Firefight Matchmaking Updates
"Hey Firefighters, it’s been a while since we’ve officially talked, and I wanted to let you know about some upcoming changes to Firefight Matchmaking.
With the next update, we’re re-working the current playlists, and are very excited about the changes. The Firefight playlist is going away, but in its vacancy you’re getting TWO “new” playlists. As you probably already guessed, Firefight Arcade and Firefight Limited are coming back permanently. Reaction was good to both, so we thought it was about time for a change. This way if you really want the pure Firefight experience you go into Limited, and if you just want to blow off steam, you hit up Arcade.
Initially these are just coming back as the playlists you’ve already experienced, but we have plans to improve them in the future. We’ve got some ideas in the queue, like removing weapon pickup across the board in Arcade, but compensate for that by removing Hazards and turning off Cowbell in Fistfight, for example. We’ve been listening, and expect to hear all the proposed changes before they happen. In the meantime, enjoy both Arcade and Limited in their initial form for now.
But that’s not all. We’re also making some big additions to Score Attack. We’re filling out the playlist with a whopping 10 different gametypes. Some are takes on existing ideas, but others are community inspired concoctions. Of course this means the leaderboards are going to get reset, but you probably guessed that was coming. Below is the list of all the gametypes:
Firefight Arcade
Fistfight: Based on Rocketfight with weapon pickup enabled, Hammers and Sword starting weapons, added 200% Damage and Melee modifier, 2 each grenade count, Player Movement 120%, enable Grunt B-day, IWHBYD and Cowbell skulls, disabled dropship, 2X Overshields, Skirmisher Bonus Round, Loadout 5 is Hologram, 5 Second Respawn, added Heretics into Waves.
Nadefight: Based on Rocketfight with weapon pickup enabled, Grenade Launcher and Concussion Rifle starting weapons, added 150% Damage and Melee modifier, 4 each grenade count, enable Grunt B-Day, IWHBYD and Cowbell skulls, disabled dropship, 2X Overshields, Skirmisher Bonus Round, Added Evade for Armor Lock, and Hologram for Dropshield, 5 second respawn, add Heretics.
Rocketfight: Weapon pickup enabled, add: 150% Damage and Melee Modifier, 2 each grenade count, enable Grunt B-day, IWHBYD and Cowbell skulls, disable dropships, 2X Overshields, Grunt Bonus Round, Swapped out Armor Lock for Evade, Swapped out Drop Shield for Hologram, 5 second respawn, add Heretics.
Sniperfight: Weapon pickup enabled, add: 150% Damage and Melee Modifier, 2 each grenade count, enable Grunt B-day, IWHBYD and Cowbell skulls, disable dropships, 2X Overshields, Grunt Bonus Round, Added Sprint back in and Hologram, 5 second respawn, add Heretics.
FRGFight: Based on updated Rocketfight with Fuel Rod and Needler starts.
Plasmafight: Based on updated Rocketfight with Plasma Launcher and Needle Rifle starts, and 4x Plasma grenades.
Firefight Limited
FF Limited: Based off Firefight with 10 shared lives, once lives run out and all players are dead, the game is over.
Genny Limited: Based off Generator Defense with 10 shared lives, once lives run out and all players are dead, the game is over.
Crashsite LTD: Based off Crashsite, where teams start with no lives and one Generator to protect, kept 2X Overshields, but Damage and Melee Modifier is 100% now.
Legendary LTD: Based off Firefight Limited but set to the Legendary Difficulty.
Score Attack
Score Attack: 5 second respawns, enable IWHBYD Skull.
2X Score Attack: Based on Score Attack, 5 second respawns, Weapon Drops and Hazards enabled, 2x Overshield, 200% Damage and Melee Modifier, 2 each grenade count, Boss Wave is Elite Spec Ops, Grunt B-Day, Cowbell, enable IWHBYD Skull, Update Loadouts so Grenades are set to Unchanged.
Gruntpocalypse: 5 second respawns, Weapon Drops enabled, enable IWHBYD Skull.
Skirmigeddon: Based on Gruntpocalypse, 5 second respawns, every wave is Skirmishers, added evade and hologram, enable IWHBYD Skull.
Sniper Attack: Hazards enabled, 5 second respawns, Updated Loadouts to include Sprint and Evade, 2x each grenade count, enable IWHBYD Skull.
Rocket Attack: Based on Sniper Attack, Hazards enabled, 5 second respawns, Rocket and Magnum starts, 2x each grenade count, update Boss Wave to be Hunter Kill Team, enabled Cowbell Skull.
FRG Attack: Based on Sniper Attack, Hazards enabled, 5 second respawns, FRG and Needler secondary, 2x each grenade count, enable Cowbell Skull.
Crashsite: Melee Modifier also 200%, enable IWHBYD Skull.
Mythic Attack: 5 second respawns, enable IWHBYD Skull.
Fiesta Attack: Based on 2X Score Attack, 5 second respawns, Random Primary and Secondary weapons, enable IWHBYD Skull."
Thanks, Lars!
Multiplayer Matchmaking Updates
While Lars is totally in it for the fun and games, Jeremiah took a more business-like approach with his heaping helping of the matchmaking update. Below you’ll find his executive summary of next week’s multiplayer changes and additions.
Playlists
* Multi Team: As far as major playlist changes, the most notable is Multi Team which now features 4 teams of 3 instead of 6 teams of 2. Since Rocket Race doesn’t work with teams of 3, we’re upgrading you to Rocket Hog Race! We’ve also added 3 Ball to the lineup to replace the regular Oddball gametype.
* Team SWAT: New gametype offerings are now available in the Team SWAT playlist. New gametypes include Oddball, Stockpile and 3 Plots.
* Grifball: The Grifball playlist is returning for an extended stay as a Community playlist. We’ve updated to the latest gametypes and maps, as well as added the new maps Pinwheel and Oracle’s Revenge.
* Community Slayer: The second round of Community Slayer is coming and with it comes 14 maps (10 new!) built by members of our very own Bungie community. Similar to the previous run, we’ll keep this playlist active for a couple weeks. Play, vote and let us know which your favorite Community maps are in the Optimatch forum!
Gametypes
* Bro Slayer: This new gametype consists of Team Slayer with co-op style spawning, featured on a variety of maps in Team Slayer, Big Team Battle and Noble Map Pack. Similar to Invasion spawning you can cycle through teammates or choose from your backfield spawns, but watch out for backfield spawn campers!
* Invasion Skirmish: Think of Invasion Slayer, with no vehicles and after capturing drop zones you get instant weapon drops that alternate between Spartan and Covenant regardless of who caps the zone. You’ll still experience loadout and weapon drop progression as each tier advances. Three flavors will be available including Invasion Skirmish (SvE), Spartan Skirmish (SvS) and Elite Skirmish (EvE). These gametypes will be available on a variety of maps in the Invasion and Noble Map Pack playlists. Spartan Skirmish on Anchor 9 is my favorite, check them out and tell us what you think!
* Assault: Players may no longer disarm bombs while their Armor Lock equipment is activated, this affects all Assault gametypes as well as Invasion gametypes with an Assault phase.
Maps
* The new map variant “Uncaged” is being added alongside The Cage in the Team Slayer playlist.
* The following maps have been updated to support Bro Slayer gametypes, make sure to download the latest version after playing in matchmaking to take advantage of the changes:
o Anchor 9
o Unanchored
o Sword Base
o Boardwalk
o Powerhouse
o Countdown
o Tempest
o Breakpoint
o Paradiso
o Hemorrhage
o Atom
o Boneyard
o Spire
* The following maps have been updated to support Invasion Skirmish gametypes, make sure to download the latest version after playing in matchmaking to take advantage of the changes:
o Countdown
o Boardwalk
o Powerhouse
o Atom
o Anchor 9
o Unanchored
It’s a Bag…for Grabbing
As Jeremiah indicated, Community Slayer is indeed being completely revamped for its sophomore outing. The latest mutation includes some familiar favorites, some Foregtacular winners, and a smattering of honorable mentions. What it doesn’t include is the first salvo of Forge creations from our Community Cartographers group, but rest assured those are coming soon. Patience, Willow. For now, here are the fourteen maps you’ll find in the Grab Bag this Tuesday.
* Aspirocity
* Capacitor
* Enclosed
* Obsidian
* Thrust
* Amulet
* Carnage Palace
* Chimaera
* Cougar Plaza
* Historical Site
* Mine Site
* New Venice
* Seclusion
* Treasury
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