"Maybe those still left at Team Ninja just assumed that the visual splendor of seeing Ryu Hayabusa stab things into oblivion (as well as the occasional side-character boob jiggle) was all players wanted out of a Ninja Gaiden game. The combo system and intense challenge didn't matter so much as the mere visual of Ryu flying around like a unstoppable death machine. This assumption would be incorrect. Ninja Gaiden is great because you feel like you are actually accomplishing something when you best it. You feel like you've actually overcome an obstacle worth overcoming. Sure, there were changes that could have been implemented to perhaps make the game a bit less overwhelmingly aggressive in its hatred of the player's success, such as the legitimately improved checkpoint system and even a few of those quick time events tossed in from time to time. But killing the combat system that made this franchise so enticing, and robbing it of any modicum of challenge was so far beyond what was necessary that it leaves Ninja Gaiden 3 feeling like little more than a stripped-down husk of its former glory. If the previous Ninja Gaiden games were like carefully built, brutally fast hot rods, Ninja Gaiden 3 feels like it should be up on bricks on somebody's lawn."
Giant Bomb review
Ouch. Game nog niet ontvangen, maar hopelijk morgen wel.
Laatst bewerkt: 23 mrt 2012