INTERVIEWER:Can we expect any competitive multiplayer?
TIM:There is, there's two game modes: There's Annihilation, which is... we hand-picked key locations on the island that were good choke points – don't want to give too much away – but you get in to some pretty intense fire-fights. Then there's another game mode which is very cool, we're very proud of, called infiltration. This is a deliberately unbalanced game mode, so it's ten United States Marine Corps spec-ops guys who have night vision, thermal scopes, the tools of the trade, against twenty-two PLA troops who don't have quite as good weapons, who are defending something.
And this was done deliberately because we felt this was something you don't see in many games, and we wanted to do something a bit more tactical and flashpoint – y'know, it's very much the flashpoint flavour. As I say, we're not just leaving the game and that's it, we are planning DLC, we are currently considering additional game modes, but I'm not going to say any more than that. We've got some very cool other ideas in the works at the moment.
INTERVIEWER
o that's 32 players over Xbox Live and PSN?
TIM:No, it's eight players over Live and PSN, however it's not just four on each side and that's it because that would be not very fun at all, obviously. We spent a lot of time, a lot of money developing the advanced AI that you use in the single player, and we're using that AI in the multiplayer as well, so it means that each player could be a fire team leader with several guys below us, and there'd be other fire teams. So you get massive fights still despite not having quite as many players as the PC game. But on the PC, yeah, you do have 32 players.
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