Dat geld als water was qoute van iemand anders, paar pagina's terug.. die kont het niet schelen hoe slecht het was afgemaakt, want hij verdient toch geld als water en zo'n game kopen was voor hem dan niet een tast in de buidel... haha... grappig
Maar goed, laten we wel eerlijk zijn.. dit is niet de manier hoe je een spel in de schappen laat komen.
Ik ga nou niet alle punten weer opnoemen, maar ik vindt die tearing, het vastlopen, en de afwezigheid om mensen uit je lobby te kicken echt, super, super slecht afgerond van de developers... zij geven zelf ook dan toe dat ze met te weinig tijd zaten, en een budget met maar een aantal personen die aan het spel kunnen werken, anders dan het PGR3 team dus, maar dit maakt het niet minder slecht, hoe goed de game zelf ook is, graphics, gameplay, doet er even niet toe dan, het is gewoon slecht afgerond... of dit spel nou "ownt" of niet en of ze er een patch voor maken voor weken, soms maanden later, doet er niet toe...
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=930270&topic=28628854
Wat qoutes:
"problems..
Handling Issues: (how the game plays and feels-- simulation aspect, powersliding, bike balance, AI, etc.)
-The A.I. is still possessed by the Devil.
-No sims.
-On certain Tracks if you stray even 1 inch over the white line you drop to 60 MPH.~DEBATABLE~
Graphic Issues: (visual aspects that affects gameplay--framerate issues, clipping, lighting, etc.)
-(URGENT) Tearing issues (more @ 1080i HDTV resolution).
-(URGENT) Frame rate problems.
-Give our color-blind brothers and sisters a break, will ya??!! Rain reflection effects makes it hard to see the track. (may I suggest GP-’07 will include the following peripherals: http://www.strabismus.org/INT-images/kid_3D_glasses.jpg )
Aesthetic/art direction issues: (visual aspects that affects presentation of game--rider animation, bike/rider customization, etc.)
-Bad intro.
-The shadow of bike/rider is all blurry.
-Mirror option in bike customization gone.
-The cockpit view leaves more to be desired. No detail on the speedo or anything.
-A proper see through glass screen, no reflections on it either.
Multiplayer Issues: (anything that affects online experience)
-(URGENT) Cant see who is talking in the race.
-(URGENT) Sound ****** in lobby.
-(URGENT) Problem accessing the scoreboards.
-(URGENT) The Friends scoreboard STILL crashes.
-(URGENT) Host console Crashing regularly—good chance guest console crashes when this happens (particularly when tight denims are involved).
-(URGENT) Online console crashing sometimes results in offline profile being obliterated.
-When a lobby is set up for friends only, only the host can invite.
-Extreme and GP scoreboards still not separated as promised.
-People already started cheating (Assen, Whalecoast)—Accidentally?
-(URGENT)Host cannot boot problem players off room.
Miscellaneous issues: (things that does not fit any category)
-Challenges annoying.
-(URGENT) Some people experience console crashes offline."
Nou heeft deze gast nogal wat te zeiken he.. kleine dingetjes zoals rain effects en schaduw boeit bijna niemand, dus lees die dan maar niet, maar de dingen waar "URGENT" voor staan, zijn voor mij ook de punten die ze simpelweg hadden moeten verbeteren...
- De cockpit view heeft dus geen werkende tacho meters? oei... slechte afwerking... dat zijn PS1 praktijken, waar dat soort details nog niet nodig waren, maar met deze generatie en kracht van de 360 valt hier niet eens over te discusseren, dat moet er gewoon in...
- Je ziet dus niet wie er praat online.. slecht.
de rest van de problemen zijn niet belangrijk, of zijn al genoemd..
Dit is de reactie van een ontwikkelaar:
"Ok. First, the scoreboard bug. MS and THQ have been tracking this for us since the demo released (we don't have internal QA here for GP). We have a fix and it will be patched, but it needs to go through a certification process first, so it's likely to take a week or two. We're keeping an eye on the problems that are occuring and will try to get online as water tight as possible. Unfortunately these bugs slipped through both THQ's and Microsoft's testing and certification.
The tearing. This occurs when the game drops from 60fps. It's still running well above 30, but because the game drops a frame, you get the tear. It was a case of lock the game at 30 or go with the tear; we wanted the higher framerate as it's more important to GP. I don't find that the tearing puts me off in the slightest, but then I guess that's down to the individual.
The framerate issues are worse online than offline, but I'm genuinely surprised at the level of vitriol here. It's not a constant problem, although I agree it's not ideal either. The game was optimised as far as possible in the time available, and the time available is not something we have control over. The frame rate rarely drops below 30 (and that's been verified with with our tools, in case anyone fancies arguing the point), but it appears more noticeable because of the height it drops from. Again, we could have locked at 30, but no one would have been happy with that. Some tracks are worse than others, Mugello for example is one of the worst offenders whereas Laguna Seca is much smoother.
I'm very happy with the game and will be happier still once the online issues are sorted. I've been playing it for months and I wouldn't have done so if I thought it was ****. A LOT of hard work has gone into this, it's been a fight from the beginning. We'd all have loved to have a Gotham sized team and development period, but GP is a very low budget title and will remain so as long as remains an XBox-only product. To those who are genuinely gutted (and not just spoiling for a fanboy scrap), I can only say sorry that we couldn't bring you the game you wanted. We have a longer development window for the next one so hopefully it'll be more to your liking. To those who've posted positive comments and are enjoying the game, thanks!
Rllmuk (Climax Staff)"
Laatst bewerkt: 15 jun 2006