Het is niet echt ''skilled'' om een heli te laten vliegen doorom is het eruit, denk.
Beter dat er regels zijn ander zou het totale chaos zijn met al die kleine gamende kinderen die dan gaan zeuren.
Matches
1. All matches must be played in their entirety unless both teams agree to postpone the match or remove the challenge. If agreed, both teams must submit a ticket requesting the postponement or challenge removal. A referee can be contacted to witness the agreement details.
2. A clan match will consist of 6 players minimum on each team, dependant upon the selection in the challenge.
3. The lower ranked team at match time picks side of the first map. If both teams are unranked the clan ID will be used, with the lower clan ID hosting and choosing side and the higher clan ID choosing map.
4. "Lag Test" of a minimum of 5 minutes must be completed prior to starting the match. This is a test round that doesn't count and uses the standard game settings that will be used during the match. If the host lags during this test, both teams should attempt to locate another host regardless of what is specified in the challenge notes. If an acceptable host can’t be found by either team, the options are as follows:
* Each team must drop 1 player and redo the lag test. This is repeated until there are no lag issues.
* If there are still lag issues, both teams must submit a ticket:
EITHER;
Requesting a postponement so that an acceptable host can be found.
OR
Requesting the challenge be removed. If the match is to be postponed, include in the ticket the date and time of when the match will resume.
5. Each time there is a change of game host, Rule 8 must be implemented.
6. Time Limit (Between Rounds) - The in between round time limit is game specific. The maximum hold up time will be 5 minutes. Repeated abuse of this grace period can lead to warnings up to and including forfeits.
7. If a member of either team drops during the initial launch of the game or if no kills have been made, the round will be replayed. Each player will kill themselves/each other, and the host will abort the mission so that it can be restarted.
8. If a player drops mid-round, the round will continue and it's the responsibility of the team that lost the player to invite the dropped player back to the battle.
9. If the host drops or disconnects, that round will be replayed. If the host doesn't come back online or drops a second time, choose one of the options in Rule 8 (Lag Test) above.
10. The default settings specified in these rules can be changed only if both teams agree, and the changes are specified in the challenge notes. The staff will support no other agreements, (i.e. verbal, msn, email). So unless specified otherwise in the challenge details, these default rules will be followed.
11. In the event of a mass boot, the match will resume from where it left off with the same score and sides. We advise you to take a screenshot to provide a staff member with proof where needed.
Settings
Weapon Restrictions:
No RGP on Perk 1 (optional default is off)
No Grenade Launcher Attachment on Perk 1 (optional default is off)
Game Restrictions
No Helicopters
Team Deathmatch
Frag Limit: 50 Frags
Time Limit: 15/20 Optional
Friendly Fire: on
Killcam: Optional
Capture The Flag
Flag Limit: 5 Flags
Time Limit: 15/20 Optional
Friendly Fire: on
Killcam: Optional
Headquarters
Point Limit: 400 Points
Time Limit: 15/20 Optional
Friendly Fire: on
Killcam: Optional
Domination
Point Limit: 150 Points
Time Limit: 15/20 Optional
Friendly Fire: On
Killcam: Optional
Search and Destroy
Round Limit: 9 Rounds
Round Time: 4 Minutes
Friendly Fire: on
Killcam: Optional