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Mirror's Edge

Discussie in 'Algemeen' gestart door DulleNL, 16 jan 2008.

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  1. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [​IMG]

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    Platforms
    Xbox 360

    Uitgever
    Electronic Arts

    Developer
    DICE

    Genre
    Eerste Persoons Shooter

    Release datum
    14 november 2008

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    [GB]Screenshots:[/GB]
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    [gb]Interview=(/gb]
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    [GB]Trailers:[/GB]
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    [GB]Achievements:[/GB]
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    DLC Achievements:
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    [GB]Boxshot:[/GB]
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    [GB]Downloadable Content:[/GB]
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    Mirror's Edge Pure Time Trials - Uitgebracht: 19-2-2009 - 800[​IMG]
    Bestandsgrootte: 180 MB

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    [GB]Demo:[/GB]
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    Mirror's Edge Demo - Uitgebracht: 31-10-2008 - Gratis
    Bestandsgrootte: 1006 MB

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    [GB]Officiële website:[/GB]
    www.mirrorsedge.com

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    [GB]Gamertag Image:[/GB]

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    Voeg hier je gamertag toe

    Wil je elkaars Time Trials vergelijken, voeg dan je naam op die lijst toe zodat we weten dat we je mogen toevoegen aan onze Friendslist.

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    [GB]Opmerkingen:[/GB]

    Crackdown... :9
    Prince of Persia... :9
    Assassin's Creed... :9

    Kan niet misgaan met deze titel! :D

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    Laatst bewerkt: 25 feb 2009
  2. Fingon NL

    Fingon NL Active Member

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    Dat dacht ik, dit ziet er al net zo mooi uit.
    Al weet ik niet of ik de setting zo leuk vind, je kan niet verwachten dat hij in z'n eentje die regering omver werpt :p
    En anders heb je natuurlijk geen leuk verhaal ;)
    Vraag me af wat voor multiplayer hierin kan, het is niet echt vechten zo te lezen, vooral ontwijken
     
  3. voog

    voog Active Member

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    Ik weet niet of het freerunning element nou zo goed gaat werken in een FPS, vind het meer wat voor een 3rd person shooter. Ik hoop dat ik het verkeerd heb... Misschien zoomen ze wel uit ofzo (net als in BIA)
     
  4. Speurneus

    Speurneus Active Member

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    Ziet er wel bizar goed uit.
     
  5. Flix

    Flix Active Member

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    zat ik ook al aan te denken.
    zoals dullenl al zei:
    allemaal 3rd person games, en dit is dan een 1st person game.
    maargoed, we zien wel hoe dit uit gaat pakken.
     
  6. DulleNL

    DulleNL I'm a little teapot Magic Member

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  7. Wolfje

    Wolfje test...

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    Xbox 360 only? :p

    Zo ja dan wordt het de mijne ^^ Ben benieuwd hoe ze het uitwerken...
     
  8. voog

    voog Active Member

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    Als ie voor de PS3 uitkomt koop je hem niet? :confused:

    Dat moet wel de slechtste reden zijn om een game (niet) te kopen
     
  9. Bassie

    Bassie No lollygaggin'

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    Ziet er interessant uit! :) Ik hou 'm in de gaten.
     
  10. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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    Ik ook.:)
     
  11. Roerbakmie

    Roerbakmie .....

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    Lijkt me een game om in de gaten te gaan houden!
    Maar ik hoop altijd maar met dit soort games dat ze niet overhyped worden, dit was voor mij wel het geval met AC. (en volgens mij bij meerdere mensen)
     
  12. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Mirror's Edge First Look
    DICE's first foray into open-world gaming is unveiled.



    February 29, 2008 - The cliché of delivering an "open-world" game is something that developers have been touting since the last generation of consoles. Giving players a massive sandbox to roam around in is certainly a fad of today's market, but that alone isn't enough to satiate the appetites of those who have been playing the Grand Theft Auto series over the last several years. Mirror's Edge, from DICE the creators of the celebrated Battlefield series, presents players with a familiar setting. There's a giant city, you can go anywhere, leaping your way up and across the face of buildings, scaffolds, and generally anywhere that you can see. The twist? It's all delivered through one of the most active first-person displays that we've ever seen.

    During this year's GDC we were given a peak into the world of Mirror's Edge to see what DICE has in store for those who doubt their ability to concoct a story-driven open-world action/adventure game. As we said, the biggest difference between Mirror's and the rest of the field is the fact that it's delivered through a first-person perspective. Obviously this presents some difficulties to the development team beyond the usual hurdles with a standard first-person title.


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    Don't look down. You looked down!



    As soon as our demo fired up we were greeted with a shot of who we were later told was Faith. She's the main character of the story and everything within Mirror's Edge will be seen through her eyes. The story follows Faith as she tries to clear her sister's name as she was framed by the menacing, totalitarian government that rules the region with an iron fist. Guiding Faith along her way is Mercury. Right now we just know him as Mirror's Edge's answer to Cortana, but we're guessing the character will get fleshed out later down the line.

    Though the story has plenty of promise, it's the gameplay that was the most intriguing aspect. Unlike most first-person games the camera is actually fairly free-flowing. Not in the sense that you can rotate it anywhere you like, any game can do that. Instead the camera in Mirror's Edge flows with your movement much more than any game we've seen. As Faith stood atop a skyscraper gazing out across the massive, as yet nameless, metropolis the camera panned to reveal an incredible infrastructure, all of which will surely be traversed at one point or another. As Faith began to move the camera bobbed with her steps, just as other games have done but it's when she picked up speed when things changed.

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    High kick.



    As she entered into her sprint the camera started moving just as your head would, bobbing feverishly around the screen. Not to the point of feeling chaotic or disorganized, but just enough to make it feel like you're actually sprinting. Then it came time to clear a gap between the starting rooftop and an adjacent building. Faith sprinted to the edge and then vaulted into the air, the camera moved around, showing her legs kicking in mid-air, arms flailing as if to sell the feeling of being hundreds of feet above the ground. I totally bought it.

    The team at DICE continued to hammer home the point during their presentation that the feeling of momentum and fluid movement was very important to the gameplay dynamic within Mirror's Edge. As Faith made her landing on the adjoining rooftop she immediately sprinted toward a fence, vaulted it, slid under a set of pips and then began traversing a thin metal pipe to yet another building. It all felt like one continuous movement, similar to cycling between pieces of cover in Gears of War only a bit more natural.

    The combat – yes, there is fighting in Mirror's Edge – that we saw was hand-to-hand though EA says there will be a wide range of weapons too. The action sequence in our demo featured a guard standing on a rooftop. Faith sprinted up to him and in one sequence of kicks and leg sweeps the guard found himself planted on the ground. There will be gunplay as well, though. Faith can snag the weapons of her victims and use them for her own benefit, but once the ammo on that gun is depleted she needs to find a new means to bring the pain.

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    The city.



    To help Faith in her quest Mirror's Edge gives players the classic combat technique of bullet time, known as reaction time here. We didn't get to see it in action, but it will be there in the final version. Also working alongside our fearless heroine is a simple highlighting system that points out objects in the surroundings that Faith can use. It's nothing too obtrusive, just a red aura that emanates from certain environmental pieces. I'm hoping that only story-related objects (those needed to progress) are highlighted so that the game's metropolis stays as open as possible for crazy climbing antics.

    All of these actions and fluidity of movement couldn't be pulled off with an overly complex control scheme. Luckily for us, we weren't the only ones to realize that fact. DICE mapped two essential actions to two buttons. There's an up button which is used for climbing, and there's a down button which is used to slide under low objects. This allows for Faith's graceful movements to shine through a bit more than they would elsewhere where players would need to roll, jump, get into cover, and duck all with separate button presses.

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    Zipline.



    What little gameplay we saw within the world of Mirror's Edge looked very promising. That having been said, there were still plenty of issues to be ironed out before the end of the year rolls around (EA is standing firm that the game will have a 2008 release). The framerate hitched like crazy when the camera panned around the city and the few areas that we saw showed their relative immaturity. Nevertheless, the foundation is there for one hell of a wild ride.
     
    Laatst bewerkt: 1 mrt 2008
  13. Wolfje

    Wolfje test...

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    Dat zeg ik niet... ik zeg dan koop ik hem zeker, omdat ik alle Xbox 360 only titels (die leuk zijn) wil hebben :)
     
  14. tmffirework

    tmffirework Willem II Tilburg!

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    Stad ziet er erg indrukwekkend uit!
     
  15. mattiejj

    mattiejj Registered Muser

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    nooit van gehoord, maar ziet er geweldig uit!:)
     
  16. Nightbringer

    Nightbringer Wieder geil! XBW.nl VIP

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    Geen idee wat ik nou hier van verwachten moet :confused:. Nou'ja ik laat me een maandje voor de release wel verassen :p.
     
  17. Speurneus

    Speurneus Active Member

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    Tsja de screen zien er fantastisch uit (alhoewel ik het geen mooie stijl vind) maar het verhaal wat op de vorige pagina werd gepost maakt me niet erg enthiousast
     
  18. Striker NL

    Striker NL Gaming = Living

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    Die schoenen 8)
     
  19. DulleNL

    DulleNL I'm a little teapot Magic Member

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    [gt]31422[/gt]
     
  20. Kevf

    Kevf Hardcore poster

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    Een interview zonder ook maar 1 seconde aan gameplay 8)

    Dessalnietemin spreekt de game mij wel aan. Vooral het momentumverhaal lijkt me leuk. Dat je echt 'goed' kan worden in het rennen/springen door de stad.
     
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