, buddies, boxes, starting vehicles and player character. Says you can play as your generic troops, like in PW. You can have a car or lorry with you from the start, if you want.

    - Lists the Buddies as Quiet, Horse, Dog, and mech-walker. Says the mech walker can go turbo, you can put it on cruise-control, and upgrade its skill-tree to give it more stuff like CQC and a stun-gun. You only unlock the mech when you finish a 'specific' mission whilst using the mech (danced around spoilers here).

    - the dog attacks enemies and finds things in the environment that shows up on the iDroid. The horse is invincible. You can put a prisoner on the horse like in Red Dead.

    - Says Quiet's presence actually lowers morale on Mother Base, probably due to being a former antagonist.

    - Setting off the alarm in a large base causes reinforcements to drive in from smaller, adjacent bases nearby. You can choose to shut down the smaller bases first to stop potential reinforcements, or sever smaller communications dishes in the main base to cut them off. You can also call the chopper to act as a distraction in an adjacent base, which removes reinforcements from the the base you want to get into, thinning out the ranks.

    - The larger satellite dishes on the bases control automated AA defences. Blow them up and you can call for chopper extraction at closer points.

    - Cardboard box tobogganing, says you can run and press square and you go into a funny slide, which retains momentum if you're on a hill.

    - Named Ah-Ha, Billy Idol and David Bowie as helicopter tunes to choose from.

    - They had a whole section on his notepad ready for notes on how it performed/technical complaints, and the only thing he wrote at the end of his whole session was that some foliage occasionally pops-in in Africa, i.e it was mostly perfect.

    - Counted 14 or so major bases in Afghanistan, and over two dozen smaller outposts.

    This has been said before, but the missions are presented a little like TV eps, with opening and closing credits. They remark how it wouldn't matter if Kojima's name was scrubbed from the box art and marketing because it's EVERYWHERE in the game.

    - Every mission has smaller side-objectives that bring extra rewards if you check them all off. Reminds me of Assassin's Creed bonus objectives (or GTAV if you like). Says it only tells you the bonus objectives once you've finished the mission once, encouraging replayability without distracting you with it on the first pass.

    - There's a great screen of DD riding in a jeep with Snake.

    - You have to upgrade the Fulton to extract heavier stuff. When extracted, it's gone from the map for good, so you can't farm for infinite stuff.
    - Says that like PW, there's a lot of cassette tapes to flesh out the story if you want to.

    - Game structure is open-ended. Numerous missions are open at any time and you don't have to go back to Mother Base in between. Some 'Important' side-ops open up new story missions. The game rewards you constantly with new blueprints and tapes.

    - Some side-ops have you rescuing 'crazed' survivors from your MSF base-destruction 9 years ago.

    - One side-op you have to tranq and extract a 'legendary brown bear'.

    - New Mother Base is in the Seychelles. Compares MP to Dark Souls invasions, which can simply turn off in the menu.

    - Goes over the base management, tl;dr sounds like a richer version of PW. Outer Ops seems to be back to send your Combat soldiers to.

    - Wash blood off of Snake at the Mother Base showers, do target practice or fight with new recruits. Says MB starts off disappointingly small, but soon grows and adds new layers and levels. Morale of your men will drop if you don't visit it often enough.

    - The item to view enemy soldier stats in the field before Fultoning is back from PW.

    - Mission completion times are recorded to the thousandth of a second.

    - There was a lot more they saw, but not allowed to talk about yet.

    Hope there was at least something you guys didn't know there. We can probably expect to see additional previews dropping over the next week.
     
  6. MAD 1976

    MAD 1976 Useless info here...

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    Yep, alles zag ernaar uit dat het erg op Peace Walker ging lijken; en dat is prima. Heerlijke game.
    Ik hoop alleen dat ze het einde niet zo'n grind fest maken zoals in PW.....dat was echt zwaar klote.
     
  7. BigKabuto

    BigKabuto Well-Known Member

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    Heb zelf nooit Peace Walker gespeeld. MGS3 is de laatste game die ik echt kapot heb gespeeld en uitgespeeld. MGS4 viel mij qua gameplay verschrikkelijk tegen en ik had mijn PS3 nog wel gekocht vanwege die game, hele bundel en alles. Lijkt PW een beetje op 3 of juist totaal niet?
     
  8. MAD 1976

    MAD 1976 Useless info here...

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    Qua opzet totaal niet....

    Peace Walker bestaat eigenlijk uit 3 delen;
    main ops (story-mode)
    side ops (optionele opdrachten die je doet door je verworven manschappen in te zetten)
    spec ops (multiplayer)

    MP heb ik niet gedaan, maar de eerste 2 wel, en side ops was echt verrassend leuk.
    Keek er tegenop, maar het is echt leuk en verslavend om te doen!
    ALLES heeft invloed op hoe sterk je thuisbasis zal zijn, wat voor wapens en gear je kunt gebruiken in alle drie de ops.
     
    Daz vindt dit leuk.
  9. Matrix

    Matrix Semi-Définie Positive XBW.nl VIP

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    Peace Walker is gemaakt voor de PSP en dat merk je aan alles. De missies zijn kort en zodoende uitstekend "voor onderweg". De side ops zijn vaak zelfs nog korter. Je kunt strategisch wat units op missies sturen terwijl jij wat anders gaat doen. Gedurende de missies is je bewegingsvrijheid (controls) iets simpeler en leunt het meer op strategische keuzes van welke wapens je kiest om mee te nemen. Die wapens/gadgets kun je weer unlocken door strategisch je basis te ontwikkelen buiten de missies om. Die gameplay zullen ze niet 1-op-1 overhevelen naar de console.

    Peace Walker was kwa gameplay zeker tof, maar vooral de verhaallijn was echt gaaf!
     
  10. UpInSmoke0611

    UpInSmoke0611 Well-Known Member

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    Kreeg die true ending maar niet van Peace Walker. Uren geprobeerd
     
  11. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    True ending = best ending. Vooral de eindbaas. :cool:
     
  12. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    [​IMG]

    FAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAPFAP
     
    WorkingTitle vindt dit leuk.
  13. BigKabuto

    BigKabuto Well-Known Member

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    Ik ben nog steeds totaal niet hyped voor de game. Komt denk ik ook misschien omdat MGS4 mij smerig is tegengevallen qua gameplay en ik Ground Zeroes gewoon nice vond, maar niet OMFG gestoord geweldig. Ik las ook dat missies een beetje episodisch gebracht worden, zoals een serie, met credits en al. Kweenie of ik dat nou echt zie zitten. Wel benieuwd hiernaar, maar (nog) niet veel meer dan dat.
     
    AnubisNefer vindt dit leuk.
  14. Daz

    Daz

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  15. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    AnubisNefer vindt dit leuk.
  16. Gakkie

    Gakkie Black Queen

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    Ondanks dat ik bepaalde mechanics wat 'meh' vind, zagen de previews die ik heb gezien er goed uit en begin ik zin in de game te krijgen....
     
  17. Rienbu

    Rienbu Active Member

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    Jaaaaa. Ben zo frikking benieuwd naar het verhaal.. Word volgens mij de eerst volgende game na The Last of Us die mij weer compleet in de game zuigt. Mechanics zijn altijd weer even wennen maar dat zit altijd goed
     
  18. AnubisNefer

    AnubisNefer Well-Known Member

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    Maar de console.....

    Omg.....
     
  19. Matrix

    Matrix Semi-Définie Positive XBW.nl VIP

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    Hooray
     
  20. Modder-Eter

    Modder-Eter XBW.nl VIP XBW.nl VIP

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    [​IMG]
     

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